Player Matchup

Yemoja
Yemoja
BenBallin3
Yemoja
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,179 Elo+
Party 1
Hera
Hera
Glitchikus
Hera
Level 98
God Stats
5W - 4L
1,520 SR
Queue Stats
115W - 97L
1,609 Elo+
Solo
Loki
Loki
HiRez Trash1451
Loki
Level 120
God Stats
4W - 8L
1,400 SR
Queue Stats
262W - 276L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
Mahezie
Danzaburou
Level 159
God Stats
27W - 29L
1,600 SR
Queue Stats
516W - 484L
1,524 Elo+
Solo
Hercules
Hercules
SirZylex
Hercules
Level 159
God Stats
3W - 14L
1,332 SR
Queue Stats
301W - 310L
1,462 Elo+
Party 1
Team Averages
Level 132
1,470 SR
1,445 Elo+

VS

Team Averages
Level 113
1,404 SR
1,474 Elo+
Sol
Sol
Kaiticat00
Sol
Level 120
God Stats
7W - 14L
1,447 SR
Queue Stats
112W - 108L
1,503 Elo+
Party 3
Hachiman
Hachiman
Novamancer_XV
Hachiman
Level 147
God Stats
1W - 6L
1,375 SR
Queue Stats
330W - 297L
1,577 Elo+
Party 3
Athena
Athena
Tactical Latino
Athena
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Serqet
Serqet
Viletrocity
Serqet
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Youngdolph1
Cu Chulainn
Level 103
God Stats
0W - 1L
1,200 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BenBallin3
Yemoja
15
1 / 1 / 10
9,306
517
2,956
6,340
7,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
9 / 2 / 5
11,084
616
17,037
10,046
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 2 / 5
10,846
603
8,417
11,581
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Mahezie
Danzaburou
18
9 / 1 / 2
11,491
638
12,370
10,178
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SirZylex
Hercules
18
5 / 1 / 3
10,812
601
10,716
15,006
10,257
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 2
7,413
412
3,700
9,515
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Novamancer_XV
Hachiman
15
2 / 4 / 2
9,525
529
6,920
11,317
2,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 7 / 3
8,353
464
4,015
18,635
15,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
11
1 / 4 / 2
7,192
400
4,619
14,931
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Youngdolph1
Cu Chulainn
11
1 / 7 / 2
7,329
407
6,423
12,208
10,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
30
Kills
7
7
Deaths
30
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BenBallin3
Yemoja
1
1
10
6
W
9
2
5
5.75
W
6
2
5
4.25
L
1
8
2
0.25
W
Danzaburou
Mahezie
Danzaburou
9
1
2
10
L
Hachiman
Novamancer_XV
Hachiman
2
4
2
0.75
W
Hercules
SirZylex
Hercules
5
1
3
6.5
L
2
7
3
0.5
L
Serqet
1
4
2
0.5
L
Cu Chulainn
Youngdolph1
Cu Chulainn
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,496
Damage
25,677
53,151
Taken
66,606
32,130
Mitigated
34,648
19,919
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BenBallin3
Yemoja
2,956
721
2,840
1,131
6,340
7,593
842
1,114
5,168
24,333
420
W
17,037
4,188
0
3,020
10,046
4,467
3,428
2,156
7,698
71,774
0
W
8,417
2,525
0
6,021
11,581
4,881
0
1,253
10,306
0
88,947
L
3,700
1,273
0
1,179
9,515
2,217
0
4,994
4,521
21,517
0
W
Danzaburou
Mahezie
Danzaburou
12,370
4,446
0
2,546
10,178
4,932
4,434
1,678
7,994
0
92,201
L
Hachiman
Novamancer_XV
Hachiman
6,920
3,078
0
3,021
11,317
2,870
222
2,604
8,713
0
66,193
W
Hercules
SirZylex
Hercules
10,716
3,063
185
4,176
15,006
10,257
0
2,968
11,838
0
71,555
L
4,015
1,471
0
1,610
18,635
15,140
0
5,777
12,858
18,199
0
L
Serqet
4,619
983
0
1,604
14,931
4,074
288
4,536
10,395
0
23,332
L
Cu Chulainn
Youngdolph1
Cu Chulainn
6,423
1,719
0
204
12,208
10,347
102
2,082
10,126
5,703
18,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,539
Gold Earned
39,812
605
Minions Killed
289
0
Camps Cleared
0
1,781,128
Distance Traveled
1,677,617
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,306
517
55
3
0
346,655
4
W
Hera
11,084
616
132
7
0
370,847
2
W
Loki
10,846
603
132
7
0
397,549
4
L
Sol
7,413
412
37
2
0
318,066
2
W
Danzaburou
11,491
638
159
9
0
355,335
1
L
Hachiman
9,525
529
135
8
0
321,800
3
W
Hercules
10,812
601
127
7
0
310,742
3
L
Athena
8,353
464
30
2
0
355,111
1
L
Serqet
7,192
400
40
2
0
344,527
0
L
Cu Chulainn
7,329
407
47
3
0
338,113
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role