Player Matchup

Nemesis
Nemesis
Arouet
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,457 Elo+
Party 2
Sun Wukong
Sun Wukong
Böhrt
Sun Wukong
Level 108
God Stats
27W - 30L
1,412 SR
Queue Stats
457W - 476L
1,424 Elo+
Solo
Rama
Rama
Drewfus
Rama
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,451 Elo+
Party 2
Merlin
Merlin
Jonestyle
Merlin
Level 23
God Stats
5W - 1L
1,702 SR
Queue Stats
16W - 16L
1,411 Elo+
Party 2
Fafnir
Fafnir
Nordy
Fafnir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,451 Elo+
Party 2
Team Averages
Level 54
1,523 SR
1,439 Elo+

VS

Team Averages
Level 107
1,589 SR
1,536 Elo+
Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CindyLou13
Nu Wa
Level 48
God Stats
10W - 3L
1,855 SR
Queue Stats
74W - 76L
1,545 Elo+
Party 1
Khepri
Khepri
Grimiie
Khepri
Level 137
God Stats
0W - 2L
1,326 SR
Queue Stats
40W - 26L
1,626 Elo+
Party 1
Apollo
Apollo
NakedBuddy
Apollo
Level 120
God Stats
6W - 6L
1,655 SR
Queue Stats
109W - 79L
1,431 Elo+
Solo
Mercury
Mercury
SpiderNuts
Mercury
Level 103
God Stats
5W - 5L
1,609 SR
Queue Stats
31W - 26L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arouet
Nemesis
14
5 / 3 / 2
9,915
522
6,849
11,392
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Böhrt
Sun Wukong
15
0 / 2 / 8
9,524
501
6,639
11,939
7,579
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
Drewfus
Rama
16
6 / 3 / 6
9,875
520
13,222
12,769
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Jonestyle
Merlin
14
3 / 4 / 2
9,213
485
7,848
8,275
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Nordy
Fafnir
14
1 / 2 / 10
9,460
498
4,698
10,481
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
2
0 / 0 / 0
5,390
284
0
0
0
Nu Wa
14
2 / 3 / 4
8,878
467
12,121
12,209
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Grimiie
Khepri
13
2 / 4 / 5
8,269
435
6,380
11,719
10,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
NakedBuddy
Apollo
15
6 / 5 / 4
9,458
498
13,725
16,102
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
SpiderNuts
Mercury
17
4 / 3 / 0
9,847
518
5,461
13,119
5,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
15
Kills
14
14
Deaths
15
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
W
Nemesis
Arouet
Nemesis
5
3
2
2
W
Sun Wukong
Böhrt
Sun Wukong
0
2
8
2
L
Nu Wa
2
3
4
1.33
W
Rama
Drewfus
Rama
6
3
6
3
L
Khepri
Grimiie
Khepri
2
4
5
1.13
W
Merlin
Jonestyle
Merlin
3
4
2
1
L
Apollo
NakedBuddy
Apollo
6
5
4
1.6
W
Fafnir
Nordy
Fafnir
1
2
10
3
L
Mercury
SpiderNuts
Mercury
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,256
Damage
37,687
54,856
Taken
53,149
29,042
Mitigated
24,640
16,596
Healing
13,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
Arouet
Nemesis
6,849
1,593
0
2,878
11,392
4,847
299
1,812
9,432
0
57,424
W
Sun Wukong
Böhrt
Sun Wukong
6,639
915
0
4,017
11,939
7,579
390
5,377
6,160
0
69,168
L
Nu Wa
12,121
2,379
126
3,116
12,209
3,742
26
4,421
7,788
53,664
0
W
Rama
Drewfus
Rama
13,222
10,179
0
5,341
12,769
4,314
1,885
3,242
9,345
0
65,287
L
Khepri
Grimiie
Khepri
6,380
514
0
2,614
11,719
10,748
0
3,578
8,141
24,697
0
W
Merlin
Jonestyle
Merlin
7,848
159
0
1,189
8,275
3,052
1,087
3,254
4,693
54,425
0
L
Apollo
NakedBuddy
Apollo
13,725
9,258
0
6,299
16,102
5,077
1,235
1,888
14,214
0
68,752
W
Fafnir
Nordy
Fafnir
4,698
2,341
0
3,171
10,481
9,250
243
3,492
6,725
14,308
0
L
Mercury
SpiderNuts
Mercury
5,461
1,407
0
846
13,119
5,073
0
2,659
10,460
0
69,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,987
Gold Earned
41,842
410
Minions Killed
352
0
Camps Cleared
0
1,772,486
Distance Traveled
1,423,518
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,390
284
0
0
0
0
0
W
Nemesis
9,915
522
79
4
0
381,769
1
W
Sun Wukong
9,524
501
123
6
0
378,594
2
L
Nu Wa
8,878
467
102
5
0
334,397
0
W
Rama
9,875
520
97
5
0
329,508
0
L
Khepri
8,269
435
28
1
0
366,668
1
W
Merlin
9,213
485
101
5
0
331,630
1
L
Apollo
9,458
498
105
6
0
321,202
1
W
Fafnir
9,460
498
10
1
0
350,985
9
L
Mercury
9,847
518
117
6
0
401,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role