Player Matchup

Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold I
KrashKourseMd
Cthulhu
Gold I
Level 146
God Stats
2W - 3L
1,587 SR
Queue Stats
223W - 221L
1,697 MMR
Party 1
Nemesis
Nemesis
Gold I
NSE_AUSTRAILIANS
Nemesis
Gold I
Level 129
God Stats
4W - 2L
1,711 SR
Queue Stats
217W - 207L
1,803 MMR
Solo
Poseidon
Poseidon
Platinum IV
Todoroki Sensei
Poseidon
Platinum IV
Level 122
God Stats
21W - 18L
1,648 SR
Queue Stats
157W - 147L
1,870 MMR
Solo
Achilles
Achilles
Platinum IV
XBeastingBear24
Achilles
Platinum IV
Level 103
God Stats
0W - 1L
1,768 SR
Queue Stats
65W - 61L
1,789 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,643 SR
1,732 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,581 SR
1,749 MMR
Bellona
Bellona
Platinum IV
CincoBreezo
Bellona
Platinum IV
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 19L
1,921 MMR
Solo
Arachne
Arachne
Platinum V
WYD-StepZeus
Arachne
Platinum V
Level 42
God Stats
15W - 8L
1,725 SR
Queue Stats
80W - 71L
1,661 MMR
Solo
Ares
Ares
Gold I
iTrellbtw_
Ares
Gold I
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
316W - 313L
1,583 MMR
Solo
Janus
Janus
Platinum II
izaya93
Janus
Platinum II
Level 160
God Stats
4W - 3L
1,549 SR
Queue Stats
193W - 189L
1,773 MMR
Solo
Jing Wei
Jing Wei
Platinum III
tyriqshavoc
Jing Wei
Platinum III
Level 159
God Stats
23W - 18L
1,632 SR
Queue Stats
984W - 985L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
0 / 5 / 1
9,383
494
4,881
12,915
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
13
1 / 4 / 5
8,133
428
8,628
15,601
15,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 4 / 4
9,712
511
6,397
16,498
7,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
16
2 / 5 / 4
9,689
510
6,222
10,317
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
16
2 / 3 / 2
9,636
507
8,467
16,703
21,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
SkadiGebKaliBastet

VS

Bans
AtlasCliodhnaAthenaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CincoBreezo
Bellona
19
6 / 1 / 2
11,913
627
15,830
17,391
18,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
WYD-StepZeus
Arachne
18
7 / 2 / 8
11,668
614
14,179
14,219
6,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 3 / 4
9,864
519
7,805
17,212
20,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
izaya93
Janus
17
1 / 1 / 5
10,607
558
8,830
6,713
2,324
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
tyriqshavoc
Jing Wei
20
5 / 0 / 7
13,267
698
9,975
9,563
4,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
7
Kills
21
21
Deaths
7
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
5
1
0.1
W
Bellona
CincoBreezo
Bellona
6
1
2
7
L
Cthulhu
1
4
5
0.88
L
2
4
4
1
L
Poseidon
2
5
4
0.8
W
Arachne
WYD-StepZeus
Arachne
7
2
8
5.5
L
Achilles
2
3
2
1
W
2
3
4
1.33
W
Janus
izaya93
Janus
1
1
5
3.5
W
Jing Wei
tyriqshavoc
Jing Wei
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,595
Damage
56,619
72,034
Taken
65,098
54,192
Mitigated
52,164
15,118
Healing
23,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,881
2,376
0
1,188
12,915
4,646
0
3,296
9,619
0
77,849
W
Bellona
CincoBreezo
Bellona
15,830
8,228
0
6,301
17,391
18,467
775
2,182
14,350
0
79,359
L
Cthulhu
8,628
909
110
2,484
15,601
15,792
0
5,907
9,694
29,604
0
L
6,397
2,036
0
5,837
16,498
7,809
0
2,359
14,139
0
76,619
L
Poseidon
6,222
979
0
540
10,317
4,043
0
4,080
6,237
76,114
0
W
Arachne
WYD-StepZeus
Arachne
14,179
8,842
0
6,747
14,219
6,608
1,506
2,559
11,585
0
89,723
L
Achilles
8,467
1,588
0
4,959
16,703
21,902
285
839
15,864
71
54,055
W
7,805
871
0
1,758
17,212
20,225
71
5,703
11,474
24,143
1,297
W
Janus
izaya93
Janus
8,830
371
0
2,088
6,713
2,324
539
1,917
4,796
86,033
0
W
Jing Wei
tyriqshavoc
Jing Wei
9,975
8,614
0
6,473
9,563
4,540
1,900
2,560
7,003
0
121,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,553
Gold Earned
57,319
593
Minions Killed
671
0
Camps Cleared
0
1,976,671
Distance Traveled
2,012,416
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,383
494
143
8
0
375,234
4
W
Bellona
11,913
627
152
8
0
391,549
1
L
Cthulhu
8,133
428
45
2
0
396,491
1
L
Nemesis
9,712
511
143
8
0
434,689
4
L
Poseidon
9,689
510
153
8
0
372,880
7
W
Arachne
11,668
614
127
7
0
429,630
6
L
Achilles
9,636
507
109
6
0
397,377
3
W
Ares
9,864
519
26
1
0
367,216
12
W
Janus
10,607
558
160
8
0
426,837
8
W
Jing Wei
13,267
698
206
11
0
397,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role