Player Matchup

Xing Tian
Xing Tian
EJLtheboss
Xing Tian
Level 123
God Stats
14W - 11L
1,553 SR
Queue Stats
408W - 340L
1,639 Elo+
Party 2
Chiron
Chiron
HerBoyBestfriend
Chiron
Level 129
God Stats
9W - 4L
1,909 SR
Queue Stats
390W - 263L
1,695 Elo+
Party 2
Discordia
Discordia
Kingchiliwilly
Discordia
Level 160
God Stats
1W - 0L
1,866 SR
Queue Stats
71W - 65L
1,542 Elo+
Party 1
Geb
Geb
Kirby3K
Geb
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
TV7146
Hun Batz
Level 68
God Stats
2W - 1L
1,316 SR
Queue Stats
42W - 35L
1,640 Elo+
Party 1
Team Averages
Level 109
1,629 SR
1,603 Elo+

VS

Team Averages
Level 143
1,615 SR
1,588 Elo+
Yu Huang
Yu Huang
Kidd Caldis
Yu Huang
Level 141
God Stats
1W - 2L
1,513 SR
Queue Stats
25W - 25L
1,527 Elo+
Party 3
Ullr
Ullr
Mysstic
Ullr
Level 145
God Stats
33W - 16L
1,748 SR
Queue Stats
260W - 197L
1,668 Elo+
Party 4
Fenrir
Fenrir
Raw Rangler
Fenrir
Level 160
God Stats
1W - 2L
1,518 SR
Queue Stats
498W - 433L
1,596 Elo+
Party 4
Nu Wa
Nu Wa
TeaMorriganBM
Nu Wa
Level 158
God Stats
11W - 10L
1,614 SR
Queue Stats
106W - 55L
1,516 Elo+
Party 3
Bellona
Bellona
XxVanillaLattexX
Bellona
Level 109
God Stats
13W - 8L
1,685 SR
Queue Stats
181W - 155L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EJLtheboss
Xing Tian
11
5 / 0 / 0
6,559
596
3,673
7,417
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
6 / 2 / 2
7,366
670
9,689
9,223
2,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Kingchiliwilly
Discordia
10
1 / 2 / 1
6,115
556
2,625
3,757
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
8
2 / 1 / 4
5,834
530
2,749
6,575
3,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
TV7146
Hun Batz
13
3 / 1 / 2
7,571
688
3,722
6,027
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Kidd Caldis
Yu Huang
11
0 / 2 / 1
5,957
542
1,559
4,165
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
Mysstic
Ullr
10
1 / 5 / 1
5,956
541
6,251
7,634
2,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
9
1 / 4 / 1
5,654
514
3,760
9,956
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 3
6,268
570
3,619
4,712
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 0
6,611
601
3,763
7,933
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
17
Kills
6
6
Deaths
17
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
EJLtheboss
Xing Tian
5
0
0
5
W
6
2
2
3.5
L
Yu Huang
Kidd Caldis
Yu Huang
0
2
1
0.25
W
Discordia
Kingchiliwilly
Discordia
1
2
1
0.75
W
Geb
2
1
4
4
L
Ullr
Mysstic
Ullr
1
5
1
0.3
L
Fenrir
1
4
1
0.38
W
Hun Batz
TV7146
Hun Batz
3
1
2
4
L
0
3
3
0.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,458
Damage
18,952
32,999
Taken
34,400
12,463
Mitigated
13,356
9,980
Healing
6,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
EJLtheboss
Xing Tian
3,673
255
0
2,494
7,417
2,971
0
1,413
5,974
32,685
0
W
9,689
5,148
250
3,722
9,223
2,591
0
361
8,862
0
51,502
L
Yu Huang
Kidd Caldis
Yu Huang
1,559
382
0
1,052
4,165
1,264
0
871
3,294
30,092
0
W
Discordia
Kingchiliwilly
Discordia
2,625
34
0
310
3,757
989
0
1,012
2,745
33,152
0
W
Geb
2,749
659
0
1,516
6,575
3,521
0
838
5,737
13,182
0
L
Ullr
Mysstic
Ullr
6,251
2,978
0
500
7,634
2,088
0
1,449
6,185
0
39,614
L
Fenrir
3,760
617
302
3,036
9,956
4,753
0
2,460
7,496
0
9,511
W
Hun Batz
TV7146
Hun Batz
3,722
1,394
0
1,688
6,027
2,391
0
1,352
4,503
0
44,503
L
3,619
723
0
747
4,712
1,453
0
2,705
2,007
43,414
0
L
3,763
1,615
0
914
7,933
3,798
0
1,562
6,371
0
27,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,445
Gold Earned
30,446
380
Minions Killed
290
0
Camps Cleared
0
1,188,712
Distance Traveled
1,050,340
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,559
596
71
6
0
274,222
5
W
Chiron
7,366
670
104
9
0
215,852
2
L
Yu Huang
5,957
542
74
7
0
199,041
1
W
Discordia
6,115
556
85
8
0
229,935
5
W
Geb
5,834
530
11
1
0
242,585
0
L
Ullr
5,956
541
77
7
0
191,380
3
L
Fenrir
5,654
514
8
1
0
236,413
3
W
Hun Batz
7,571
688
109
10
0
226,118
2
L
Nu Wa
6,268
570
81
7
0
204,648
3
L
Bellona
6,611
601
50
5
0
218,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role