Player Matchup

Cernunnos
Cernunnos
CVDEN
Cernunnos
Level 28
God Stats
16W - 9L
1,500 SR
Queue Stats
159W - 164L
1,405 Elo+
Party 1
Anubis
Anubis
FROZEN DEMON XL
Anubis
Level 44
God Stats
8W - 7L
1,762 SR
Queue Stats
52W - 68L
1,317 Elo+
Party 1
Set
Set
KingKatura
Set
Level 46
God Stats
3W - 1L
1,564 SR
Queue Stats
31W - 34L
1,338 Elo+
Solo
Horus
Horus
iBe Envious
Horus
Level 73
God Stats
2W - 2L
1,663 SR
Queue Stats
342W - 328L
1,413 Elo+
Party 1
Sobek
Sobek
xDarkXMangomanx
Sobek
Level 124
God Stats
13W - 14L
1,539 SR
Queue Stats
500W - 498L
1,427 Elo+
Party 1
Team Averages
Level 63
1,606 SR
1,380 Elo+

VS

Team Averages
Level 42
1,671 SR
1,444 Elo+
Bellona
Bellona
DaddyDepressionn
Bellona
Level 14
God Stats
1W - 2L
1,617 SR
Queue Stats
2W - 2L
1,492 Elo+
Party 2
Pele
Pele
FusiionXD03
Pele
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 142L
1,259 Elo+
Solo
Geb
Geb
Simpathetik
Geb
Level 12
God Stats
2W - 1L
1,781 SR
Queue Stats
2W - 2L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
StormBlack456
Nu Wa
Level 87
God Stats
3W - 3L
1,677 SR
Queue Stats
42W - 28L
1,486 Elo+
Party 2
Charybdis
Charybdis
TheKnifeFanatic
Charybdis
Level 16
God Stats
1W - 2L
1,781 SR
Queue Stats
2W - 4L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CVDEN
Cernunnos
18
7 / 2 / 9
11,579
551
17,193
19,420
7,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
12 / 2 / 4
12,318
587
19,979
17,003
8,384
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
0 / 6 / 4
11,072
527
3,302
16,745
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
5 / 3 / 9
11,497
547
11,287
20,417
19,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 4 / 13
10,840
516
9,221
20,491
21,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,789
419
11,260
18,260
18,372
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
8 / 8 / 2
10,261
489
12,900
17,153
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 5
9,145
435
8,700
18,638
17,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 4 / 2
9,520
453
18,199
12,333
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
TheKnifeFanatic
Charybdis
12
3 / 6 / 5
8,184
390
7,608
14,283
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
27
Kills
17
17
Deaths
27
39
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
CVDEN
Cernunnos
7
2
9
5.75
L
2
5
3
0.7
W
12
2
4
7
L
8
8
2
1.13
W
0
6
4
0.33
L
1
4
5
0.88
L
3
4
2
1
L
Charybdis
TheKnifeFanatic
Charybdis
3
6
5
0.92
W
5
3
9
3.17
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,982
Damage
58,667
94,076
Taken
80,667
63,585
Mitigated
50,422
35,347
Healing
16,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
CVDEN
Cernunnos
17,193
11,138
0
10,671
19,420
7,070
4,777
5,614
13,576
0
76,669
L
11,260
3,728
0
4,533
18,260
18,372
0
4,438
13,822
0
41,829
W
19,979
871
0
8,996
17,003
8,384
3,580
7,476
9,157
82,029
0
L
12,900
2,479
0
2,443
17,153
6,665
0
4,993
12,160
0
57,517
W
3,302
1,261
0
487
16,745
6,333
51
3,096
13,461
0
100,106
L
8,700
1,565
407
4,637
18,638
17,601
0
6,092
12,546
31,122
0
L
18,199
3,102
0
733
12,333
3,129
0
7,542
4,791
60,596
0
L
Charybdis
TheKnifeFanatic
Charybdis
7,608
5,135
0
3,348
14,283
4,655
0
5,353
8,930
0
38,735
W
11,287
4,315
1,728
7,707
20,417
19,983
1,787
3,069
17,130
0
51,394
W
9,221
1,049
0
5,758
20,491
21,815
436
6,502
13,677
29,162
8,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,306
Gold Earned
45,899
543
Minions Killed
358
0
Camps Cleared
0
1,924,551
Distance Traveled
1,907,294
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,579
551
123
6
0
374,010
0
L
Bellona
8,789
419
79
4
0
378,122
0
W
Anubis
12,318
587
130
6
0
335,035
1
L
Pele
10,261
489
78
4
0
392,442
0
W
Set
11,072
527
147
7
0
402,291
1
L
Geb
9,145
435
28
1
0
404,735
5
L
Nu Wa
9,520
453
105
5
0
392,054
4
L
Charybdis
8,184
390
68
3
0
339,941
2
W
Horus
11,497
547
98
5
0
415,831
0
W
Sobek
10,840
516
45
2
0
397,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role