Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KLoGreatness
Apollo
Level 129
God Stats
7W - 9L
1,528 SR
Queue Stats
340W - 435L
1,324 Elo+
Party 1
Eset
Eset
Kelevra1812
Eset
Level 92
God Stats
4W - 4L
1,500 SR
Queue Stats
43W - 37L
1,264 Elo+
Solo
Hercules
Hercules
PLoTheGreat
Hercules
Level 135
God Stats
10W - 10L
1,481 SR
Queue Stats
471W - 587L
1,388 Elo+
Party 1
Bastet
Bastet
SlurWin
Bastet
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 45L
1,298 Elo+
Solo
Team Averages
Level 114
1,502 SR
1,355 Elo+

VS

Team Averages
Level 93
1,585 SR
1,362 Elo+
Pele
Pele
EinarTorbjorn
Pele
Level 127
God Stats
20W - 17L
1,518 SR
Queue Stats
235W - 229L
1,335 Elo+
Party 2
Scylla
Scylla
LordGriffinOG
Scylla
Level 111
God Stats
2W - 2L
1,710 SR
Queue Stats
234W - 221L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
MatMoon
Sun Wukong
Level 69
God Stats
4W - 2L
1,450 SR
Queue Stats
43W - 53L
1,297 Elo+
Solo
Bacchus
Bacchus
Snappyutz
Bacchus
Level 54
God Stats
16W - 12L
1,812 SR
Queue Stats
136W - 169L
1,296 Elo+
Solo
Loki
Loki
Sniper109083
Loki
Level 105
God Stats
35W - 34L
1,434 SR
Queue Stats
225W - 233L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
5 / 5 / 4
9,944
585
8,828
10,526
2,814
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
15
3 / 6 / 3
9,166
539
5,144
11,461
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 2 / 8
9,706
571
9,961
7,199
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
PLoTheGreat
Hercules
16
5 / 1 / 1
10,511
618
7,552
10,917
12,650
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
SlurWin
Bastet
14
3 / 8 / 4
9,110
536
8,316
17,448
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 3
7,998
470
7,118
13,783
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 3 / 9
9,021
531
8,975
12,028
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
MatMoon
Sun Wukong
14
0 / 2 / 1
8,405
494
4,216
11,973
7,747
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Snappyutz
Bacchus
13
2 / 2 / 7
8,074
475
3,654
9,922
8,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
13 / 6 / 2
9,625
566
12,000
13,365
4,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
19
Kills
22
22
Deaths
19
20
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
5
4
1.4
L
4
6
3
0.92
W
Apollo
3
6
3
0.75
W
3
2
8
3.5
L
3
3
9
2.5
L
Sun Wukong
MatMoon
Sun Wukong
0
2
1
0.25
W
Hercules
PLoTheGreat
Hercules
5
1
1
5.5
W
Bastet
SlurWin
Bastet
3
8
4
0.63
L
Bacchus
Snappyutz
Bacchus
2
2
7
2.75
L
13
6
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,801
Damage
35,963
57,551
Taken
61,071
29,843
Mitigated
32,596
14,555
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
8,828
1,448
160
1,090
10,526
2,814
196
3,293
7,195
59,660
0
L
7,118
1,926
0
2,417
13,783
7,633
195
6,872
6,911
0
47,827
W
Apollo
5,144
3,424
0
3,135
11,461
4,285
2,757
1,509
9,701
0
58,673
W
9,961
1,095
297
1,608
7,199
4,769
672
1,921
5,200
36,495
0
L
8,975
1,571
0
3,692
12,028
3,784
320
5,095
6,933
56,381
0
L
Sun Wukong
MatMoon
Sun Wukong
4,216
760
0
2,639
11,973
7,747
418
0
11,973
0
55,718
W
Hercules
PLoTheGreat
Hercules
7,552
2,955
0
3,615
10,917
12,650
510
770
10,147
0
64,328
W
Bastet
SlurWin
Bastet
8,316
2,882
0
4,650
17,448
5,325
217
5,136
12,284
0
46,889
L
Bacchus
Snappyutz
Bacchus
3,654
174
522
1,516
9,922
8,486
87
3,091
6,831
21,133
0
L
12,000
3,113
0
733
13,365
4,946
89
3,903
9,462
0
45,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,437
Gold Earned
43,123
486
Minions Killed
430
0
Camps Cleared
0
1,621,394
Distance Traveled
1,606,608
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,944
585
113
7
0
321,655
6
L
Pele
7,998
470
75
4
0
317,284
2
W
Apollo
9,166
539
109
6
0
301,768
3
W
Eset
9,706
571
60
4
0
346,423
8
L
Scylla
9,021
531
120
7
0
322,302
7
L
Sun Wukong
8,405
494
131
8
0
307,288
1
W
Hercules
10,511
618
135
8
0
343,324
5
W
Bastet
9,110
536
69
4
0
308,224
1
L
Bacchus
8,074
475
35
2
0
342,243
2
L
Loki
9,625
566
69
4
0
317,491
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role