Player Matchup

Izanami
Izanami
Blood16
Izanami
Level 127
God Stats
14W - 10L
1,646 SR
Queue Stats
587W - 515L
1,463 Elo+
Party 2
Cthulhu
Cthulhu
Mr JollyLlama
Cthulhu
Level 47
God Stats
6W - 5L
1,580 SR
Queue Stats
106W - 74L
1,511 Elo+
Party 2
Baron Samedi
Baron Samedi
ZedLeppelin5528
Baron Samedi
Level 28
God Stats
34W - 34L
1,461 SR
Queue Stats
78W - 123L
1,494 Elo+
Party 2
Team Averages
Level 67
1,562 SR
1,489 Elo+

VS

Team Averages
Level 97
1,626 SR
1,622 Elo+
Achilles
Achilles
Bunnsly101
Achilles
Level 124
God Stats
3W - 2L
1,540 SR
Queue Stats
57W - 72L
1,380 Elo+
Solo
Ymir
Ymir
CPTzaraki2011
Ymir
Level 160
God Stats
11W - 10L
1,573 SR
Queue Stats
776W - 625L
1,648 Elo+
Party 1
Susano
Susano
SpitOnMeDaddy1
Susano
Level 8
God Stats
2W - 0L
1,766 SR
Queue Stats
8W - 3L
1,837 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blood16
Izanami
12
2 / 4 / 0
8,027
669
8,828
9,248
2,556
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
0 / 2 / 1
7,860
655
5,162
10,849
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
ZedLeppelin5528
Baron Samedi
10
0 / 6 / 2
7,257
605
5,296
9,411
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bunnsly101
Achilles
12
3 / 0 / 5
8,490
708
3,403
5,200
3,431
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
3 / 1 / 8
9,793
816
9,316
13,823
14,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 1 / 6
9,636
803
12,532
9,143
3,667
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
12
12
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
Blood16
Izanami
2
4
0
0.5
W
Achilles
Bunnsly101
Achilles
3
0
5
5.5
W
3
1
8
7
L
Cthulhu
0
2
1
0.25
W
6
1
6
9
L
Baron Samedi
ZedLeppelin5528
Baron Samedi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,286
Damage
25,251
29,508
Taken
28,166
15,265
Mitigated
21,840
3,218
Healing
6,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Blood16
Izanami
8,828
6,590
0
184
9,248
2,556
0
2,392
6,856
0
22,997
W
Achilles
Bunnsly101
Achilles
3,403
445
0
786
5,200
3,431
308
1,836
3,364
0
21,090
W
9,316
832
0
3,656
13,823
14,742
182
5,548
8,275
32,584
0
L
Cthulhu
5,162
336
252
1,497
10,849
8,478
0
2,392
8,457
19,167
0
W
12,532
2,102
0
2,128
9,143
3,667
1,507
4,217
4,926
0
36,747
L
Baron Samedi
ZedLeppelin5528
Baron Samedi
5,296
247
370
915
9,411
4,231
0
4,801
4,529
18,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,144
Gold Earned
27,919
104
Minions Killed
126
4
Camps Cleared
6
640,389
Distance Traveled
646,909
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,027
669
43
4
3
209,663
5
W
Achilles
8,490
708
31
3
3
177,176
4
W
Ymir
9,793
816
32
3
1
225,723
1
L
Cthulhu
7,860
655
26
2
0
236,176
2
W
Susano
9,636
803
63
5
2
244,010
3
L
Baron Samedi
7,257
605
35
3
1
194,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role