Player Matchup

Agni
Agni
Delta-Klepto
Agni
Level 143
God Stats
1W - 2L
1,261 SR
Queue Stats
313W - 181L
1,806 Elo+
Party 1
Jormungandr
Jormungandr
Gorthag
Jormungandr
Level 23
God Stats
16W - 4L
1,500 SR
Queue Stats
306W - 100L
1,852 Elo+
Party 1
Chiron
Chiron
SwoogNye
Chiron
Level 25
God Stats
2W - 2L
2,026 SR
Queue Stats
126W - 39L
1,847 Elo+
Party 1
Team Averages
Level 64
1,596 SR
1,835 Elo+

VS

Team Averages
Level 98
1,508 SR
1,692 Elo+
Gilgamesh
Gilgamesh
Kronmandom
Gilgamesh
Level 106
God Stats
2W - 3L
1,493 SR
Queue Stats
126W - 65L
1,671 Elo+
Party 2
Mulan
Mulan
Morgan_le_They
Mulan
Level 160
God Stats
2W - 2L
1,315 SR
Queue Stats
416W - 192L
1,694 Elo+
Party 2
Merlin
Merlin
PimpVader69
Merlin
Level 27
God Stats
1W - 2L
1,715 SR
Queue Stats
172W - 72L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 11
11,760
692
20,888
12,737
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
Gorthag
Jormungandr
19
14 / 0 / 9
13,844
814
21,769
16,439
18,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
SwoogNye
Chiron
18
6 / 2 / 15
12,787
752
17,504
15,004
5,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kronmandom
Gilgamesh
14
1 / 10 / 3
10,129
596
7,897
24,502
18,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 8 / 1
10,829
637
17,053
27,242
12,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
14
1 / 8 / 4
10,636
626
10,208
16,684
5,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
26
Kills
6
6
Deaths
26
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
4
11
2.88
W
Jormungandr
Gorthag
Jormungandr
14
0
9
18.5
L
Gilgamesh
Kronmandom
Gilgamesh
1
10
3
0.25
L
4
8
1
0.56
L
Merlin
1
8
4
0.38
W
Chiron
SwoogNye
Chiron
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,161
Damage
35,158
44,180
Taken
68,428
27,000
Mitigated
36,900
15,985
Healing
10,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,888
1,443
0
3,725
12,737
3,606
688
2,033
10,054
47,385
0
W
Jormungandr
Gorthag
Jormungandr
21,769
4,598
0
4,062
16,439
18,317
147
3,981
11,614
61,714
0
L
Gilgamesh
Kronmandom
Gilgamesh
7,897
1,254
0
739
24,502
18,729
0
13,502
11,000
0
21,474
L
17,053
699
0
9,667
27,242
12,981
0
17,791
9,451
0
40,969
L
Merlin
10,208
625
0
462
16,684
5,190
27
11,532
5,152
32,515
0
W
Chiron
SwoogNye
Chiron
17,504
7,813
900
7,298
15,004
5,077
1,435
3,398
10,825
0
47,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,391
Gold Earned
31,594
207
Minions Killed
127
11
Camps Cleared
2
957,664
Distance Traveled
859,353
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,760
692
62
4
1
299,294
1
W
Jormungandr
13,844
814
77
5
4
330,770
4
L
Gilgamesh
10,129
596
29
2
2
284,439
3
L
Mulan
10,829
637
46
3
0
270,602
6
L
Merlin
10,636
626
52
3
0
304,312
0
W
Chiron
12,787
752
68
4
6
327,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role