Player Matchup

Geb
Geb
BigDouglas79
Geb
Level 107
God Stats
6W - 13L
1,413 SR
Queue Stats
136W - 186L
1,383 Elo+
Party 2
Janus
Janus
Black_Flames_4k
Janus
Level 63
God Stats
7W - 10L
1,569 SR
Queue Stats
360W - 362L
1,490 Elo+
Party 1
Heimdallr
Heimdallr
FinessingEmFKD
Heimdallr
Level 121
God Stats
8W - 27L
1,324 SR
Queue Stats
190W - 221L
1,421 Elo+
Party 2
Thanatos
Thanatos
Fury Hydra01
Thanatos
Level 126
God Stats
9W - 4L
1,622 SR
Queue Stats
180W - 202L
1,475 Elo+
Party 2
Vamana
Vamana
WhataWeeb27
Vamana
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
399W - 385L
1,486 Elo+
Party 1
Team Averages
Level 99
1,486 SR
1,451 Elo+

VS

Team Averages
Level 97
1,536 SR
1,442 Elo+
Merlin
Merlin
Bruce_Wayne_QC
Merlin
Level 109
God Stats
59W - 48L
1,611 SR
Queue Stats
131W - 131L
1,457 Elo+
Party 4
Medusa
Medusa
Judge0498
Medusa
Level 67
God Stats
6W - 5L
1,648 SR
Queue Stats
18W - 23L
1,361 Elo+
Party 3
Baron Samedi
Baron Samedi
Mexican-M
Baron Samedi
Level 122
God Stats
7W - 2L
1,714 SR
Queue Stats
62W - 54L
1,498 Elo+
Party 3
Loki
Loki
ShadowTalion1
Loki
Level 87
God Stats
3W - 6L
1,504 SR
Queue Stats
352W - 333L
1,476 Elo+
Solo
King Arthur
King Arthur
xHunterII
King Arthur
Level 100
God Stats
2W - 4L
1,203 SR
Queue Stats
141W - 160L
1,418 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
9,746
424
11,152
14,788
14,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
3 / 5 / 1
12,042
524
7,348
13,679
5,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heimdallr
FinessingEmFKD
Heimdallr
16
3 / 3 / 2
9,743
424
7,923
14,797
5,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Fury Hydra01
Thanatos
17
5 / 6 / 4
10,653
463
9,262
19,163
7,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
17
1 / 5 / 1
11,110
483
14,086
23,343
17,506
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 6
12,406
539
12,213
13,026
4,877
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Judge0498
Medusa
19
5 / 2 / 2
11,625
505
11,572
11,234
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Mexican-M
Baron Samedi
18
1 / 4 / 9
10,856
472
12,955
20,034
19,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 1 / 7
12,225
532
12,307
13,681
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
xHunterII
King Arthur
20
5 / 2 / 5
12,312
535
14,223
20,801
20,407
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
13
Kills
21
22
Deaths
13
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
3
5
1
0.7
W
5
4
6
2
L
Heimdallr
FinessingEmFKD
Heimdallr
3
3
2
1.33
L
Thanatos
Fury Hydra01
Thanatos
5
6
4
1.17
W
Medusa
Judge0498
Medusa
5
2
2
3
W
Baron Samedi
Mexican-M
Baron Samedi
1
4
9
1.38
W
5
1
7
8.5
L
Vamana
1
5
1
0.3
W
King Arthur
xHunterII
King Arthur
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,771
Damage
63,270
85,770
Taken
78,776
50,935
Mitigated
54,412
29,386
Healing
26,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,152
835
0
2,102
14,788
14,754
320
5,155
9,633
29,275
0
L
7,348
498
0
2,319
13,679
5,427
31
6,964
6,715
103,756
0
W
12,213
301
0
2,052
13,026
4,877
0
3,420
9,606
79,862
0
L
Heimdallr
FinessingEmFKD
Heimdallr
7,923
1,725
0
5,631
14,797
5,447
538
5,283
9,514
0
73,176
L
Thanatos
Fury Hydra01
Thanatos
9,262
2,003
0
14,496
19,163
7,801
44
3,497
15,666
0
80,983
W
Medusa
Judge0498
Medusa
11,572
3,778
0
5,569
11,234
4,209
807
3,312
7,922
0
100,365
W
Baron Samedi
Mexican-M
Baron Samedi
12,955
838
1,720
7,772
20,034
19,730
256
7,585
12,439
50,321
4,957
W
12,307
3,639
0
7,374
13,681
5,189
0
2,111
11,570
0
95,751
L
Vamana
14,086
6,637
0
4,838
23,343
17,506
842
3,716
19,627
0
80,598
W
King Arthur
xHunterII
King Arthur
14,223
2,361
0
1,893
20,801
20,407
336
2,072
18,729
238
73,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,294
Gold Earned
59,424
660
Minions Killed
664
0
Camps Cleared
0
2,154,397
Distance Traveled
2,289,376
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,746
424
42
2
0
436,565
0
L
Janus
12,042
524
205
9
0
393,662
4
W
Merlin
12,406
539
153
7
0
432,485
9
L
Heimdallr
9,743
424
150
7
0
426,081
0
L
Thanatos
10,653
463
118
5
0
452,903
4
W
Medusa
11,625
505
134
6
0
483,423
4
W
Baron Samedi
10,856
472
86
4
0
418,160
3
W
Loki
12,225
532
155
7
0
538,225
6
L
Vamana
11,110
483
145
6
0
445,186
1
W
King Arthur
12,312
535
136
6
0
417,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role