Player Matchup

Sylvanus
Sylvanus
FallenSwoldier
Sylvanus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 61L
1,628 Elo+
Party 1
Zeus
Zeus
HatashiYuno
Zeus
Level 92
God Stats
23W - 12L
1,640 SR
Queue Stats
295W - 234L
1,647 Elo+
Party 1
Bacchus
Bacchus
PhatxBoy1997
Bacchus
Level 18
God Stats
25W - 8L
1,836 SR
Queue Stats
73W - 67L
1,610 Elo+
Party 1
Skadi
Skadi
Really_cK
Skadi
Level 124
God Stats
8W - 8L
1,684 SR
Queue Stats
150W - 130L
1,611 Elo+
Party 1
Gilgamesh
Gilgamesh
yiFlux
Gilgamesh
Level 153
God Stats
1W - 2L
1,558 SR
Queue Stats
247W - 203L
1,630 Elo+
Party 1
Team Averages
Level 109
1,644 SR
1,625 Elo+

VS

Team Averages
Level 98
1,655 SR
1,653 Elo+
Bastet
Bastet
 
Bastet
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
A1Dinero
Fenrir
Level 92
God Stats
6W - 2L
1,808 SR
Queue Stats
179W - 111L
1,610 Elo+
Party 2
Sol
Sol
Natsuki8759
Sol
Level 93
God Stats
21W - 16L
1,552 SR
Queue Stats
368W - 181L
1,706 Elo+
Party 2
Serqet
Serqet
Ratfever4
Serqet
Level 147
God Stats
22W - 13L
1,807 SR
Queue Stats
313W - 150L
1,740 Elo+
Party 2
Hel
Hel
The LoneGardian
Hel
Level 120
God Stats
22W - 12L
1,606 SR
Queue Stats
250W - 121L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
3 / 4 / 0
5,572
557
5,910
10,641
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 7 / 1
4,878
488
2,470
6,493
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
PhatxBoy1997
Bacchus
6
0 / 5 / 3
4,394
439
2,279
8,340
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Really_cK
Skadi
9
1 / 4 / 2
5,278
528
3,406
6,339
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
yiFlux
Gilgamesh
9
3 / 4 / 2
5,837
584
2,724
6,534
3,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
4 / 2 / 1
6,854
685
6,805
7,371
2,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
A1Dinero
Fenrir
9
2 / 1 / 6
5,715
572
3,739
4,199
3,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
5 / 2 / 1
6,776
678
6,323
5,398
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
Ratfever4
Serqet
10
5 / 2 / 7
6,575
658
6,036
7,702
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
8 / 1 / 5
6,968
697
5,643
4,013
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
24
24
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
1
2.25
W
Fenrir
A1Dinero
Fenrir
2
1
6
5
L
Sylvanus
3
4
0
0.75
L
1
7
1
0.21
W
5
2
1
2.75
L
Bacchus
PhatxBoy1997
Bacchus
0
5
3
0.3
W
Serqet
Ratfever4
Serqet
5
2
7
4.25
L
Skadi
Really_cK
Skadi
1
4
2
0.5
W
8
1
5
10.5
L
Gilgamesh
yiFlux
Gilgamesh
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,789
Damage
28,546
38,347
Taken
28,683
17,292
Mitigated
10,697
6,210
Healing
12,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,805
2,031
0
2,951
7,371
2,194
0
3,722
3,649
0
38,805
W
Fenrir
A1Dinero
Fenrir
3,739
872
0
799
4,199
3,057
0
887
3,312
0
12,029
L
Sylvanus
5,910
2,229
0
3,446
10,641
5,334
0
439
10,154
22,572
5,672
L
2,470
856
0
320
6,493
1,669
0
1,972
4,144
19,007
0
W
6,323
4,698
0
2,847
5,398
1,366
364
616
4,782
39,274
0
L
Bacchus
PhatxBoy1997
Bacchus
2,279
367
0
650
8,340
5,026
0
5,223
2,894
4,333
0
W
Serqet
Ratfever4
Serqet
6,036
1,674
0
2,713
7,702
2,676
0
2,457
5,245
0
28,131
L
Skadi
Really_cK
Skadi
3,406
1,500
0
1,518
6,339
1,546
0
2,627
3,712
0
28,061
W
5,643
1,126
1,148
2,088
4,013
1,404
0
2,106
1,907
27,877
0
L
Gilgamesh
yiFlux
Gilgamesh
2,724
788
0
276
6,534
3,717
0
1,363
4,733
0
23,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,959
Gold Earned
32,888
215
Minions Killed
309
0
Camps Cleared
0
863,304
Distance Traveled
1,055,570
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,854
685
96
10
0
211,478
2
W
Fenrir
5,715
572
12
1
0
228,154
5
L
Sylvanus
5,572
557
66
7
0
170,503
1
L
Zeus
4,878
488
40
4
0
158,740
2
W
Sol
6,776
678
85
9
0
173,256
0
L
Bacchus
4,394
439
6
1
0
181,308
0
W
Serqet
6,575
658
62
6
0
239,684
3
L
Skadi
5,278
528
63
6
0
179,366
0
W
Hel
6,968
697
54
5
0
202,998
0
L
Gilgamesh
5,837
584
40
4
0
173,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role