Player Matchup

Horus
Horus
Drhwsy
Horus
Level 120
God Stats
2W - 0L
1,790 SR
Queue Stats
25W - 8L
1,639 Elo+
Party 1
Baron Samedi
Baron Samedi
MrTehr
Baron Samedi
Level 15
God Stats
13W - 9L
1,595 SR
Queue Stats
61W - 36L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
PreAngir
Cthulhu
Level 120
God Stats
1W - 0L
1,280 SR
Queue Stats
119W - 73L
1,591 Elo+
Party 1
Team Averages
Level 85
1,555 SR
1,560 Elo+

VS

Team Averages
Level 51
1,433 SR
1,386 Elo+
Cthulhu
Cthulhu
OGxGrinch
Cthulhu
Level 24
God Stats
1W - 7L
1,246 SR
Queue Stats
1W - 12L
1,223 Elo+
Party 2
Ra
Ra
OGxYertle
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Theia Dxki
Cliodhna
Level 126
God Stats
0W - 1L
1,554 SR
Queue Stats
4W - 8L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Drhwsy
Horus
13
7 / 0 / 7
8,265
827
6,352
8,906
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
MrTehr
Baron Samedi
12
5 / 2 / 6
7,785
779
6,162
6,419
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
PreAngir
Cthulhu
13
2 / 0 / 11
8,033
803
7,622
6,760
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OGxGrinch
Cthulhu
9
0 / 4 / 1
5,652
565
4,231
9,282
5,524
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 6 / 1
5,705
571
2,119
5,975
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Theia Dxki
Cliodhna
11
2 / 4 / 0
6,567
657
6,484
8,625
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
2
2
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
Drhwsy
Horus
7
0
7
10.5
W
Baron Samedi
MrTehr
Baron Samedi
5
2
6
4
L
Cthulhu
OGxGrinch
Cthulhu
0
4
1
0.13
L
0
6
1
0.08
W
Cthulhu
PreAngir
Cthulhu
2
0
11
7.5
L
Cliodhna
Theia Dxki
Cliodhna
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,136
Damage
12,834
22,085
Taken
23,882
16,297
Mitigated
10,141
14,449
Healing
2,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Drhwsy
Horus
6,352
3,105
2,760
4,958
8,906
8,121
437
2,144
6,762
0
16,458
W
Baron Samedi
MrTehr
Baron Samedi
6,162
807
1,481
2,016
6,419
2,905
252
1,653
4,766
21,572
0
L
Cthulhu
OGxGrinch
Cthulhu
4,231
110
75
362
9,282
5,524
0
6,453
2,678
9,917
0
L
2,119
272
158
0
5,975
1,713
0
2,719
3,110
7,384
0
W
Cthulhu
PreAngir
Cthulhu
7,622
326
626
2,608
6,760
5,271
525
2,629
4,131
29,275
0
L
Cliodhna
Theia Dxki
Cliodhna
6,484
1,090
0
1,941
8,625
2,904
0
5,069
3,415
0
31,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,083
Gold Earned
17,924
100
Minions Killed
91
6
Camps Cleared
3
572,333
Distance Traveled
527,182
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,265
827
17
2
0
197,806
1
W
Baron Samedi
7,785
779
26
3
4
174,886
0
L
Cthulhu
5,652
565
16
2
0
186,802
3
L
Ra
5,705
571
10
1
1
151,003
0
W
Cthulhu
8,033
803
57
6
2
199,641
2
L
Cliodhna
6,567
657
65
7
2
189,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role