Player Matchup

Hercules
Hercules
CrusaderSam
Hercules
Level 124
God Stats
3W - 1L
1,683 SR
Queue Stats
35W - 24L
1,581 Elo+
Party 1
Charybdis
Charybdis
Maccabaues
Charybdis
Level 126
God Stats
0W - 3L
1,141 SR
Queue Stats
94W - 107L
1,490 Elo+
Party 1
Arachne
Arachne
Shawn TeamWITT
Arachne
Level 105
God Stats
21W - 17L
1,651 SR
Queue Stats
182W - 166L
1,529 Elo+
Party 4
Cerberus
Cerberus
Slumpmasterflex
Cerberus
Level 107
God Stats
3W - 8L
1,412 SR
Queue Stats
105W - 110L
1,448 Elo+
Party 4
The Morrigan
The Morrigan
Tortius
The Morrigan
Level 147
God Stats
5W - 11L
1,545 SR
Queue Stats
404W - 426L
1,484 Elo+
Solo
Team Averages
Level 122
1,486 SR
1,506 Elo+

VS

Team Averages
Level 99
1,488 SR
1,508 Elo+
Heimdallr
Heimdallr
DominoSeven
Heimdallr
Level 109
God Stats
4W - 6L
1,190 SR
Queue Stats
95W - 98L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
DrHuevos43
Baron Samedi
Level 94
God Stats
15W - 11L
1,725 SR
Queue Stats
206W - 237L
1,520 Elo+
Party 3
Sobek
Sobek
PorousThund5r
Sobek
Level 81
God Stats
9W - 3L
1,671 SR
Queue Stats
54W - 45L
1,527 Elo+
Party 2
Mercury
Mercury
Sil3ntRain
Mercury
Level 86
God Stats
3W - 4L
1,494 SR
Queue Stats
185W - 208L
1,444 Elo+
Party 3
Erlang Shen
Erlang Shen
XxZwagDoggexX
Erlang Shen
Level 127
God Stats
2W - 3L
1,358 SR
Queue Stats
22W - 23L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CrusaderSam
Hercules
13
2 / 4 / 2
7,824
460
6,550
14,778
9,752
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Maccabaues
Charybdis
15
2 / 5 / 3
9,247
544
4,553
12,672
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 6 / 6
9,453
556
9,880
14,415
7,562
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
12
2 / 3 / 8
7,730
455
6,299
12,900
11,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
Tortius
The Morrigan
16
3 / 5 / 4
9,535
561
6,299
9,796
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DominoSeven
Heimdallr
16
7 / 2 / 5
10,156
597
8,977
9,703
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
DrHuevos43
Baron Samedi
14
1 / 4 / 5
8,854
521
5,141
9,531
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 1 / 9
10,062
592
8,527
18,065
23,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Sil3ntRain
Mercury
17
7 / 5 / 3
10,529
619
9,394
12,851
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
XxZwagDoggexX
Erlang Shen
16
2 / 1 / 5
9,708
571
11,313
15,200
11,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
13
Kills
23
23
Deaths
13
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
CrusaderSam
Hercules
2
4
2
0.75
W
Heimdallr
DominoSeven
Heimdallr
7
2
5
4.75
W
Baron Samedi
DrHuevos43
Baron Samedi
1
4
5
0.88
L
Charybdis
Maccabaues
Charybdis
2
5
3
0.7
W
6
1
9
10.5
L
4
6
6
1.17
W
Mercury
Sil3ntRain
Mercury
7
5
3
1.7
L
Cerberus
2
3
8
2
L
The Morrigan
Tortius
The Morrigan
3
5
4
1
W
Erlang Shen
XxZwagDoggexX
Erlang Shen
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,581
Damage
43,352
64,561
Taken
65,350
36,765
Mitigated
48,291
18,971
Healing
22,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CrusaderSam
Hercules
6,550
2,123
0
2,762
14,778
9,752
0
1,341
13,437
0
32,597
W
Heimdallr
DominoSeven
Heimdallr
8,977
3,983
0
2,306
9,703
3,800
2,916
761
8,942
0
59,548
W
Baron Samedi
DrHuevos43
Baron Samedi
5,141
499
200
2,827
9,531
4,663
1,056
2,868
6,663
56,690
0
L
Charybdis
Maccabaues
Charybdis
4,553
2,189
0
5,716
12,672
3,820
1,160
2,124
10,548
0
59,970
W
8,527
1,409
0
6,702
18,065
23,449
651
3,221
14,844
27,719
0
L
9,880
5,262
0
5,539
14,415
7,562
0
1,985
12,430
0
58,375
W
Mercury
Sil3ntRain
Mercury
9,394
4,705
0
1,117
12,851
4,966
67
2,216
10,635
0
72,986
L
Cerberus
6,299
560
0
3,780
12,900
11,413
27
4,977
7,923
22,060
4,057
L
The Morrigan
Tortius
The Morrigan
6,299
1,666
0
1,174
9,796
4,218
714
3,236
6,555
61,166
5,056
W
Erlang Shen
XxZwagDoggexX
Erlang Shen
11,313
7,459
0
9,373
15,200
11,413
1,069
2,212
12,988
0
59,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,789
Gold Earned
49,309
471
Minions Killed
475
0
Camps Cleared
0
1,547,757
Distance Traveled
1,691,844
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,824
460
60
4
0
258,180
3
W
Heimdallr
10,156
597
98
6
0
325,911
2
W
Baron Samedi
8,854
521
102
6
0
272,788
7
L
Charybdis
9,247
544
114
7
0
298,317
3
W
Sobek
10,062
592
35
2
0
369,840
3
L
Arachne
9,453
556
89
5
0
361,750
1
W
Mercury
10,529
619
125
7
0
370,760
1
L
Cerberus
7,730
455
83
5
0
329,217
3
L
The Morrigan
9,535
561
125
7
0
300,293
3
W
Erlang Shen
9,708
571
115
7
0
352,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role