Player Matchup

Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 69
1,500 SR
1,500 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 40
1,786 SR
2,752 MMR
Anhur
Anhur
Masters
Vaporeøn
Anhur
Masters
Level 40
God Stats
11W - 7L
1,786 SR
Queue Stats
50W - 15L
2,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 0 / 0
5,437
1,087
4,166
4,011
1,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BellonaUllrBastetCliodhnaHe Bo

VS

Bans
SkadiKaliVulcanPoseidonTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Vaporeøn
Anhur
8
0 / 2 / 0
4,569
914
2,719
5,220
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
0
2
L
Anhur
Vaporeøn
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,166
Damage
2,719
4,011
Taken
5,220
1,095
Mitigated
1,412
2,031
Healing
1,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,166
1,848
0
2,031
4,011
1,095
0
198
3,813
0
26,542
L
Anhur
Vaporeøn
Anhur
2,719
1,306
0
1,046
5,220
1,412
0
196
5,024
0
18,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,437
Gold Earned
4,569
61
Minions Killed
42
3
Camps Cleared
1
92,597
Distance Traveled
92,936
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,437
1,087
61
12
3
92,597
0
L
Anhur
4,569
914
42
8
1
92,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role