Player Matchup

Zeus
Zeus
CLUTCH2DAMAX
Zeus
Level 127
God Stats
0W - 2L
1,321 SR
Queue Stats
235W - 259L
1,485 Elo+
Party 1
Cupid
Cupid
FuhrerKingCody
Cupid
Level 100
God Stats
0W - 1L
1,586 SR
Queue Stats
8W - 12L
1,448 Elo+
Party 1
Ares
Ares
ziiiizurp
Ares
Level 5
God Stats
9W - 14L
1,491 SR
Queue Stats
90W - 109L
1,417 Elo+
Party 1
Team Averages
Level 77
1,466 SR
1,450 Elo+

VS

Team Averages
Level 56
1,525 SR
1,353 Elo+
Hachiman
Hachiman
Aesaran
Hachiman
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,240 Elo+
Party 2
Cthulhu
Cthulhu
Damithus
Cthulhu
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,325 Elo+
Party 2
Chiron
Chiron
OldPepa
Chiron
Level 69
God Stats
23W - 18L
1,576 SR
Queue Stats
233W - 259L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 1
13,347
636
21,664
12,080
3,517
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 7 / 3
12,042
573
16,517
17,787
5,969
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
17
0 / 8 / 4
12,942
616
5,844
20,468
20,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aesaran
Hachiman
20
14 / 1 / 4
16,034
764
18,029
16,790
5,448
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Damithus
Cthulhu
18
4 / 2 / 14
14,304
681
15,010
27,319
31,129
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
OldPepa
Chiron
19
3 / 2 / 12
14,397
686
12,971
18,013
6,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
5
Kills
21
21
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Aesaran
Hachiman
14
1
4
16
L
4
6
1
0.75
W
Cthulhu
Damithus
Cthulhu
4
2
14
5.5
L
1
7
3
0.36
W
Chiron
OldPepa
Chiron
3
2
12
4.5
L
Ares
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,025
Damage
46,010
50,335
Taken
62,122
29,540
Mitigated
42,753
3,826
Healing
24,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Aesaran
Hachiman
18,029
12,550
0
6,520
16,790
5,448
905
9,203
7,587
0
61,232
L
21,664
3,572
0
100
12,080
3,517
0
4,873
7,207
73,892
0
W
Cthulhu
Damithus
Cthulhu
15,010
1,456
0
8,613
27,319
31,129
400
10,405
16,914
35,647
0
L
16,517
7,880
639
1,398
17,787
5,969
0
5,874
11,913
0
69,695
W
Chiron
OldPepa
Chiron
12,971
5,432
495
8,885
18,013
6,176
2,128
8,667
9,346
0
77,335
L
Ares
5,844
356
0
1,689
20,468
20,054
0
4,691
15,777
8,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,331
Gold Earned
44,735
190
Minions Killed
221
7
Camps Cleared
10
1,068,124
Distance Traveled
1,044,300
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
16,034
764
83
4
4
334,274
0
L
Zeus
13,347
636
82
4
4
345,617
0
W
Cthulhu
14,304
681
31
1
1
331,468
0
L
Cupid
12,042
573
98
5
3
360,416
6
W
Chiron
14,397
686
107
5
5
378,558
1
L
Ares
12,942
616
10
0
0
362,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role