Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bacchus
Bacchus
BeefyxMoose13
Bacchus
Level 35
God Stats
8W - 11L
1,661 SR
Queue Stats
76W - 75L
1,493 Elo+
Party 2
Anhur
Anhur
Blackjack0929
Anhur
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 87L
1,439 Elo+
Party 2
Arachne
Arachne
Maverickl87
Arachne
Level 129
God Stats
6W - 3L
1,391 SR
Queue Stats
236W - 255L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
SalixTree
Sun Wukong
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 11L
1,286 Elo+
Party 4
Team Averages
Level 85
1,510 SR
1,432 Elo+

VS

Team Averages
Level 63
1,467 SR
1,386 Elo+
Fenrir
Fenrir
AutoAbuser
Fenrir
Level 29
God Stats
1W - 2L
1,609 SR
Queue Stats
23W - 45L
1,330 Elo+
Party 3
Anubis
Anubis
SIXTYtheWizard
Anubis
Level 80
God Stats
0W - 2L
1,257 SR
Queue Stats
71W - 85L
1,359 Elo+
Party 3
Neith
Neith
bichinhoNIN
Neith
Level 40
God Stats
5W - 9L
1,404 SR
Queue Stats
215W - 285L
1,398 Elo+
Party 1
Arachne
Arachne
dinaste3341
Arachne
Level 40
God Stats
13W - 7L
1,641 SR
Queue Stats
218W - 277L
1,403 Elo+
Party 1
Anhur
Anhur
martinchoooooo
Anhur
Level 126
God Stats
2W - 2L
1,422 SR
Queue Stats
44W - 39L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 0 / 4
5,303
530
2,922
3,059
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
8
2 / 0 / 3
5,467
547
2,580
5,861
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 1 / 3
5,656
566
2,281
3,002
578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Maverickl87
Arachne
11
8 / 2 / 1
6,791
679
4,600
7,244
3,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
SalixTree
Sun Wukong
11
2 / 0 / 3
6,321
632
3,048
5,407
2,034
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AutoAbuser
Fenrir
8
1 / 3 / 0
4,940
494
2,240
7,407
3,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 4 / 0
5,280
528
1,055
5,422
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 1
5,354
535
2,028
3,553
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
dinaste3341
Arachne
9
1 / 2 / 0
5,339
534
1,745
6,339
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 1
6,229
623
1,315
4,072
1,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
3
3
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
4
2
L
Fenrir
AutoAbuser
Fenrir
1
3
0
0.33
W
Bacchus
2
0
3
3.5
W
0
1
3
1.5
W
Arachne
Maverickl87
Arachne
8
2
1
4.25
L
1
4
0
0.25
W
Sun Wukong
SalixTree
Sun Wukong
2
0
3
3.5
L
0
2
1
0.25
L
Arachne
dinaste3341
Arachne
1
2
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,431
Damage
8,383
24,573
Taken
26,793
11,540
Mitigated
9,900
8,267
Healing
6,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,922
399
989
1,441
3,059
841
839
62
2,997
25,102
0
L
Fenrir
AutoAbuser
Fenrir
2,240
561
89
1,160
7,407
3,288
0
1,711
5,696
0
15,918
W
Bacchus
2,580
587
96
1,158
5,861
4,998
119
234
5,627
10,825
0
W
2,281
1,357
0
900
3,002
578
0
0
3,002
0
29,009
W
Arachne
Maverickl87
Arachne
4,600
3,014
0
3,058
7,244
3,089
354
65
7,179
0
35,576
L
1,055
71
0
1,756
5,422
1,883
0
636
4,786
20,076
0
W
Sun Wukong
SalixTree
Sun Wukong
3,048
580
0
625
5,407
2,034
159
694
4,713
0
30,450
L
2,028
431
0
845
3,553
1,378
0
1,290
2,263
0
29,061
L
Arachne
dinaste3341
Arachne
1,745
1,506
0
1,909
6,339
2,314
0
1,313
5,026
0
30,602
L
1,315
629
0
1,130
4,072
1,037
28
552
3,520
0
33,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,538
Gold Earned
27,142
282
Minions Killed
280
0
Camps Cleared
0
989,963
Distance Traveled
929,967
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,303
530
52
5
0
193,659
0
L
Fenrir
4,940
494
32
3
0
205,177
0
W
Bacchus
5,467
547
17
2
0
209,411
4
W
Anhur
5,656
566
67
7
0
187,272
0
W
Arachne
6,791
679
80
8
0
200,122
3
L
Anubis
5,280
528
44
4
0
171,441
6
W
Sun Wukong
6,321
632
66
7
0
199,499
1
L
Neith
5,354
535
66
7
0
167,083
4
L
Arachne
5,339
534
59
6
0
208,713
4
L
Anhur
6,229
623
79
8
0
177,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role