Player Matchup

Set
Set
EJOwl
Set
Level 82
God Stats
4W - 4L
1,237 SR
Queue Stats
34W - 36L
1,361 Elo+
Party 1
Geb
Geb
ExtremelySharky
Geb
Level 118
God Stats
4W - 3L
1,525 SR
Queue Stats
56W - 61L
1,415 Elo+
Party 1
Ra
Ra
FulIibin
Ra
Level 72
God Stats
1W - 1L
1,275 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 91
1,346 SR
1,426 Elo+

VS

Team Averages
Level 63
1,315 SR
1,524 Elo+
Mulan
Mulan
ItsNot_Shout
Mulan
Level 49
God Stats
1W - 1L
1,382 SR
Queue Stats
11W - 8L
1,641 Elo+
Party 2
Scylla
Scylla
Sprintlikesean
Scylla
Level 75
God Stats
20W - 24L
1,126 SR
Queue Stats
146W - 201L
1,310 Elo+
Solo
Loki
Loki
yug_Isweat-_-
Loki
Level 66
God Stats
0W - 1L
1,437 SR
Queue Stats
8W - 5L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
EJOwl
Set
7
0 / 1 / 3
4,102
820
1,482
2,958
1,141
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
2 / 0 / 2
4,784
957
2,174
2,927
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
3 / 1 / 2
4,840
968
2,041
1,841
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
3,873
775
1,481
4,274
1,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 2 / 0
3,388
678
337
1,412
355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 2 / 0
3,857
771
660
2,578
968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
2
2
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Set
EJOwl
Set
0
1
3
1.5
W
2
0
2
3
W
3
1
2
4
L
1
1
1
1.5
L
0
2
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,697
Damage
2,478
7,726
Taken
8,264
2,868
Mitigated
3,147
1,261
Healing
413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
EJOwl
Set
1,482
593
0
100
2,958
1,141
474
240
2,689
0
7,193
W
2,174
306
0
366
2,927
1,140
27
210
2,689
7,553
0
W
2,041
207
497
298
1,841
587
90
288
1,525
13,861
0
L
1,481
91
55
356
4,274
1,824
0
1,790
2,316
0
2,943
L
337
0
0
0
1,412
355
0
744
579
1,793
0
L
660
6
0
2
2,578
968
0
1,336
1,150
0
6,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,726
Gold Earned
11,118
46
Minions Killed
16
4
Camps Cleared
1
263,608
Distance Traveled
181,437
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
4,102
820
11
2
2
84,342
0
W
Geb
4,784
957
7
1
1
83,596
0
W
Ra
4,840
968
28
6
1
95,670
1
L
Mulan
3,873
775
4
1
0
78,919
0
L
Scylla
3,388
678
1
0
0
29,584
0
L
Loki
3,857
771
11
2
1
72,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role