Player Matchup

Apollo
Apollo
Bezorka
Apollo
Level 160
God Stats
10W - 14L
1,681 SR
Queue Stats
429W - 461L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
BuguiGuy
Baron Samedi
Level 126
God Stats
22W - 16L
1,599 SR
Queue Stats
114W - 110L
1,478 Elo+
Party 2
Loki
Loki
SuperLokis
Loki
Level 145
God Stats
142W - 78L
1,596 SR
Queue Stats
362W - 316L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
esteban1701
Cthulhu
Level 67
God Stats
7W - 9L
1,286 SR
Queue Stats
175W - 163L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
vI Ghost lv
Sun Wukong
Level 66
God Stats
4W - 4L
1,500 SR
Queue Stats
95W - 99L
1,504 Elo+
Solo
Team Averages
Level 113
1,532 SR
1,518 Elo+

VS

Team Averages
Level 112
1,480 SR
1,466 Elo+
Hera
Hera
BallzInMyFaze
Hera
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,449 Elo+
Party 1
Kali
Kali
Heroicules
Kali
Level 160
God Stats
1W - 6L
1,292 SR
Queue Stats
50W - 66L
1,434 Elo+
Solo
Tyr
Tyr
YonbiSensei
Tyr
Level 62
God Stats
5W - 5L
1,566 SR
Queue Stats
32W - 38L
1,506 Elo+
Solo
Cernunnos
Cernunnos
iJvYo
Cernunnos
Level 67
God Stats
20W - 16L
1,678 SR
Queue Stats
163W - 157L
1,520 Elo+
Solo
Hercules
Hercules
side-kicker2000
Hercules
Level 147
God Stats
0W - 2L
1,363 SR
Queue Stats
2W - 4L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bezorka
Apollo
20
5 / 4 / 11
13,974
822
14,693
18,397
9,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
BuguiGuy
Baron Samedi
19
3 / 4 / 15
12,256
721
17,622
19,863
20,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 2 / 9
13,736
808
24,540
13,067
7,449
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
esteban1701
Cthulhu
20
5 / 3 / 16
14,409
848
17,881
24,010
34,130
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
vI Ghost lv
Sun Wukong
20
7 / 0 / 12
13,108
771
24,440
20,354
21,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 4
12,177
716
17,190
14,914
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
4 / 7 / 5
12,321
725
12,151
28,183
13,252
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 3
10,883
640
14,093
22,723
20,899
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
iJvYo
Cernunnos
18
2 / 8 / 6
11,357
668
21,560
20,641
8,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
17
0 / 6 / 8
10,507
618
11,050
38,484
40,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
38
30
Kills
12
13
Deaths
30
63
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
W
Apollo
Bezorka
Apollo
5
4
11
2.63
W
Baron Samedi
BuguiGuy
Baron Samedi
3
4
15
2.63
L
4
7
5
0.93
W
10
2
9
7.25
L
3
4
3
1.13
W
Cthulhu
esteban1701
Cthulhu
5
3
16
4.33
L
Cernunnos
iJvYo
Cernunnos
2
8
6
0.63
L
Hercules
0
6
8
0.67
W
Sun Wukong
vI Ghost lv
Sun Wukong
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,176
Damage
76,044
95,691
Taken
124,945
92,294
Mitigated
89,028
43,245
Healing
37,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,190
5,909
0
3,010
14,914
5,947
188
4,651
10,263
57,387
0
W
Apollo
Bezorka
Apollo
14,693
11,709
0
6,982
18,397
9,234
4,031
2,629
15,768
0
61,235
W
Baron Samedi
BuguiGuy
Baron Samedi
17,622
1,090
7,912
7,156
19,863
20,464
898
4,710
15,153
38,804
0
L
12,151
3,592
1,525
8,285
28,183
13,252
750
8,638
19,545
0
41,406
W
24,540
7,626
0
2,123
13,067
7,449
2,245
1,978
10,690
0
57,818
L
14,093
1,085
0
3,851
22,723
20,899
0
6,266
16,457
0
34,140
W
Cthulhu
esteban1701
Cthulhu
17,881
998
2,907
5,541
24,010
34,130
464
4,654
17,375
38,390
0
L
Cernunnos
iJvYo
Cernunnos
21,560
10,139
0
2,777
20,641
8,672
105
5,540
15,101
0
62,220
L
Hercules
11,050
2,886
663
17,095
38,484
40,258
283
10,408
28,076
312
30,026
W
Sun Wukong
vI Ghost lv
Sun Wukong
24,440
6,285
1,035
9,589
20,354
21,017
449
3,472
16,882
0
53,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,483
Gold Earned
57,245
304
Minions Killed
300
0
Camps Cleared
0
1,840,008
Distance Traveled
1,521,607
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,177
716
111
7
0
286,306
2
W
Apollo
13,974
822
112
7
0
336,284
2
W
Baron Samedi
12,256
721
40
2
0
345,895
2
L
Kali
12,321
725
40
2
0
301,692
1
W
Loki
13,736
808
64
4
0
442,104
1
L
Tyr
10,883
640
46
3
0
386,296
0
W
Cthulhu
14,409
848
39
2
0
357,653
1
L
Cernunnos
11,357
668
65
4
0
249,777
2
L
Hercules
10,507
618
38
2
0
297,536
0
W
Sun Wukong
13,108
771
49
3
0
358,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role