Player Matchup

Hou Yi
Hou Yi
Mega_Vol_Tron_81
Hou Yi
Level 104
God Stats
29W - 24L
1,492 SR
Queue Stats
90W - 73L
1,484 Elo+
Party 3
Ao Kuang
Ao Kuang
Omniterasu
Ao Kuang
Level 127
God Stats
20W - 13L
1,587 SR
Queue Stats
75W - 69L
1,486 Elo+
Party 3
Discordia
Discordia
Swag1752
Discordia
Level 108
God Stats
1W - 0L
1,696 SR
Queue Stats
82W - 74L
1,487 Elo+
Party 2
Hel
Hel
killtrrocity
Hel
Level 108
God Stats
4W - 3L
1,339 SR
Queue Stats
133W - 137L
1,528 Elo+
Solo
Erlang Shen
Erlang Shen
sircharlest78
Erlang Shen
Level 128
God Stats
1W - 1L
1,606 SR
Queue Stats
148W - 127L
1,528 Elo+
Party 2
Team Averages
Level 115
1,544 SR
1,503 Elo+

VS

Team Averages
Level 113
1,502 SR
1,521 Elo+
Atlas
Atlas
BoredKobold
Atlas
Level 108
God Stats
1W - 2L
1,390 SR
Queue Stats
12W - 10L
1,534 Elo+
Party 1
Skadi
Skadi
Rustofski
Skadi
Level 109
God Stats
0W - 1L
1,281 SR
Queue Stats
13W - 12L
1,534 Elo+
Party 1
Scylla
Scylla
StepCthulhu
Scylla
Level 108
God Stats
1W - 4L
1,472 SR
Queue Stats
11W - 13L
1,514 Elo+
Party 1
Pele
Pele
TeaMoney4Life
Pele
Level 123
God Stats
0W - 1L
1,749 SR
Queue Stats
20W - 18L
1,462 Elo+
Party 1
Horus
Horus
Yaguras_Wrath
Horus
Level 119
God Stats
5W - 5L
1,616 SR
Queue Stats
224W - 218L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
9,560
503
7,239
11,633
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Omniterasu
Ao Kuang
17
6 / 0 / 4
10,472
551
9,293
13,900
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
Swag1752
Discordia
16
2 / 7 / 3
9,557
503
5,347
10,846
3,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 1 / 3
8,144
429
2,269
6,046
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
sircharlest78
Erlang Shen
18
3 / 0 / 2
11,036
581
14,639
20,346
19,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
7,951
418
3,294
7,917
6,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Rustofski
Skadi
16
1 / 3 / 1
9,250
487
6,441
12,588
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
15
4 / 5 / 1
8,888
468
8,725
9,202
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 1 / 2
10,226
538
13,864
19,708
13,115
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 2 / 1
9,409
495
9,015
13,237
5,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
13
Kills
11
11
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
2
3
3
1.17
W
Ao Kuang
Omniterasu
Ao Kuang
6
0
4
8
L
Skadi
Rustofski
Skadi
1
3
1
0.5
L
Scylla
4
5
1
0.9
W
Discordia
Swag1752
Discordia
2
7
3
0.5
L
0
1
2
1
L
4
2
1
2.25
W
0
1
3
1.5
W
Erlang Shen
sircharlest78
Erlang Shen
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,787
Damage
41,339
62,771
Taken
62,652
35,881
Mitigated
32,276
28,311
Healing
21,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,294
960
150
1,051
7,917
6,282
0
1,848
6,069
20,415
0
W
7,239
2,717
0
4,023
11,633
3,212
1,334
1,406
10,227
0
63,459
W
Ao Kuang
Omniterasu
Ao Kuang
9,293
739
0
6,945
13,900
5,025
0
1,703
12,103
83,467
0
L
Skadi
Rustofski
Skadi
6,441
1,931
0
6,258
12,588
4,262
1,656
2,710
9,878
0
82,691
L
Scylla
8,725
459
0
2,204
9,202
2,965
0
4,667
4,535
39,260
0
W
Discordia
Swag1752
Discordia
5,347
530
0
773
10,846
3,773
88
4,559
5,933
68,102
0
L
13,864
4,272
0
9,572
19,708
13,115
0
4,261
15,447
0
86,370
L
9,015
4,291
216
2,161
13,237
5,652
0
3,423
9,615
0
71,054
W
2,269
131
3,159
2,668
6,046
4,095
0
2,191
3,739
17,557
0
W
Erlang Shen
sircharlest78
Erlang Shen
14,639
9,695
0
10,743
20,346
19,776
0
1,511
18,750
0
91,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,769
Gold Earned
45,724
563
Minions Killed
541
0
Camps Cleared
0
1,935,217
Distance Traveled
1,887,725
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,951
418
27
1
0
368,641
11
W
Hou Yi
9,560
503
111
6
0
352,979
4
W
Ao Kuang
10,472
551
128
7
0
437,218
3
L
Skadi
9,250
487
144
8
0
348,872
3
L
Scylla
8,888
468
84
4
0
361,548
6
W
Discordia
9,557
503
122
6
0
349,770
1
L
Pele
10,226
538
175
9
0
431,260
7
L
Horus
9,409
495
111
6
0
377,404
2
W
Hel
8,144
429
28
1
0
377,191
15
W
Erlang Shen
11,036
581
174
9
0
418,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role