Player Matchup

Nemesis
Nemesis
IFart1st
Nemesis
Level 29
God Stats
1W - 0L
1,476 SR
Queue Stats
12W - 18L
1,382 Elo+
Party 1
Yu Huang
Yu Huang
YodaQC28
Yu Huang
Level 62
God Stats
1W - 2L
1,162 SR
Queue Stats
20W - 29L
1,333 Elo+
Party 1
Cthulhu
Cthulhu
minibeauch
Cthulhu
Level 103
God Stats
9W - 6L
1,505 SR
Queue Stats
164W - 191L
1,448 Elo+
Party 1
Team Averages
Level 65
1,381 SR
1,388 Elo+

VS

Team Averages
Level 73
1,607 SR
1,357 Elo+
Fenrir
Fenrir
Lucky Zeon
Fenrir
Level 96
God Stats
1W - 3L
1,613 SR
Queue Stats
157W - 173L
1,379 Elo+
Party 2
Baron Samedi
Baron Samedi
Truckin905
Baron Samedi
Level 88
God Stats
18W - 13L
1,645 SR
Queue Stats
181W - 226L
1,390 Elo+
Solo
Bacchus
Bacchus
tswizzle710
Bacchus
Level 35
God Stats
8W - 10L
1,562 SR
Queue Stats
82W - 98L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IFart1st
Nemesis
18
7 / 7 / 5
14,294
752
23,240
18,717
8,125
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yu Huang
YodaQC28
Yu Huang
16
1 / 7 / 4
11,568
609
7,649
13,621
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
minibeauch
Cthulhu
19
4 / 4 / 6
13,814
727
17,793
26,566
22,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lucky Zeon
Fenrir
19
14 / 3 / 4
14,654
771
24,331
25,152
18,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Truckin905
Baron Samedi
10
1 / 5 / 6
10,367
546
5,781
7,806
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
tswizzle710
Bacchus
17
3 / 4 / 9
13,028
686
10,865
26,338
32,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
12
Kills
18
18
Deaths
12
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
IFart1st
Nemesis
7
7
5
1.36
L
Fenrir
Lucky Zeon
Fenrir
14
3
4
5.33
L
Baron Samedi
Truckin905
Baron Samedi
1
5
6
0.8
W
Yu Huang
YodaQC28
Yu Huang
1
7
4
0.43
W
Cthulhu
minibeauch
Cthulhu
4
4
6
1.75
L
Bacchus
tswizzle710
Bacchus
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,682
Damage
40,977
58,904
Taken
59,296
35,411
Mitigated
53,209
20,058
Healing
10,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
IFart1st
Nemesis
23,240
13,174
0
6,051
18,717
8,125
1,793
6,432
11,887
305
51,498
L
Fenrir
Lucky Zeon
Fenrir
24,331
5,804
0
3,731
25,152
18,136
326
9,581
14,705
0
49,080
L
Baron Samedi
Truckin905
Baron Samedi
5,781
549
1,013
2,152
7,806
2,962
50
3,465
3,967
17,869
0
W
Yu Huang
YodaQC28
Yu Huang
7,649
789
280
2,257
13,621
4,895
120
5,830
7,415
35,181
0
W
Cthulhu
minibeauch
Cthulhu
17,793
1,380
757
10,713
26,566
22,391
82
5,626
19,451
50,649
0
L
Bacchus
tswizzle710
Bacchus
10,865
698
497
3,398
26,338
32,111
46
10,780
14,202
38,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
38,049
177
Minions Killed
134
7
Camps Cleared
6
998,065
Distance Traveled
814,039
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,294
752
45
2
1
355,461
3
L
Fenrir
14,654
771
63
3
2
315,228
1
L
Baron Samedi
10,367
546
27
1
2
156,454
0
W
Yu Huang
11,568
609
48
3
4
290,743
3
W
Cthulhu
13,814
727
84
4
2
351,861
1
L
Bacchus
13,028
686
44
2
2
342,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role