Player Matchup

Ares
Ares
QCkeeper7
Ares
Level 124
God Stats
6W - 5L
1,601 SR
Queue Stats
74W - 79L
1,345 Elo+
Solo
Yu Huang
Yu Huang
TheProphet1206
Yu Huang
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 154L
1,548 Elo+
Party 2
Neith
Neith
UniversalKingz
Neith
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 26L
1,500 Elo+
Party 2
Team Averages
Level 69
1,534 SR
1,464 Elo+

VS

Team Averages
Level 74
1,430 SR
1,250 Elo+
Fenrir
Fenrir
DHGCatWoman
Fenrir
Level 87
God Stats
36W - 36L
1,454 SR
Queue Stats
203W - 221L
1,436 Elo+
Party 1
Ymir
Ymir
Waynoz2k19
Ymir
Level 80
God Stats
2W - 2L
1,597 SR
Queue Stats
6W - 13L
1,042 Elo+
Party 1
Medusa
Medusa
little-boy-blu
Medusa
Level 56
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 2L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
6 / 1 / 9
10,539
811
8,017
15,850
18,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yu Huang
14
6 / 4 / 6
9,791
753
14,365
9,493
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 2 / 10
9,909
762
13,904
6,235
2,956
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 7 / 1
8,847
681
4,886
20,118
12,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 4 / 1
9,163
705
6,839
21,516
21,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 4 / 1
7,864
605
6,179
11,280
3,990
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
6
7
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
7
1
0.5
W
Ares
6
1
9
10.5
W
Yu Huang
6
4
6
2.25
W
3
2
10
4
L
2
4
1
0.63
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,286
Damage
17,904
31,578
Taken
52,914
26,487
Mitigated
37,763
3,783
Healing
1,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,886
1,063
0
678
20,118
12,578
0
9,087
11,031
0
17,168
W
Ares
8,017
707
0
1,616
15,850
18,837
440
3,415
12,170
11,475
0
W
Yu Huang
14,365
1,992
0
495
9,493
4,694
1,325
2,167
7,227
46,147
0
W
13,904
6,235
0
1,672
6,235
2,956
1,099
1,687
4,453
0
38,044
L
6,839
1,330
0
744
21,516
21,195
0
7,916
13,600
22,429
0
L
6,179
1,721
0
0
11,280
3,990
0
5,731
5,549
0
23,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
25,874
125
Minions Killed
82
7
Camps Cleared
1
651,899
Distance Traveled
544,992
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,847
681
23
2
0
209,582
1
W
Ares
10,539
811
9
1
2
219,418
1
W
Yu Huang
9,791
753
69
5
3
205,483
2
W
Neith
9,909
762
47
4
2
226,998
0
L
Ymir
9,163
705
27
2
0
203,489
0
L
Medusa
7,864
605
32
2
1
131,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role