Player Matchup

Sun Wukong
Sun Wukong
Ins0mni
Sun Wukong
Level 122
God Stats
0W - 2L
1,337 SR
Queue Stats
90W - 91L
1,412 Elo+
Party 2
Agni
Agni
Josemiux
Agni
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 101L
1,506 Elo+
Solo
Hun Batz
Hun Batz
LordDemon-Sama
Hun Batz
Level 102
God Stats
0W - 1L
1,675 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Chernobog
Chernobog
Vigilante
Chernobog
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
110W - 87L
1,407 Elo+
Party 2
Ganesha
Ganesha
ZeroDrop
Ganesha
Level 63
God Stats
2W - 3L
1,511 SR
Queue Stats
4W - 8L
1,256 Elo+
Party 2
Team Averages
Level 104
1,505 SR
1,367 Elo+

VS

Team Averages
Level 109
1,687 SR
1,529 Elo+
Vulcan
Vulcan
Aarin88
Vulcan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 173L
1,528 Elo+
Party 1
Horus
Horus
ChefWudy
Horus
Level 74
God Stats
20W - 7L
1,785 SR
Queue Stats
201W - 196L
1,501 Elo+
Party 1
Sol
Sol
GloryBoiJace
Sol
Level 76
God Stats
24W - 20L
1,580 SR
Queue Stats
218W - 207L
1,521 Elo+
Party 1
Sylvanus
Sylvanus
LEVANOC
Sylvanus
Level 141
God Stats
3W - 0L
1,990 SR
Queue Stats
163W - 173L
1,520 Elo+
Solo
Hun Batz
Hun Batz
UnderToker
Hun Batz
Level 125
God Stats
3W - 1L
1,583 SR
Queue Stats
24W - 18L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ins0mni
Sun Wukong
13
2 / 4 / 0
7,210
601
4,796
10,805
6,568
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Agni
7
2 / 3 / 0
4,739
395
1,765
3,709
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
11
3 / 6 / 2
6,927
577
5,716
10,175
2,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
Vigilante
Chernobog
11
2 / 3 / 3
6,500
542
4,293
6,705
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
ZeroDrop
Ganesha
9
1 / 5 / 3
5,791
483
1,520
8,154
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aarin88
Vulcan
12
6 / 1 / 1
7,252
604
8,058
4,499
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
ChefWudy
Horus
9
2 / 1 / 5
6,402
534
2,667
7,750
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 1 / 3
7,342
612
5,921
7,372
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
LEVANOC
Sylvanus
13
4 / 2 / 0
7,622
635
4,984
8,067
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
UnderToker
Hun Batz
13
5 / 5 / 5
7,558
630
4,562
9,226
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
21
21
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Aarin88
Vulcan
6
1
1
6.5
W
Horus
ChefWudy
Horus
2
1
5
4.5
W
4
1
3
5.5
L
Sun Wukong
Ins0mni
Sun Wukong
2
4
0
0.5
L
Agni
2
3
0
0.67
W
Sylvanus
LEVANOC
Sylvanus
4
2
0
2
L
Hun Batz
3
6
2
0.67
W
Hun Batz
UnderToker
Hun Batz
5
5
5
1.5
L
Chernobog
Vigilante
Chernobog
2
3
3
1.17
L
Ganesha
ZeroDrop
Ganesha
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,090
Damage
26,192
39,548
Taken
36,914
15,843
Mitigated
15,462
7,739
Healing
16,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Aarin88
Vulcan
8,058
1,552
0
1,315
4,499
1,470
0
701
3,798
40,128
0
W
Horus
ChefWudy
Horus
2,667
1,283
493
2,706
7,750
4,624
9
1,076
6,674
0
13,106
W
5,921
3,033
0
4,584
7,372
1,570
16
458
6,914
46,024
0
L
Sun Wukong
Ins0mni
Sun Wukong
4,796
1,128
0
1,384
10,805
6,568
0
4,510
6,295
0
42,629
L
Agni
1,765
166
0
1,204
3,709
1,027
0
1,891
1,818
13,981
0
W
Sylvanus
LEVANOC
Sylvanus
4,984
1,384
0
3,411
8,067
4,569
376
0
8,067
35,894
7,179
L
Hun Batz
5,716
1,840
0
2,113
10,175
2,653
0
3,565
6,610
0
30,933
W
Hun Batz
UnderToker
Hun Batz
4,562
1,457
0
3,556
9,226
3,229
0
1,050
8,176
0
36,398
L
Chernobog
Vigilante
Chernobog
4,293
3,137
0
2,100
6,705
1,952
0
4,042
2,663
0
35,972
L
Ganesha
ZeroDrop
Ganesha
1,520
329
0
938
8,154
3,643
0
4,387
3,767
8,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
36,176
281
Minions Killed
345
0
Camps Cleared
0
1,021,607
Distance Traveled
1,062,875
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,252
604
69
6
0
243,431
2
W
Horus
6,402
534
21
2
0
225,218
6
W
Sol
7,342
612
92
8
0
201,791
5
L
Sun Wukong
7,210
601
115
10
0
222,555
1
L
Agni
4,739
395
21
2
0
129,644
1
W
Sylvanus
7,622
635
92
8
0
155,514
1
L
Hun Batz
6,927
577
61
5
0
214,593
0
W
Hun Batz
7,558
630
71
6
0
236,921
0
L
Chernobog
6,500
542
80
7
0
217,103
5
L
Ganesha
5,791
483
4
0
0
237,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role