Player Matchup

Kukulkan
Kukulkan
BananaAlt
Kukulkan
Level 28
God Stats
2W - 1L
1,657 SR
Queue Stats
45W - 13L
1,841 Elo+
Party 2
Poseidon
Poseidon
GodlessOverkill
Poseidon
Level 160
God Stats
6W - 1L
1,697 SR
Queue Stats
140W - 96L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
GrunT 379kM
Cthulhu
Level 126
God Stats
2W - 2L
1,489 SR
Queue Stats
122W - 82L
1,660 Elo+
Party 2
Terra
Terra
Staydead22
Terra
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 103L
1,622 Elo+
Party 2
Nike
Nike
dojadijabdias
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,621 Elo+
Solo
Team Averages
Level 94
1,569 SR
1,667 Elo+

VS

Team Averages
Level 59
1,602 SR
1,538 Elo+
Thoth
Thoth
EmberedSoul
Thoth
Level 101
God Stats
0W - 1L
1,805 SR
Queue Stats
61W - 48L
1,638 Elo+
Party 1
Agni
Agni
Ivy2438884
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 278L
1,431 Elo+
Party 3
Horus
Horus
Jungyr
Horus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,608 Elo+
Party 1
Nike
Nike
PhantomGod54789
Nike
Level 17
God Stats
1W - 3L
1,707 SR
Queue Stats
207W - 217L
1,406 Elo+
Party 3
Mulan
Mulan
SirPerfectHair
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BananaAlt
Kukulkan
17
15 / 3 / 11
10,657
969
15,147
8,838
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
18
14 / 1 / 16
11,138
1,013
16,939
10,987
4,896
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
GrunT 379kM
Cthulhu
17
4 / 3 / 27
10,063
915
9,924
12,883
14,922
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Terra
14
1 / 2 / 26
9,294
845
6,274
16,404
15,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 2 / 17
8,844
804
6,801
11,088
8,517
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 4
9,555
869
11,499
10,340
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 6 / 4
7,130
648
5,924
7,693
2,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Jungyr
Horus
13
1 / 8 / 3
7,647
695
4,302
16,379
12,549
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 5 / 2
7,684
699
6,245
11,857
15,263
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 10 / 4
7,786
708
9,693
13,935
13,464
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
28
35
Kills
11
11
Deaths
35
97
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BananaAlt
Kukulkan
15
3
11
6.83
L
6
6
4
1.33
W
Poseidon
14
1
16
22
W
Cthulhu
GrunT 379kM
Cthulhu
4
3
27
5.83
L
0
6
4
0.33
L
Horus
Jungyr
Horus
1
8
3
0.31
L
2
5
2
0.6
L
2
10
4
0.4
W
Terra
1
2
26
7
W
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,085
Damage
37,663
60,200
Taken
60,204
48,752
Mitigated
46,898
20,433
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BananaAlt
Kukulkan
15,147
1,403
500
459
8,838
4,661
1,069
2,826
5,834
28,132
0
L
11,499
483
224
1,207
10,340
3,401
0
7,913
2,427
22,626
0
W
Poseidon
16,939
2,911
118
2,102
10,987
4,896
1,963
2,154
8,734
38,753
0
W
Cthulhu
GrunT 379kM
Cthulhu
9,924
771
932
1,609
12,883
14,922
649
3,726
8,957
17,449
0
L
5,924
47
385
1,064
7,693
2,221
0
6,421
1,272
15,825
0
L
Horus
Jungyr
Horus
4,302
1,751
1,505
2,292
16,379
12,549
0
13,564
2,815
0
6,785
L
6,245
346
347
1,107
11,857
15,263
0
8,556
3,301
331
14,776
L
9,693
1,765
488
1,233
13,935
13,464
0
11,830
2,105
1,249
13,037
W
Terra
6,274
1,188
5,177
5,804
16,404
15,756
272
4,994
11,139
9,552
0
W
6,801
380
238
3,494
11,088
8,517
502
3,753
7,094
0
9,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,996
Gold Earned
39,802
92
Minions Killed
74
0
Camps Cleared
0
1,124,009
Distance Traveled
882,986
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,657
969
26
2
0
221,788
0
L
Thoth
9,555
869
27
2
0
186,645
1
W
Poseidon
11,138
1,013
33
3
0
220,281
1
W
Cthulhu
10,063
915
23
2
0
217,720
0
L
Agni
7,130
648
21
2
0
171,495
0
L
Horus
7,647
695
7
1
0
186,159
1
L
Nike
7,684
699
14
1
0
198,362
0
L
Mulan
7,786
708
5
0
0
140,325
2
W
Terra
9,294
845
4
0
0
229,738
1
W
Nike
8,844
804
6
1
0
234,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role