Player Matchup

Charybdis
Charybdis
AnkhMaster
Charybdis
Level 58
God Stats
38W - 40L
1,435 SR
Queue Stats
119W - 157L
1,374 Elo+
Party 1
Horus
Horus
BulwarkTheGreat
Horus
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Fenrir
Fenrir
IndigoLove
Fenrir
Level 2
God Stats
0W - 10L
1,500 SR
Queue Stats
0W - 14L
1,500 Elo+
Party 1
Tiamat
Tiamat
WellBornRuby
Tiamat
Level 52
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Sobek
Sobek
acrossy10
Sobek
Level 65
God Stats
8W - 12L
1,564 SR
Queue Stats
93W - 130L
1,365 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,448 Elo+

VS

Team Averages
Level 96
1,547 SR
1,450 Elo+
Mercury
Mercury
AcydRayn
Mercury
Level 45
God Stats
3W - 1L
1,714 SR
Queue Stats
12W - 9L
1,723 Elo+
Solo
Horus
Horus
Honeybee223
Horus
Level 102
God Stats
8W - 10L
1,598 SR
Queue Stats
458W - 520L
1,363 Elo+
Solo
Izanami
Izanami
JohnnyBigJewels
Izanami
Level 128
God Stats
23W - 19L
1,465 SR
Queue Stats
83W - 109L
1,338 Elo+
Party 2
Merlin
Merlin
TonyTightLips69
Merlin
Level 118
God Stats
5W - 8L
1,393 SR
Queue Stats
71W - 79L
1,380 Elo+
Party 2
Khepri
Khepri
xXMYM_KentuchiXx
Khepri
Level 88
God Stats
6W - 12L
1,567 SR
Queue Stats
323W - 347L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnkhMaster
Charybdis
8
1 / 6 / 0
5,679
379
7,152
10,061
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 6 / 0
6,081
405
3,789
12,135
7,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
IndigoLove
Fenrir
7
0 / 5 / 0
5,083
339
252
9,452
3,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
11
0 / 3 / 0
6,262
417
5,317
8,467
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
acrossy10
Sobek
8
0 / 3 / 0
6,077
405
3,530
12,964
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AcydRayn
Mercury
17
5 / 0 / 0
9,306
620
2,939
7,357
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
10 / 0 / 0
9,258
617
8,915
8,483
7,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

13
6 / 1 / 3
8,202
547
9,826
9,110
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 0 / 3
7,752
517
7,015
6,657
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 10
7,902
527
3,825
6,643
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
37
1
Kills
21
23
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
AcydRayn
Mercury
5
0
0
5
L
Charybdis
AnkhMaster
Charybdis
1
6
0
0.17
L
0
6
0
0
W
10
0
0
10
L
Fenrir
IndigoLove
Fenrir
0
5
0
0
W
6
1
3
7.5
W
0
0
3
1.5
L
Tiamat
0
3
0
0
L
Sobek
acrossy10
Sobek
0
3
0
0
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,040
Damage
32,520
53,079
Taken
38,250
24,141
Mitigated
20,588
11,169
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AcydRayn
Mercury
2,939
1,430
0
2,436
7,357
3,373
0
409
6,924
0
82,642
L
Charybdis
AnkhMaster
Charybdis
7,152
4,732
0
1,417
10,061
1,816
0
2,451
7,590
0
36,147
L
3,789
2,288
43
2,740
12,135
7,016
41
0
12,135
0
24,491
W
8,915
5,584
73
3,743
8,483
7,393
1,028
0
8,053
0
43,976
L
Fenrir
IndigoLove
Fenrir
252
178
47
931
9,452
3,520
0
280
9,108
0
9,889
W
9,826
7,236
0
3,295
9,110
3,373
4,095
2,001
7,109
0
55,382
W
7,015
385
0
2,376
6,657
1,667
854
4,881
1,776
43,399
0
L
Tiamat
5,317
687
0
1,722
8,467
2,763
162
4,350
3,781
38,653
0
L
Sobek
acrossy10
Sobek
3,530
497
330
3,939
12,964
9,026
0
3,218
9,625
13,599
0
W
3,825
240
532
2,464
6,643
4,782
0
1,556
5,087
24,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,182
Gold Earned
42,420
205
Minions Killed
435
0
Camps Cleared
0
1,245,407
Distance Traveled
1,396,079
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,306
620
132
9
0
329,017
0
L
Charybdis
5,679
379
61
4
0
227,400
1
L
Horus
6,081
405
31
2
0
247,609
5
W
Horus
9,258
617
74
5
0
253,097
1
L
Fenrir
5,083
339
21
1
0
263,098
0
W
Izanami
8,202
547
110
7
0
246,035
1
W
Merlin
7,752
517
91
6
0
268,338
7
L
Tiamat
6,262
417
73
5
0
240,957
0
L
Sobek
6,077
405
19
1
0
266,343
3
W
Khepri
7,902
527
28
2
0
299,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role