Player Matchup

Mercury
Mercury
Creator_Of_Blood
Mercury
Level 154
God Stats
14W - 11L
1,542 SR
Queue Stats
119W - 123L
1,423 Elo+
Solo
Kukulkan
Kukulkan
Ferenczik
Kukulkan
Level 67
God Stats
0W - 1L
1,137 SR
Queue Stats
2W - 5L
1,276 Elo+
Party 3
Sobek
Sobek
IVM xP
Sobek
Level 114
God Stats
2W - 4L
1,736 SR
Queue Stats
57W - 72L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
NokoNunchuck
Jing Wei
Level 38
God Stats
0W - 1L
1,458 SR
Queue Stats
2W - 6L
1,226 Elo+
Party 3
Chronos
Chronos
OngoGablogian77
Chronos
Level 29
God Stats
0W - 3L
1,269 SR
Queue Stats
4W - 5L
1,421 Elo+
Party 1
Team Averages
Level 80
1,428 SR
1,360 Elo+

VS

Team Averages
Level 93
1,650 SR
1,431 Elo+
Shiva
Shiva
DESSPRESS0
Shiva
Level 22
God Stats
1W - 1L
1,742 SR
Queue Stats
31W - 37L
1,393 Elo+
Party 2
Scylla
Scylla
GutsySinger403
Scylla
Level 123
God Stats
1W - 0L
1,522 SR
Queue Stats
21W - 24L
1,370 Elo+
Party 2
Izanami
Izanami
RutedLaw
Izanami
Level 114
God Stats
4W - 0L
1,787 SR
Queue Stats
20W - 22L
1,415 Elo+
Party 2
Geb
Geb
SpaceCoyote2112
Geb
Level 147
God Stats
8W - 7L
1,661 SR
Queue Stats
26W - 24L
1,449 Elo+
Party 2
Kali
Kali
bacondat_money
Kali
Level 61
God Stats
14W - 11L
1,539 SR
Queue Stats
29W - 20L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,919
494
4,703
10,698
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Ferenczik
Kukulkan
8
1 / 7 / 2
5,778
413
5,489
9,373
3,218
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
IVM xP
Sobek
9
1 / 0 / 2
6,183
442
4,274
11,931
9,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
NokoNunchuck
Jing Wei
10
1 / 5 / 2
6,219
444
4,556
10,047
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 1
5,205
372
2,008
6,625
2,101
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
3 / 1 / 7
7,257
518
6,917
9,785
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
8 / 2 / 4
7,685
549
12,201
6,277
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
RutedLaw
Izanami
11
1 / 1 / 7
6,865
490
5,841
4,278
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 4
6,506
465
4,510
8,939
4,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
6 / 0 / 4
7,968
569
5,716
11,144
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
18
18
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Shiva
3
1
7
6.5
L
Kukulkan
Ferenczik
Kukulkan
1
7
2
0.29
W
8
2
4
5
L
Sobek
IVM xP
Sobek
1
0
2
2
L
Jing Wei
NokoNunchuck
Jing Wei
1
5
2
0.4
L
0
3
1
0.17
W
Izanami
RutedLaw
Izanami
1
1
7
4.5
W
0
1
4
2
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,030
Damage
35,185
48,674
Taken
40,423
21,439
Mitigated
20,149
10,602
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,703
1,565
0
713
10,698
3,477
109
4,281
6,384
0
35,218
W
Shiva
6,917
876
174
2,546
9,785
7,260
1,429
2,723
7,062
0
28,086
L
Kukulkan
Ferenczik
Kukulkan
5,489
1,406
0
2,080
9,373
3,218
252
3,982
5,291
24,730
0
W
12,201
814
0
500
6,277
2,061
642
2,216
4,061
38,673
0
L
Sobek
IVM xP
Sobek
4,274
281
0
4,124
11,931
9,527
104
3,180
8,685
15,123
0
L
Jing Wei
NokoNunchuck
Jing Wei
4,556
4,006
0
2,265
10,047
3,116
140
1,901
7,752
0
20,823
L
2,008
1,097
184
1,236
6,625
2,101
0
3,367
3,223
20,947
0
W
Izanami
RutedLaw
Izanami
5,841
2,708
0
594
4,278
1,550
1,731
843
3,435
0
39,939
W
4,510
197
199
2,098
8,939
4,735
560
3,906
5,033
19,042
0
W
5,716
2,427
0
3,105
11,144
4,543
384
2,083
9,061
0
43,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,304
Gold Earned
36,281
207
Minions Killed
296
0
Camps Cleared
0
1,352,132
Distance Traveled
1,393,422
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,919
494
70
5
0
302,418
2
W
Shiva
7,257
518
53
4
0
270,365
1
L
Kukulkan
5,778
413
46
3
0
260,493
0
W
Scylla
7,685
549
57
4
0
270,233
1
L
Sobek
6,183
442
12
1
0
289,203
1
L
Jing Wei
6,219
444
37
3
0
264,019
2
L
Chronos
5,205
372
42
3
0
235,999
0
W
Izanami
6,865
490
75
5
0
244,172
2
W
Geb
6,506
465
31
2
0
290,209
0
W
Kali
7,968
569
80
6
0
318,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role