Player Matchup

Izanami
Izanami
Bouglanator
Izanami
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,402 Elo+
Party 2
Chang'e
Chang'e
InvasiveCrab
Chang'e
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,257 Elo+
Party 2
Cthulhu
Cthulhu
Jenkeye
Cthulhu
Level 2
God Stats
0W - 3L
1,244 SR
Queue Stats
0W - 4L
1,257 Elo+
Party 2
Team Averages
Level 52
1,415 SR
1,305 Elo+

VS

Team Averages
Level 62
1,561 SR
1,431 Elo+
Bacchus
Bacchus
Bworse
Bacchus
Level 28
God Stats
26W - 25L
1,551 SR
Queue Stats
63W - 107L
1,380 Elo+
Party 1
Bastet
Bastet
jamer13g
Bastet
Level 54
God Stats
25W - 13L
1,631 SR
Queue Stats
410W - 519L
1,493 Elo+
Solo
Eset
Eset
ΨPoseidonΨ
Eset
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
165W - 256L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bouglanator
Izanami
14
1 / 8 / 2
9,548
597
8,265
16,359
5,828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
InvasiveCrab
Chang'e
13
2 / 6 / 0
9,268
579
5,847
13,139
4,408
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jenkeye
Cthulhu
13
0 / 5 / 2
8,847
553
6,132
21,292
19,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bworse
Bacchus
17
7 / 0 / 11
12,697
794
10,779
12,552
18,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
jamer13g
Bastet
14
0 / 3 / 18
10,537
659
12,930
12,864
9,552
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
12 / 0 / 7
12,426
777
16,347
9,842
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
3
Kills
19
19
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bouglanator
Izanami
1
8
2
0.25
W
Bacchus
Bworse
Bacchus
7
0
11
12.5
L
Chang'e
InvasiveCrab
Chang'e
2
6
0
0.33
L
Cthulhu
Jenkeye
Cthulhu
0
5
2
0.2
W
Bastet
jamer13g
Bastet
0
3
18
3
W
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,244
Damage
40,056
50,790
Taken
35,258
29,673
Mitigated
31,916
6,899
Healing
13,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bouglanator
Izanami
8,265
3,924
0
439
16,359
5,828
0
9,294
7,065
0
45,677
W
Bacchus
Bworse
Bacchus
10,779
889
0
4,166
12,552
18,304
438
4,540
7,266
23,129
0
L
Chang'e
InvasiveCrab
Chang'e
5,847
94
2,311
2,179
13,139
4,408
0
7,919
5,220
26,200
0
L
Cthulhu
Jenkeye
Cthulhu
6,132
492
705
1,265
21,292
19,437
0
10,152
11,140
17,620
0
W
Bastet
jamer13g
Bastet
12,930
3,546
0
4,446
12,864
9,552
457
4,579
8,177
0
37,151
W
16,347
848
1,020
3,587
9,842
4,060
1,082
3,307
6,461
66,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,663
Gold Earned
35,660
148
Minions Killed
148
3
Camps Cleared
9
746,657
Distance Traveled
926,587
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,548
597
79
5
1
220,788
1
W
Bacchus
12,697
794
18
1
4
327,840
1
L
Chang'e
9,268
579
38
2
1
257,597
0
L
Cthulhu
8,847
553
31
2
1
268,272
2
W
Bastet
10,537
659
41
3
2
282,165
6
W
Eset
12,426
777
89
6
3
316,582
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role