Player Matchup

Xbalanque
Xbalanque
IceFire Slayz
Xbalanque
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,453 Elo+
Party 1
Cerberus
Cerberus
Parasidic Death
Cerberus
Level 154
God Stats
10W - 4L
1,652 SR
Queue Stats
87W - 80L
1,516 Elo+
Party 1
Mulan
Mulan
RiverStryx
Mulan
Level 153
God Stats
4W - 1L
1,868 SR
Queue Stats
60W - 59L
1,532 Elo+
Party 1
Merlin
Merlin
oingulon
Merlin
Level 104
God Stats
1W - 3L
1,552 SR
Queue Stats
117W - 104L
1,635 Elo+
Party 1
Danzaburou
Danzaburou
yumyumking420
Danzaburou
Level 28
God Stats
4W - 1L
1,649 SR
Queue Stats
25W - 31L
1,438 Elo+
Party 1
Team Averages
Level 108
1,644 SR
1,515 Elo+

VS

Team Averages
Level 93
1,422 SR
1,439 Elo+
Kuzenbo
Kuzenbo
BootyBanditty
Kuzenbo
Level 116
God Stats
0W - 2L
1,209 SR
Queue Stats
3W - 6L
1,384 Elo+
Party 2
Hel
Hel
DivineElegy
Hel
Level 158
God Stats
0W - 2L
1,403 SR
Queue Stats
74W - 82L
1,469 Elo+
Party 2
Hun Batz
Hun Batz
Judethedude22
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,376 Elo+
Party 3
Shiva
Shiva
Smencil
Shiva
Level 129
God Stats
19W - 16L
1,498 SR
Queue Stats
69W - 81L
1,463 Elo+
Party 2
Agni
Agni
scouter444
Agni
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IceFire Slayz
Xbalanque
20
3 / 6 / 9
13,358
742
12,502
20,096
7,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
20
7 / 3 / 21
14,831
824
19,812
32,153
47,339
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mulan
20
8 / 2 / 18
15,156
842
21,022
25,553
33,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
oingulon
Merlin
20
22 / 3 / 12
16,608
923
43,530
14,667
6,331
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
yumyumking420
Danzaburou
19
2 / 4 / 17
12,773
710
11,079
16,229
6,430
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
1 / 6 / 11
12,165
676
11,176
27,409
39,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
4 / 9 / 8
12,891
716
14,652
23,851
8,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
Judethedude22
Hun Batz
20
7 / 6 / 3
13,156
731
23,858
24,023
11,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shiva
Smencil
Shiva
19
4 / 8 / 10
12,494
694
25,549
30,931
21,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
2 / 13 / 6
11,651
647
8,808
17,469
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
56
42
Kills
18
18
Deaths
42
77
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
1
6
11
1.08
L
4
9
8
0.89
W
Xbalanque
IceFire Slayz
Xbalanque
3
6
9
1.25
L
Hun Batz
Judethedude22
Hun Batz
7
6
3
1.42
W
Cerberus
7
3
21
5.83
W
Mulan
8
2
18
8.5
L
Shiva
Smencil
Shiva
4
8
10
1.13
W
Merlin
oingulon
Merlin
22
3
12
9.33
L
2
13
6
0.38
W
Danzaburou
yumyumking420
Danzaburou
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,945
Damage
84,043
108,698
Taken
123,683
101,386
Mitigated
86,275
33,396
Healing
17,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
11,176
2,795
0
2,103
27,409
39,950
176
11,794
15,334
21,128
0
L
14,652
441
7,966
5,936
23,851
8,776
0
13,932
9,757
44,504
0
W
Xbalanque
IceFire Slayz
Xbalanque
12,502
3,771
0
4,159
20,096
7,719
6,232
7,403
12,693
0
48,752
L
Hun Batz
Judethedude22
Hun Batz
23,858
3,656
0
0
24,023
11,460
473
11,859
11,853
0
48,375
W
Cerberus
19,812
430
1,022
11,754
32,153
47,339
645
10,069
22,084
37,129
0
W
Mulan
21,022
2,333
0
8,999
25,553
33,567
1,089
6,504
19,049
337
72,762
L
Shiva
Smencil
Shiva
25,549
9,228
488
1,379
30,931
21,514
49
14,532
15,897
0
50,494
W
Merlin
oingulon
Merlin
43,530
3,058
0
4,270
14,667
6,331
551
5,900
8,767
93,463
0
L
8,808
941
0
0
17,469
4,575
321
11,433
5,834
24,729
0
W
Danzaburou
yumyumking420
Danzaburou
11,079
5,421
0
3,192
16,229
6,430
3,202
4,760
11,469
0
31,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,726
Gold Earned
62,357
373
Minions Killed
231
0
Camps Cleared
0
1,737,300
Distance Traveled
1,719,073
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,165
676
16
1
0
333,891
2
L
Hel
12,891
716
65
4
0
356,195
3
W
Xbalanque
13,358
742
81
5
0
293,035
0
L
Hun Batz
13,156
731
52
3
0
366,741
3
W
Cerberus
14,831
824
49
3
0
388,015
0
W
Mulan
15,156
842
107
6
0
362,347
6
L
Shiva
12,494
694
49
3
0
364,629
2
W
Merlin
16,608
923
98
5
0
361,995
0
L
Agni
11,651
647
49
3
0
297,617
0
W
Danzaburou
12,773
710
38
2
0
331,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role