Player Matchup

Hachiman
Hachiman
KidTrinity
Hachiman
Level 85
God Stats
4W - 4L
1,428 SR
Queue Stats
170W - 166L
1,517 Elo+
Solo
Xbalanque
Xbalanque
Mr Perkins31
Xbalanque
Level 142
God Stats
13W - 7L
1,449 SR
Queue Stats
829W - 827L
1,600 Elo+
Solo
Ao Kuang
Ao Kuang
Nuggetnachitas
Ao Kuang
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 35L
1,362 Elo+
Solo
Shiva
Shiva
Wafter
Shiva
Level 107
God Stats
1W - 0L
1,416 SR
Queue Stats
40W - 25L
1,548 Elo+
Solo
Atlas
Atlas
alfredosauce1
Atlas
Level 59
God Stats
11W - 6L
1,523 SR
Queue Stats
320W - 293L
1,607 Elo+
Solo
Team Averages
Level 87
1,463 SR
1,527 Elo+

VS

Team Averages
Level 108
1,527 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Akira Dragon469
Raijin
Level 159
God Stats
7W - 8L
1,352 SR
Queue Stats
602W - 616L
1,563 Elo+
Solo
Shiva
Shiva
ChrissyTrust
Shiva
Level 122
God Stats
3W - 1L
1,457 SR
Queue Stats
159W - 154L
1,597 Elo+
Solo
Fafnir
Fafnir
That Guy Ty2376
Fafnir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,270 Elo+
Solo
Geb
Geb
大毛涛涛
Geb
Level 64
God Stats
8W - 2L
1,828 SR
Queue Stats
123W - 108L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KidTrinity
Hachiman
12
3 / 1 / 10
7,090
1,182
6,537
4,877
1,795
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
Mr Perkins31
Xbalanque
12
1 / 1 / 12
6,838
1,140
7,097
5,029
1,861
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Ao Kuang
12
4 / 1 / 6
6,859
1,143
3,396
4,834
1,877
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Wafter
Shiva
13
5 / 2 / 11
7,206
1,201
7,349
7,889
8,703
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 2 / 12
7,282
1,214
9,133
12,481
8,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 2 / 2
6,579
1,097
7,075
5,525
2,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 2
5,538
923
6,083
6,176
3,992
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,467
911
3,209
7,027
2,792
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 2
5,808
968
2,274
6,805
4,547
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

11
0 / 4 / 4
5,756
959
6,619
9,627
8,068
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
15
16
Kills
5
7
Deaths
16
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
2
2
L
0
4
2
0.25
L
1
3
0
0.33
W
Hachiman
KidTrinity
Hachiman
3
1
10
8
W
Xbalanque
Mr Perkins31
Xbalanque
1
1
12
7
W
Ao Kuang
4
1
6
7
L
1
3
2
0.67
W
Shiva
Wafter
Shiva
5
2
11
5.25
W
3
2
12
4.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,512
Damage
25,260
35,110
Taken
35,160
22,424
Mitigated
21,551
16,694
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,075
1,715
504
2,419
5,525
2,152
0
2,623
2,902
15,393
1,145
L
6,083
617
0
1,107
6,176
3,992
0
2,674
3,502
13,050
0
L
3,209
0
954
1,517
7,027
2,792
0
2,238
4,789
0
6,816
W
Hachiman
KidTrinity
Hachiman
6,537
2,281
879
1,362
4,877
1,795
477
3,599
1,278
0
11,583
W
Xbalanque
Mr Perkins31
Xbalanque
7,097
1,072
157
944
5,029
1,861
1,655
3,857
1,172
0
18,105
W
Ao Kuang
3,396
79
557
1,983
4,834
1,877
1,249
1,965
2,869
7,296
0
L
2,274
480
455
1,512
6,805
4,547
0
2,434
4,371
5,155
0
W
Shiva
Wafter
Shiva
7,349
1,372
2,146
2,272
7,889
8,703
0
4,788
3,101
0
10,056
W
9,133
3,457
2,347
4,047
12,481
8,188
80
7,319
5,162
15,289
0
L
6,619
288
535
2,216
9,627
8,068
0
2,560
7,067
8,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,275
Gold Earned
29,148
59
Minions Killed
54
0
Camps Cleared
0
681,949
Distance Traveled
531,717
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,579
1,097
20
3
0
105,583
2
L
Raijin
5,538
923
13
2
0
100,294
0
L
Shiva
5,467
911
16
3
0
95,119
0
W
Hachiman
7,090
1,182
17
3
0
137,176
0
W
Xbalanque
6,838
1,140
24
4
0
139,734
0
W
Ao Kuang
6,859
1,143
11
2
0
142,590
0
L
Fafnir
5,808
968
5
1
0
109,845
2
W
Shiva
7,206
1,201
4
1
0
142,555
0
W
Atlas
7,282
1,214
3
1
0
119,894
0
L
Geb
5,756
959
0
0
0
120,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role