Player Matchup

Artio
Artio
 
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
StInKyyPPiNkYY
Yu Huang
Level 146
God Stats
17W - 11L
1,489 SR
Queue Stats
115W - 89L
1,577 Elo+
Party 2
Chaac
Chaac
Vulcdaddy
Chaac
Level 148
God Stats
5W - 3L
1,626 SR
Queue Stats
101W - 47L
1,667 Elo+
Party 2
Team Averages
Level 132
1,538 SR
1,581 Elo+

VS

Team Averages
Level 92
1,682 SR
1,579 Elo+
Zeus
Zeus
DatsMyBlunt420
Zeus
Level 90
God Stats
0W - 2L
1,804 SR
Queue Stats
43W - 46L
1,525 Elo+
Party 1
Atlas
Atlas
TTVSalty_BTW
Atlas
Level 48
God Stats
2W - 2L
1,741 SR
Queue Stats
29W - 24L
1,576 Elo+
Party 1
Da Ji
Da Ji
X_Rakkihhezael_X
Da Ji
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 60L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
6 / 2 / 11
10,535
810
10,040
15,236
16,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
15
2 / 2 / 12
9,322
717
9,904
6,873
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
Vulcdaddy
Chaac
16
9 / 0 / 7
10,513
809
16,683
13,258
15,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,978
614
6,493
11,029
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 2
7,515
578
5,569
16,426
15,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 7 / 0
8,720
671
6,483
15,528
5,682
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
4
4
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
6
2
11
5.75
L
1
6
0
0.17
W
Yu Huang
2
2
12
4
L
0
4
2
0.25
W
Chaac
Vulcdaddy
Chaac
9
0
7
12.5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,627
Damage
18,545
35,367
Taken
42,983
34,687
Mitigated
24,929
11,688
Healing
6,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,040
1,012
1,043
3,745
15,236
16,293
20
5,615
9,621
35,212
0
L
6,493
1,605
0
2,439
11,029
3,780
0
7,416
3,402
27,045
0
W
Yu Huang
9,904
611
0
500
6,873
2,469
440
2,354
4,519
33,730
0
L
5,569
2,416
299
1,659
16,426
15,467
0
6,445
9,558
15,928
0
W
Chaac
Vulcdaddy
Chaac
16,683
2,718
0
6,400
13,258
15,925
497
4,892
8,366
0
38,448
L
6,483
1,170
0
2,077
15,528
5,682
0
6,291
8,741
0
17,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,370
Gold Earned
24,213
152
Minions Killed
92
11
Camps Cleared
1
803,104
Distance Traveled
647,762
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,535
810
52
4
1
266,252
2
L
Zeus
7,978
614
57
4
0
204,461
2
W
Yu Huang
9,322
717
46
4
6
257,516
3
L
Atlas
7,515
578
15
1
0
216,499
1
W
Chaac
10,513
809
54
4
4
279,336
3
L
Da Ji
8,720
671
20
2
1
226,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role