Player Matchup

Gilgamesh
Gilgamesh
Spawn_XXIV
Gilgamesh
Level 46
God Stats
3W - 3L
1,581 SR
Queue Stats
128W - 153L
1,257 Elo+
Party 2
Ravana
Ravana
Symyce
Ravana
Level 40
God Stats
0W - 2L
1,339 SR
Queue Stats
9W - 8L
1,564 Elo+
Party 2
Discordia
Discordia
mario2009
Discordia
Level 109
God Stats
5W - 9L
1,262 SR
Queue Stats
158W - 188L
1,450 Elo+
Solo
Team Averages
Level 65
1,394 SR
1,424 Elo+

VS

Team Averages
Level 142
1,718 SR
1,656 Elo+
Merlin
Merlin
Crackheadphill0
Merlin
Level 142
God Stats
5W - 3L
1,774 SR
Queue Stats
99W - 61L
1,676 Elo+
Party 1
Bakasura
Bakasura
Erazhul
Bakasura
Level 160
God Stats
2W - 1L
1,502 SR
Queue Stats
331W - 199L
1,686 Elo+
Party 1
Odin
Odin
ThisIsPayton
Odin
Level 124
God Stats
2W - 0L
1,878 SR
Queue Stats
79W - 55L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Spawn_XXIV
Gilgamesh
10
2 / 5 / 1
7,647
637
4,247
13,635
8,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Symyce
Ravana
12
0 / 5 / 3
7,531
628
4,554
12,920
4,069
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Discordia
mario2009
Discordia
13
2 / 4 / 1
8,536
711
8,248
9,166
2,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 8
9,302
775
13,782
4,600
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Erazhul
Bakasura
15
9 / 2 / 5
10,391
866
10,192
11,844
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 2 / 12
9,323
777
5,494
11,611
9,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
14
14
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Bakasura
Erazhul
Bakasura
9
2
5
5.75
L
Gilgamesh
Spawn_XXIV
Gilgamesh
2
5
1
0.5
L
Ravana
Symyce
Ravana
0
5
3
0.3
W
1
2
12
3.5
L
Discordia
mario2009
Discordia
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,049
Damage
29,468
35,721
Taken
28,055
15,211
Mitigated
17,094
4,862
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,782
454
0
682
4,600
1,478
1,404
1,481
3,119
43,960
0
W
Bakasura
Erazhul
Bakasura
10,192
7,739
0
4,216
11,844
5,795
1,314
5,022
6,822
0
29,484
L
Gilgamesh
Spawn_XXIV
Gilgamesh
4,247
1,069
446
1,444
13,635
8,662
0
6,350
6,781
0
14,498
L
Ravana
Symyce
Ravana
4,554
1,204
0
2,915
12,920
4,069
0
6,628
5,867
0
21,726
W
5,494
1,078
421
1,729
11,611
9,821
252
2,460
9,151
4,635
14,547
L
Discordia
mario2009
Discordia
8,248
345
0
57
9,166
2,480
0
2,308
6,283
44,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,714
Gold Earned
29,016
132
Minions Killed
141
5
Camps Cleared
7
667,270
Distance Traveled
725,420
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,302
775
54
5
2
241,185
6
W
Bakasura
10,391
866
56
5
3
256,297
0
L
Gilgamesh
7,647
637
18
2
0
231,700
4
L
Ravana
7,531
628
42
4
0
207,489
2
W
Odin
9,323
777
31
3
2
227,938
2
L
Discordia
8,536
711
72
6
5
228,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role