Player Matchup

Artio
Artio
 
Artio
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
ES DropDead
Vulcan
Level 83
God Stats
20W - 12L
1,576 SR
Queue Stats
33W - 27L
1,465 Elo+
Party 3
Mercury
Mercury
Joey8818
Mercury
Level 144
God Stats
9W - 4L
1,908 SR
Queue Stats
36W - 30L
1,463 Elo+
Party 3
Medusa
Medusa
Lil Yesh
Medusa
Level 87
God Stats
5W - 2L
1,449 SR
Queue Stats
23W - 19L
1,423 Elo+
Party 3
Baron Samedi
Baron Samedi
YoungNoah_
Baron Samedi
Level 160
God Stats
4W - 4L
1,560 SR
Queue Stats
264W - 246L
1,557 Elo+
Party 2
Team Averages
Level 123
1,599 SR
1,482 Elo+

VS

Team Averages
Level 110
1,507 SR
1,527 Elo+
Izanami
Izanami
Bra_JDM
Izanami
Level 118
God Stats
8W - 12L
1,481 SR
Queue Stats
89W - 92L
1,574 Elo+
Party 1
Awilix
Awilix
Dark-Vaal-Hazak
Awilix
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 46L
1,557 Elo+
Party 1
Atlas
Atlas
DelliriumPR
Atlas
Level 148
God Stats
5W - 10L
1,554 SR
Queue Stats
419W - 414L
1,468 Elo+
Party 1
Ra
Ra
RVVCU
Ra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,610 Elo+
Party 1
Pele
Pele
Schweaninator
Pele
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
255W - 268L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 0 / 19
9,492
558
5,133
14,619
14,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
14
3 / 5 / 6
8,928
525
9,851
8,870
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Joey8818
Mercury
20
16 / 1 / 4
12,509
736
17,289
11,281
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Lil Yesh
Medusa
16
10 / 1 / 5
10,490
617
14,990
14,678
5,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
YoungNoah_
Baron Samedi
14
4 / 1 / 11
9,526
560
17,699
12,287
10,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bra_JDM
Izanami
11
0 / 8 / 0
7,127
419
6,204
10,881
3,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 5 / 2
8,132
478
8,417
13,811
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 8 / 2
6,450
379
6,913
21,555
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
12
2 / 8 / 1
7,624
448
5,040
14,928
5,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 7 / 3
8,360
492
7,938
19,278
11,052
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
35
Kills
8
8
Deaths
36
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
19
11.5
L
Izanami
Bra_JDM
Izanami
0
8
0
0
L
4
5
2
1
L
0
8
2
0.13
W
Vulcan
3
5
6
1.2
W
Mercury
Joey8818
Mercury
16
1
4
18
W
Medusa
Lil Yesh
Medusa
10
1
5
12.5
L
Ra
2
8
1
0.31
L
2
7
3
0.5
W
Baron Samedi
YoungNoah_
Baron Samedi
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,962
Damage
34,512
61,735
Taken
80,453
38,135
Mitigated
40,701
29,298
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,133
572
4,102
4,656
14,619
14,105
96
3,583
11,036
14,677
0
L
Izanami
Bra_JDM
Izanami
6,204
3,151
127
292
10,881
3,432
0
1,927
8,913
0
43,117
L
8,417
2,945
0
423
13,811
4,961
374
3,803
9,823
0
36,647
L
6,913
2,801
525
2,699
21,555
15,460
0
11,129
10,156
19,504
0
W
Vulcan
9,851
2,327
0
1,456
8,870
3,484
193
1,529
7,341
54,499
0
W
Mercury
Joey8818
Mercury
17,289
9,793
0
1,189
11,281
4,719
2,445
1,743
9,343
0
105,957
W
Medusa
Lil Yesh
Medusa
14,990
7,288
0
6,613
14,678
5,581
3,320
2,964
11,714
0
61,131
L
Ra
5,040
532
740
3,831
14,928
5,796
200
6,115
8,656
45,050
0
L
7,938
1,124
0
3,846
19,278
11,052
96
8,518
10,222
0
37,517
W
Baron Samedi
YoungNoah_
Baron Samedi
17,699
1,162
3,563
7,719
12,287
10,246
481
2,134
10,153
52,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,945
Gold Earned
37,693
455
Minions Killed
344
0
Camps Cleared
0
1,703,795
Distance Traveled
1,533,228
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,492
558
19
1
0
367,157
6
L
Izanami
7,127
419
97
6
0
247,224
3
L
Awilix
8,132
478
74
4
0
364,400
5
L
Atlas
6,450
379
22
1
0
301,259
2
W
Vulcan
8,928
525
86
5
0
324,459
2
W
Mercury
12,509
736
172
10
0
409,816
0
W
Medusa
10,490
617
92
5
0
310,883
3
L
Ra
7,624
448
75
4
0
307,711
1
L
Pele
8,360
492
76
4
0
312,634
4
W
Baron Samedi
9,526
560
86
5
0
291,480
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role