Player Matchup

He Bo
He Bo
CiberRat23
He Bo
Level 106
God Stats
5W - 0L
1,851 SR
Queue Stats
577W - 246L
1,775 Elo+
Party 1
Neith
Neith
Ranga-_RT
Neith
Level 127
God Stats
3W - 4L
1,330 SR
Queue Stats
353W - 373L
1,583 Elo+
Solo
Atlas
Atlas
hombre1234_
Atlas
Level 124
God Stats
29W - 11L
1,662 SR
Queue Stats
471W - 171L
1,822 Elo+
Party 1
Team Averages
Level 119
1,615 SR
1,727 Elo+

VS

Team Averages
Level 117
1,581 SR
1,715 Elo+
Tyr
Tyr
Cornucopiaa
Tyr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,749 Elo+
Solo
Merlin
Merlin
DoctorDerbz
Merlin
Level 120
God Stats
10W - 8L
1,620 SR
Queue Stats
782W - 463L
1,760 Elo+
Solo
Medusa
Medusa
Dracan27153
Medusa
Level 128
God Stats
4W - 4L
1,623 SR
Queue Stats
27W - 29L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
8 / 3 / 6
10,806
772
12,492
8,917
3,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Ranga-_RT
Neith
15
7 / 2 / 7
10,722
766
9,602
9,810
4,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

16
3 / 0 / 12
10,218
730
10,718
11,247
13,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
8,482
606
1,968
14,249
9,622
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
14
4 / 6 / 0
9,742
696
13,148
10,980
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
12
0 / 5 / 3
8,208
586
6,978
12,607
4,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
18
Kills
5
5
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
8
3
6
3.67
L
1
7
3
0.36
L
Merlin
4
6
0
0.67
L
Medusa
0
5
3
0.3
W
Neith
Ranga-_RT
Neith
7
2
7
5.25
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,812
Damage
22,094
29,974
Taken
37,836
20,416
Mitigated
18,379
9,739
Healing
4,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
12,492
959
311
3,003
8,917
3,240
585
5,241
3,676
42,496
0
L
1,968
304
0
269
14,249
9,622
0
9,617
4,215
0
10,074
L
Merlin
13,148
38
0
2,320
10,980
4,123
0
5,395
5,350
30,947
0
L
Medusa
6,978
3,592
0
1,452
12,607
4,634
0
7,243
4,880
0
32,860
W
Neith
Ranga-_RT
Neith
9,602
3,037
0
4,383
9,810
4,049
1,966
4,163
5,647
0
50,469
W
10,718
2,793
214
1,828
11,247
13,127
216
4,203
7,044
28,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
26,432
174
Minions Killed
113
11
Camps Cleared
1
796,473
Distance Traveled
678,631
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,806
772
57
4
8
252,268
3
L
Tyr
8,482
606
12
1
0
236,856
0
L
Merlin
9,742
696
35
3
0
206,042
2
L
Medusa
8,208
586
66
5
1
235,733
3
W
Neith
10,722
766
85
6
3
245,864
2
W
Atlas
10,218
730
32
2
0
298,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role