Player Matchup

Cthulhu
Cthulhu
LimpCatfish
Cthulhu
Level 25
God Stats
15W - 9L
1,339 SR
Queue Stats
199W - 236L
1,193 Elo+
Solo
Serqet
Serqet
Magenless
Serqet
Level 13
God Stats
0W - 3L
1,257 SR
Queue Stats
9W - 22L
1,333 Elo+
Solo
Izanami
Izanami
lilbrownbean57
Izanami
Level 87
God Stats
0W - 1L
1,575 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Hel
Hel
megood101
Hel
Level 69
God Stats
0W - 1L
1,258 SR
Queue Stats
10W - 14L
1,335 Elo+
Party 1
The Morrigan
The Morrigan
splatrured
The Morrigan
Level 27
God Stats
0W - 1L
1,626 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 44
1,411 SR
1,372 Elo+

VS

Team Averages
Level 72
1,471 SR
1,445 Elo+
Jormungandr
Jormungandr
Craig_werd90
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 35L
1,198 Elo+
Solo
Ullr
Ullr
MichaelWave7000
Ullr
Level 29
God Stats
62W - 29L
1,759 SR
Queue Stats
131W - 50L
1,728 Elo+
Solo
Hel
Hel
OvalQuasar25985
Hel
Level 82
God Stats
1W - 1L
1,147 SR
Queue Stats
26W - 20L
1,531 Elo+
Solo
Tsukuyomi
Tsukuyomi
T6 Maverick
Tsukuyomi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 100L
1,317 Elo+
Solo
Odin
Odin
TheKINGofEVIL
Odin
Level 160
God Stats
5W - 6L
1,449 SR
Queue Stats
56W - 64L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LimpCatfish
Cthulhu
14
2 / 3 / 2
7,571
757
6,515
10,027
6,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
Magenless
Serqet
14
1 / 0 / 2
6,894
689
199
5,550
3,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
2 / 7 / 1
7,385
739
4,667
13,036
4,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 4
6,687
669
1,160
6,626
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
splatrured
The Morrigan
12
1 / 7 / 4
6,876
688
3,450
8,276
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Craig_werd90
Jormungandr
14
2 / 2 / 8
8,919
892
4,700
8,054
5,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
15 / 0 / 3
10,179
1,018
20,072
8,316
3,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 6
8,634
863
6,674
5,896
3,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
T6 Maverick
Tsukuyomi
13
1 / 3 / 8
8,099
810
3,600
8,075
2,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 3 / 4
8,752
875
2,870
8,172
3,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
7
Kills
21
21
Deaths
8
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Craig_werd90
Jormungandr
2
2
8
3
L
Cthulhu
LimpCatfish
Cthulhu
2
3
2
1
L
Serqet
Magenless
Serqet
1
0
2
2
W
15
0
3
16.5
W
2
0
6
5
W
Tsukuyomi
T6 Maverick
Tsukuyomi
1
3
8
1.67
W
1
3
4
1
L
2
7
1
0.36
L
1
4
4
0.75
L
The Morrigan
splatrured
The Morrigan
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,991
Damage
37,916
43,515
Taken
38,513
19,969
Mitigated
18,382
5,461
Healing
9,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Craig_werd90
Jormungandr
4,700
610
0
432
8,054
5,624
1,488
1,705
6,223
23,840
0
L
Cthulhu
LimpCatfish
Cthulhu
6,515
176
10
1,143
10,027
6,523
0
2,874
7,153
25,920
0
L
Serqet
Magenless
Serqet
199
0
0
574
5,550
3,784
0
2,049
3,501
0
4,535
W
20,072
7,523
0
577
8,316
3,422
2,033
3,032
4,950
0
37,351
W
6,674
712
2,099
3,558
5,896
3,089
2,407
2,798
3,004
26,962
0
W
Tsukuyomi
T6 Maverick
Tsukuyomi
3,600
602
80
2,259
8,075
2,627
1,670
762
6,244
0
15,227
W
2,870
516
0
131
8,172
3,620
2,625
1,980
5,976
0
30,367
L
4,667
3,502
0
1,354
13,036
4,159
518
3,572
9,464
0
18,360
L
1,160
100
1,130
1,045
6,626
2,795
0
1,425
5,201
3,772
0
L
The Morrigan
splatrured
The Morrigan
3,450
506
205
0
8,276
2,708
0
1,454
6,822
8,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,413
Gold Earned
44,583
114
Minions Killed
225
0
Camps Cleared
0
673,956
Distance Traveled
1,025,650
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,919
892
40
4
0
196,556
0
L
Cthulhu
7,571
757
50
5
0
188,872
2
L
Serqet
6,894
689
11
1
0
101,232
0
W
Ullr
10,179
1,018
39
4
0
218,398
1
W
Hel
8,634
863
52
5
0
206,944
0
W
Tsukuyomi
8,099
810
25
3
0
174,832
1
W
Odin
8,752
875
69
7
0
228,920
3
L
Izanami
7,385
739
34
3
0
164,022
0
L
Hel
6,687
669
8
1
0
105,439
2
L
The Morrigan
6,876
688
11
1
0
114,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role