Player Matchup

Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Froman__
Bacchus
Level 90
God Stats
11W - 8L
1,556 SR
Queue Stats
193W - 183L
1,515 Elo+
Party 2
Artemis
Artemis
PresentlyCookie
Artemis
Level 109
God Stats
3W - 1L
1,742 SR
Queue Stats
106W - 95L
1,456 Elo+
Party 2
Gilgamesh
Gilgamesh
Skybass_
Gilgamesh
Level 66
God Stats
6W - 4L
1,783 SR
Queue Stats
69W - 57L
1,416 Elo+
Party 2
Sol
Sol
TooNate FF
Sol
Level 122
God Stats
3W - 6L
1,500 SR
Queue Stats
122W - 107L
1,533 Elo+
Solo
Team Averages
Level 105
1,616 SR
1,484 Elo+

VS

Team Averages
Level 94
1,602 SR
1,471 Elo+
Awilix
Awilix
Applebiscut
Awilix
Level 149
God Stats
3W - 3L
1,710 SR
Queue Stats
177W - 172L
1,508 Elo+
Solo
Ymir
Ymir
Dathomiraa
Ymir
Level 79
God Stats
27W - 22L
1,577 SR
Queue Stats
409W - 480L
1,441 Elo+
Party 1
Cabrakan
Cabrakan
KREDD82
Cabrakan
Level 89
God Stats
15W - 13L
1,581 SR
Queue Stats
113W - 126L
1,510 Elo+
Solo
Poseidon
Poseidon
Kongoou
Poseidon
Level 88
God Stats
8W - 9L
1,655 SR
Queue Stats
453W - 521L
1,453 Elo+
Party 1
Medusa
Medusa
R3aperTrick2020
Medusa
Level 65
God Stats
11W - 17L
1,488 SR
Queue Stats
272W - 312L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 2 / 1
6,219
622
4,003
5,116
2,588
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Froman__
Bacchus
8
2 / 1 / 7
5,695
570
4,250
7,408
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
5 / 1 / 2
6,463
646
4,670
4,170
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Skybass_
Gilgamesh
10
5 / 1 / 5
6,296
630
5,786
5,676
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 0 / 2
6,053
605
2,941
5,227
1,411
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
1 / 2 / 3
5,704
570
4,281
5,789
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 4 / 0
5,156
516
1,498
8,287
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
KREDD82
Cabrakan
10
1 / 3 / 1
5,696
570
2,686
6,641
3,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Kongoou
Poseidon
9
2 / 2 / 1
5,565
557
5,528
5,507
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 4 / 0
4,641
464
3,066
5,414
1,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
5
5
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
1
1.75
L
Awilix
1
2
3
1.25
L
1
4
0
0.25
W
Bacchus
Froman__
Bacchus
2
1
7
5.5
L
Cabrakan
KREDD82
Cabrakan
1
3
1
0.5
L
Poseidon
Kongoou
Poseidon
2
2
1
1.25
W
5
1
2
6
L
0
4
0
0
W
Gilgamesh
Skybass_
Gilgamesh
5
1
5
7.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,650
Damage
17,059
27,597
Taken
31,638
11,282
Mitigated
11,592
8,748
Healing
4,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,003
447
0
1,840
5,116
2,588
0
2,400
2,716
31,137
0
L
Awilix
4,281
1,790
0
0
5,789
1,594
0
1,001
4,788
0
27,798
L
1,498
313
0
1,199
8,287
3,974
0
1,371
6,916
11,251
0
W
Bacchus
Froman__
Bacchus
4,250
786
0
1,777
7,408
4,069
0
2,510
4,898
11,371
1,228
L
Cabrakan
KREDD82
Cabrakan
2,686
519
0
2,227
6,641
3,172
0
3,755
2,886
26,772
0
L
Poseidon
Kongoou
Poseidon
5,528
990
0
500
5,507
1,752
0
3,483
2,024
32,283
0
W
4,670
2,361
0
2,174
4,170
1,203
0
1,327
2,843
0
33,275
L
3,066
1,193
0
110
5,414
1,100
0
1,020
4,394
0
22,422
W
Gilgamesh
Skybass_
Gilgamesh
5,786
2,476
0
606
5,676
2,011
0
1,488
4,188
0
24,796
W
2,941
749
0
2,351
5,227
1,411
0
1,987
3,240
35,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,726
Gold Earned
26,762
273
Minions Killed
247
0
Camps Cleared
0
934,455
Distance Traveled
952,788
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,219
622
64
6
0
158,389
2
L
Awilix
5,704
570
56
6
0
239,469
1
L
Ymir
5,156
516
17
2
0
166,652
3
W
Bacchus
5,695
570
20
2
0
203,243
2
L
Cabrakan
5,696
570
73
7
0
163,267
3
L
Poseidon
5,565
557
62
6
0
197,969
2
W
Artemis
6,463
646
67
7
0
185,365
2
L
Medusa
4,641
464
39
4
0
185,431
1
W
Gilgamesh
6,296
630
46
5
0
212,923
0
W
Sol
6,053
605
76
8
0
174,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role