Player Matchup

Chaac
Chaac
Furiousx
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,429 Elo+
Solo
Nu Wa
Nu Wa
KingBwoo
Nu Wa
Level 35
God Stats
0W - 1L
1,240 SR
Queue Stats
1W - 4L
1,257 Elo+
Solo
Danzaburou
Danzaburou
KpTA1N
Danzaburou
Level 8
God Stats
14W - 13L
1,456 SR
Queue Stats
17W - 14L
1,384 Elo+
Party 3
Cthulhu
Cthulhu
Saibot999
Cthulhu
Level 54
God Stats
16W - 13L
1,512 SR
Queue Stats
17W - 14L
1,384 Elo+
Party 3
Thanatos
Thanatos
daashawdox
Thanatos
Level 3
God Stats
1W - 3L
1,258 SR
Queue Stats
1W - 4L
1,189 Elo+
Party 3
Team Averages
Level 28
1,393 SR
1,329 Elo+

VS

Team Averages
Level 91
1,380 SR
1,429 Elo+
Yemoja
Yemoja
Anna4u4u
Yemoja
Level 89
God Stats
68W - 93L
1,452 SR
Queue Stats
535W - 688L
1,380 Elo+
Party 1
Cliodhna
Cliodhna
DamienAK47
Cliodhna
Level 111
God Stats
328W - 336L
1,492 SR
Queue Stats
572W - 708L
1,420 Elo+
Party 1
Neith
Neith
MythicDirewolf
Neith
Level 108
God Stats
6W - 9L
1,245 SR
Queue Stats
256W - 237L
1,492 Elo+
Party 2
Chaac
Chaac
TGOALID
Chaac
Level 42
God Stats
1W - 2L
1,209 SR
Queue Stats
57W - 50L
1,370 Elo+
Party 2
Chang'e
Chang'e
Zenophorm
Chang'e
Level 107
God Stats
13W - 9L
1,500 SR
Queue Stats
173W - 149L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Furiousx
Chaac
14
2 / 6 / 3
9,362
468
12,962
24,190
11,046
Nu Wa
KingBwoo
Nu Wa
16
3 / 8 / 2
10,116
506
12,208
12,726
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
KpTA1N
Danzaburou
17
8 / 7 / 2
12,061
603
12,311
17,622
6,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Saibot999
Cthulhu
15
2 / 6 / 8
9,971
499
9,492
20,962
19,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
daashawdox
Thanatos
15
3 / 9 / 4
9,730
487
7,962
17,066
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anna4u4u
Yemoja
15
3 / 7 / 9
10,457
523
7,443
21,172
24,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
DamienAK47
Cliodhna
19
7 / 4 / 5
11,803
590
15,732
14,763
5,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
16 / 3 / 5
13,269
663
25,500
16,382
7,110
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chaac
TGOALID
Chaac
16
3 / 4 / 5
10,396
520
10,979
18,146
9,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Zenophorm
Chang'e
19
7 / 0 / 6
12,334
617
9,753
13,520
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
18
Kills
36
36
Deaths
18
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Anna4u4u
Yemoja
3
7
9
1.07
W
Cliodhna
DamienAK47
Cliodhna
7
4
5
2.38
L
Chaac
Furiousx
Chaac
2
6
3
0.58
L
Nu Wa
KingBwoo
Nu Wa
3
8
2
0.5
L
Danzaburou
KpTA1N
Danzaburou
8
7
2
1.29
W
16
3
5
6.17
L
Cthulhu
Saibot999
Cthulhu
2
6
8
1
W
Chaac
TGOALID
Chaac
3
4
5
1.38
W
Chang'e
Zenophorm
Chang'e
7
0
6
10
L
Thanatos
daashawdox
Thanatos
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,935
Damage
69,407
92,566
Taken
83,983
44,657
Mitigated
51,570
25,775
Healing
25,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Anna4u4u
Yemoja
7,443
1,665
1,041
2,589
21,172
24,561
1,095
3,402
17,770
31,181
1,289
W
Cliodhna
DamienAK47
Cliodhna
15,732
3,322
0
3,534
14,763
5,930
0
4,237
10,526
0
78,808
L
Chaac
Furiousx
Chaac
12,962
3,603
0
6,208
24,190
11,046
522
4,572
19,522
0
58,985
L
Nu Wa
KingBwoo
Nu Wa
12,208
3,351
0
1,668
12,726
2,886
663
2,987
9,597
63,597
0
L
Danzaburou
KpTA1N
Danzaburou
12,311
6,177
0
5,443
17,622
6,107
1,612
2,883
14,739
0
55,960
W
25,500
13,186
1
5,187
16,382
7,110
5,826
6,669
9,713
0
101,958
L
Cthulhu
Saibot999
Cthulhu
9,492
886
241
1,989
20,962
19,092
0
2,846
18,032
30,628
0
W
Chaac
TGOALID
Chaac
10,979
3,613
0
2,482
18,146
9,707
2,340
3,413
14,733
0
55,202
W
Chang'e
Zenophorm
Chang'e
9,753
2,187
1,766
8,505
13,520
4,262
1,180
3,979
9,541
83,679
0
L
Thanatos
daashawdox
Thanatos
7,962
2,574
0
10,226
17,066
5,526
0
3,039
13,969
0
58,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,240
Gold Earned
58,259
457
Minions Killed
560
0
Camps Cleared
0
1,690,229
Distance Traveled
1,876,013
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,457
523
46
2
0
327,732
9
W
Cliodhna
11,803
590
126
6
0
418,792
1
L
Chaac
9,362
468
105
5
0
286,421
0
L
Nu Wa
10,116
506
125
6
0
309,661
3
L
Danzaburou
12,061
603
94
5
0
325,054
5
W
Neith
13,269
663
136
7
0
366,945
3
L
Cthulhu
9,971
499
41
2
0
394,595
4
W
Chaac
10,396
520
88
4
0
373,552
4
W
Chang'e
12,334
617
164
8
0
388,992
6
L
Thanatos
9,730
487
92
5
0
374,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role