Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AegonStark97
Merlin
Level 29
God Stats
7W - 5L
1,536 SR
Queue Stats
12W - 17L
1,325 Elo+
Party 1
Heimdallr
Heimdallr
Procrastastic
Heimdallr
Level 28
God Stats
4W - 3L
1,484 SR
Queue Stats
19W - 15L
1,473 Elo+
Party 1
Team Averages
Level 55
1,507 SR
1,433 Elo+

VS

Team Averages
Level 42
1,508 SR
1,488 Elo+
Artemis
Artemis
Naztalgic
Artemis
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
chancemcd
Danzaburou
Level 55
God Stats
69W - 66L
1,523 SR
Queue Stats
150W - 183L
1,463 Elo+
Solo
Loki
Loki
ryanaita44
Loki
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 1 / 14
10,432
869
10,342
15,536
24,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
13
5 / 4 / 12
9,621
802
8,224
8,701
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Procrastastic
Heimdallr
14
10 / 3 / 9
10,565
880
14,354
13,164
5,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Naztalgic
Artemis
10
0 / 7 / 3
7,322
610
5,256
10,731
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
chancemcd
Danzaburou
14
6 / 4 / 2
10,367
864
11,823
11,849
3,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 9 / 5
8,648
721
5,886
14,225
4,579

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
20
Kills
8
8
Deaths
20
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
1
14
12
W
Merlin
5
4
12
2.75
L
Artemis
Naztalgic
Artemis
0
7
3
0.21
W
Heimdallr
Procrastastic
Heimdallr
10
3
9
4.83
L
Danzaburou
chancemcd
Danzaburou
6
4
2
1.75
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,920
Damage
22,965
37,401
Taken
36,805
33,141
Mitigated
11,950
7,781
Healing
2,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,342
1,427
266
3,110
15,536
24,411
160
0
15,409
19,465
0
W
Merlin
8,224
328
0
1,086
8,701
3,272
946
232
8,469
28,129
0
L
Artemis
Naztalgic
Artemis
5,256
3,046
0
525
10,731
3,452
0
5,765
4,966
0
15,577
W
Heimdallr
Procrastastic
Heimdallr
14,354
6,883
407
2,912
13,164
5,458
1,564
0
13,164
0
37,729
L
Danzaburou
chancemcd
Danzaburou
11,823
4,721
135
1,630
11,849
3,919
0
6,124
5,725
0
37,953
L
5,886
1,438
0
425
14,225
4,579
0
6,974
7,251
0
15,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,618
Gold Earned
26,337
107
Minions Killed
82
3
Camps Cleared
3
682,332
Distance Traveled
680,919
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,432
869
9
1
0
262,440
0
W
Merlin
9,621
802
47
4
2
220,610
2
L
Artemis
7,322
610
24
2
0
173,083
0
W
Heimdallr
10,565
880
51
4
1
199,282
0
L
Danzaburou
10,367
864
45
4
1
252,270
1
L
Loki
8,648
721
13
1
2
255,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role