Player Matchup

Odin
Odin
Bondosaurus
Odin
Level 68
God Stats
32W - 18L
1,563 SR
Queue Stats
121W - 111L
1,529 Elo+
Party 1
Atlas
Atlas
PrettiPlush
Atlas
Level 104
God Stats
23W - 24L
1,647 SR
Queue Stats
79W - 89L
1,566 Elo+
Party 2
Anhur
Anhur
SatelliteK
Anhur
Level 104
God Stats
31W - 22L
1,626 SR
Queue Stats
507W - 402L
1,613 Elo+
Party 1
Ra
Ra
isoiledmyself
Ra
Level 89
God Stats
21W - 14L
1,654 SR
Queue Stats
349W - 293L
1,613 Elo+
Party 1
Mercury
Mercury
redox885set
Mercury
Level 121
God Stats
0W - 3L
1,143 SR
Queue Stats
233W - 223L
1,575 Elo+
Party 2
Team Averages
Level 97
1,527 SR
1,579 Elo+

VS

Team Averages
Level 129
1,566 SR
1,592 Elo+
Horus
Horus
Im 4 Duck
Horus
Level 77
God Stats
2W - 2L
1,594 SR
Queue Stats
25W - 17L
1,628 Elo+
Party 3
Nu Wa
Nu Wa
PUMALOCO7115
Nu Wa
Level 153
God Stats
7W - 4L
1,504 SR
Queue Stats
67W - 45L
1,588 Elo+
Solo
Artemis
Artemis
TechnicalOne55
Artemis
Level 146
God Stats
4W - 2L
1,513 SR
Queue Stats
113W - 106L
1,572 Elo+
Party 3
Chang'e
Chang'e
adobo108
Chang'e
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 69L
1,584 Elo+
Solo
Thanatos
Thanatos
rvbt s2k
Thanatos
Level 123
God Stats
6W - 3L
1,720 SR
Queue Stats
65W - 62L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 3
9,895
450
9,456
21,514
20,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 7 / 11
9,095
413
9,837
19,375
13,593
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
20
10 / 3 / 3
12,813
582
15,784
16,664
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
1 / 3 / 6
10,625
483
7,078
12,853
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
redox885set
Mercury
15
5 / 9 / 3
10,104
459
10,803
20,404
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Im 4 Duck
Horus
16
1 / 4 / 16
10,969
499
5,653
19,180
18,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 3 / 15
12,241
556
20,802
11,820
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 8 / 6
13,608
619
14,241
16,741
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
adobo108
Chang'e
18
1 / 3 / 4
11,618
528
10,994
18,674
7,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
rvbt s2k
Thanatos
19
12 / 2 / 7
12,802
582
14,686
19,910
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
74
20
Kills
26
27
Deaths
20
26
Assists
48
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Horus
Im 4 Duck
Horus
1
4
16
2.25
W
3
3
15
3.5
L
3
7
11
1.21
L
Anhur
10
3
3
3.83
W
9
8
6
1.5
W
Chang'e
adobo108
Chang'e
1
3
4
1
L
1
3
6
1.33
L
Mercury
redox885set
Mercury
5
9
3
0.72
W
Thanatos
rvbt s2k
Thanatos
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,958
Damage
66,376
90,810
Taken
86,325
49,177
Mitigated
41,295
20,627
Healing
49,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,456
2,748
0
4,981
21,514
20,675
135
9,634
11,704
0
61,606
W
Horus
Im 4 Duck
Horus
5,653
3,148
3,109
6,369
19,180
18,558
401
5,971
12,270
0
24,342
W
20,802
4,701
0
2,512
11,820
4,491
879
4,021
7,675
84,662
0
L
9,837
2,571
0
1,036
19,375
13,593
136
5,692
13,169
32,059
3,102
L
Anhur
15,784
7,584
0
7,817
16,664
5,003
0
3,771
12,693
0
100,650
W
14,241
5,663
0
5,645
16,741
3,817
2,012
1,472
15,269
0
100,996
W
Chang'e
adobo108
Chang'e
10,994
1,488
1,600
10,321
18,674
7,806
246
1,901
16,018
74,993
0
L
7,078
1,041
2,122
3,170
12,853
4,013
0
4,833
7,766
90,760
0
L
Mercury
redox885set
Mercury
10,803
4,441
0
1,501
20,404
5,893
1,210
6,984
13,210
0
67,059
W
Thanatos
rvbt s2k
Thanatos
14,686
3,458
0
19,622
19,910
6,623
273
5,993
13,746
0
81,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,532
Gold Earned
61,238
583
Minions Killed
546
0
Camps Cleared
0
1,999,238
Distance Traveled
2,062,167
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,895
450
104
5
0
339,974
1
W
Horus
10,969
499
46
2
0
412,247
5
W
Nu Wa
12,241
556
131
6
0
390,144
6
L
Atlas
9,095
413
35
2
0
406,104
5
L
Anhur
12,813
582
176
8
0
378,388
6
W
Artemis
13,608
619
122
6
0
382,255
3
W
Chang'e
11,618
528
142
6
0
370,003
6
L
Ra
10,625
483
168
8
0
437,110
5
L
Mercury
10,104
459
100
5
0
437,662
0
W
Thanatos
12,802
582
105
5
0
507,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role