Player Matchup

Atlas
Atlas
Cefalon_Zub
Atlas
Level 121
God Stats
19W - 10L
1,614 SR
Queue Stats
430W - 580L
1,367 Elo+
Party 1
Da Ji
Da Ji
OkumuraPR
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,279 Elo+
Party 1
Baron Samedi
Baron Samedi
xX_R1pper_PR
Baron Samedi
Level 10
God Stats
2W - 5L
1,388 SR
Queue Stats
9W - 23L
1,244 Elo+
Party 1
Team Averages
Level 50
1,501 SR
1,297 Elo+

VS

Team Averages
Level 85
1,515 SR
1,359 Elo+
Ymir
Ymir
TheSnowDuck
Ymir
Level 142
God Stats
11W - 7L
1,544 SR
Queue Stats
87W - 100L
1,493 Elo+
Party 2
Bakasura
Bakasura
UNIVERSAL FIRES
Bakasura
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 121L
1,289 Elo+
Solo
Ra
Ra
motomadness
Ra
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
29W - 33L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
8,401
700
7,552
13,744
7,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
OkumuraPR
Da Ji
11
2 / 8 / 4
7,798
650
6,004
12,034
3,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
xX_R1pper_PR
Baron Samedi
11
1 / 6 / 3
7,435
620
5,499
7,578
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 10
10,056
838
10,211
9,561
10,537
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
16
11 / 2 / 6
10,295
858
9,639
9,012
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 14
8,558
713
7,687
5,546
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
6
Kills
20
20
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Da Ji
OkumuraPR
Da Ji
2
8
4
0.5
W
8
0
10
13
W
Bakasura
11
2
6
7
W
1
4
14
2
L
Baron Samedi
xX_R1pper_PR
Baron Samedi
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,055
Damage
27,537
33,356
Taken
24,119
13,818
Mitigated
16,067
5,011
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,552
2,743
0
2,425
13,744
7,408
0
9,602
3,932
23,926
0
L
Da Ji
OkumuraPR
Da Ji
6,004
1,353
244
1,182
12,034
3,573
0
4,798
6,584
0
12,462
W
10,211
2,116
303
1,006
9,561
10,537
0
5,344
3,893
21,539
0
W
Bakasura
9,639
6,821
0
3,254
9,012
3,808
659
4,827
3,958
0
32,349
W
7,687
728
1,349
238
5,546
1,722
446
2,880
2,529
23,025
0
L
Baron Samedi
xX_R1pper_PR
Baron Samedi
5,499
691
508
652
7,578
2,837
0
3,685
3,593
12,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,634
Gold Earned
28,909
66
Minions Killed
127
1
Camps Cleared
10
572,392
Distance Traveled
651,511
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,401
700
27
2
0
203,960
2
L
Da Ji
7,798
650
14
1
0
187,951
4
W
Ymir
10,056
838
21
2
2
217,379
1
W
Bakasura
10,295
858
65
5
8
232,992
3
W
Ra
8,558
713
41
3
0
201,140
0
L
Baron Samedi
7,435
620
25
2
1
180,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role