Player Matchup

Charybdis
Charybdis
AlecTheDestroyer
Charybdis
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,523 Elo+
Party 2
Yemoja
Yemoja
BlackTarzan9898
Yemoja
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,299 Elo+
Party 2
Sol
Sol
LilSpacecraft
Sol
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,616 Elo+
Party 2
Gilgamesh
Gilgamesh
UltraInstictYmir
Gilgamesh
Level 96
God Stats
1W - 1L
1,704 SR
Queue Stats
41W - 35L
1,494 Elo+
Party 2
Danzaburou
Danzaburou
arrowsmith23
Danzaburou
Level 33
God Stats
0W - 1L
1,570 SR
Queue Stats
51W - 48L
1,486 Elo+
Party 2
Team Averages
Level 78
1,555 SR
1,484 Elo+

VS

Team Averages
Level 92
1,568 SR
1,464 Elo+
Susano
Susano
AUGUSTINE3829
Susano
Level 141
God Stats
1W - 1L
1,608 SR
Queue Stats
92W - 68L
1,560 Elo+
Party 3
Nu Wa
Nu Wa
Bunnaynnay
Nu Wa
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,491 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
NILB0G13
Ah Muzen Cab
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 34L
1,330 Elo+
Solo
Hel
Hel
SuperMario_1227
Hel
Level 89
God Stats
3W - 2L
1,732 SR
Queue Stats
345W - 358L
1,459 Elo+
Party 1
Hera
Hera
T_munn3y
Hera
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
13
2 / 5 / 8
7,722
772
7,793
10,694
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 4 / 10
7,313
731
4,473
10,088
7,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 3 / 8
8,309
831
13,317
10,999
3,476
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
13
4 / 5 / 8
7,627
763
6,900
11,712
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
arrowsmith23
Danzaburou
14
4 / 3 / 6
8,205
821
5,504
8,432
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 12
8,915
892
11,804
19,559
13,884
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
14
3 / 3 / 11
8,531
853
8,605
6,961
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
NILB0G13
Ah Muzen Cab
15
5 / 2 / 12
9,038
904
7,047
7,113
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 2 / 12
9,191
919
11,346
10,255
4,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
13
3 / 3 / 9
8,370
837
7,161
5,740
2,931
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
76
13
Kills
20
20
Deaths
14
40
Assists
56
Player
Kills
Deaths
Assists
KDA
W
4
4
12
2.5
L
Charybdis
2
5
8
1.2
L
0
4
10
1.25
W
Nu Wa
3
3
11
2.83
L
3
3
8
2.33
W
Ah Muzen Cab
NILB0G13
Ah Muzen Cab
5
2
12
5.5
W
5
2
12
5.5
W
Hera
3
3
9
2.5
L
Gilgamesh
4
5
8
1.6
L
Danzaburou
arrowsmith23
Danzaburou
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,987
Damage
45,963
51,925
Taken
49,628
24,564
Mitigated
27,191
17,946
Healing
22,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,804
1,792
855
5,221
19,559
13,884
349
5,275
14,103
0
19,535
L
Charybdis
7,793
4,951
228
1,369
10,694
3,310
1,249
5,381
4,961
0
21,405
L
4,473
378
2,139
1,436
10,088
7,288
84
6,555
3,069
10,207
0
W
Nu Wa
8,605
964
411
628
6,961
2,455
1,172
2,786
3,994
18,983
0
L
13,317
4,153
1,839
4,978
10,999
3,476
325
5,474
5,203
28,358
0
W
Ah Muzen Cab
NILB0G13
Ah Muzen Cab
7,047
2,190
585
1,819
7,113
3,337
2,211
2,286
4,792
0
19,687
W
11,346
1,575
7,064
5,943
10,255
4,584
1,328
4,338
5,854
20,212
0
W
Hera
7,161
1,796
324
0
5,740
2,931
440
3,105
2,635
13,698
0
L
Gilgamesh
6,900
1,168
691
1,128
11,712
7,776
0
4,147
7,111
0
9,922
L
Danzaburou
arrowsmith23
Danzaburou
5,504
2,131
1,741
2,397
8,432
2,714
156
3,705
4,469
0
15,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,176
Gold Earned
44,045
95
Minions Killed
106
0
Camps Cleared
0
831,095
Distance Traveled
879,227
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,915
892
11
1
0
196,136
0
L
Charybdis
7,722
772
33
3
0
140,140
0
L
Yemoja
7,313
731
7
1
0
172,096
0
W
Nu Wa
8,531
853
22
2
0
171,602
0
L
Sol
8,309
831
34
3
0
175,454
0
W
Ah Muzen Cab
9,038
904
35
4
0
172,247
0
W
Hel
9,191
919
21
2
0
180,158
1
W
Hera
8,370
837
17
2
0
159,084
1
L
Gilgamesh
7,627
763
0
0
0
167,863
0
L
Danzaburou
8,205
821
21
2
0
175,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role