Player Matchup

Chronos
Chronos
Masters
 
Chronos
Masters
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond III
OptimuzPrime
Cthulhu
Diamond III
Level 149
God Stats
8W - 12L
1,520 SR
Queue Stats
513W - 494L
2,350 MMR
Solo
Susano
Susano
Diamond I
VodkaIrnBru
Susano
Diamond I
Level 159
God Stats
21W - 7L
1,774 SR
Queue Stats
77W - 57L
2,534 MMR
Solo
Achilles
Achilles
Diamond III
wtyyyyy
Achilles
Diamond III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 118L
2,288 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,559 SR
2,034 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,671 SR
2,047 MMR
Olorun
Olorun
Diamond I
 
Olorun
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Diamond I
 
Shiva
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Masters
GoldNecklace
Ymir
Masters
Level 127
God Stats
22W - 20L
1,605 SR
Queue Stats
259W - 243L
2,316 MMR
Solo
Rama
Rama
Diamond III
RottiGR
Rama
Diamond III
Level 66
God Stats
7W - 1L
1,977 SR
Queue Stats
63W - 35L
2,674 MMR
Party 1
Horus
Horus
Diamond III
TheGreenZombie
Horus
Diamond III
Level 103
God Stats
15W - 7L
1,771 SR
Queue Stats
217W - 183L
2,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
0 / 5 / 0
7,884
563
3,399
9,457
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
 
Jing Wei
10
0 / 5 / 2
6,242
446
6,323
9,028
2,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
OptimuzPrime
Cthulhu
13
2 / 3 / 0
7,380
527
7,849
13,076
12,357
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
11
2 / 5 / 0
6,429
459
4,491
9,533
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
wtyyyyy
Achilles
10
0 / 3 / 1
6,030
431
3,595
10,575
5,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CamazotzEsetAh Muzen CabThoth

VS

Bans
UllrPoseidonCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
6 / 0 / 4
10,384
742
4,639
5,436
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
 
Shiva
13
0 / 2 / 4
7,796
557
7,728
12,536
6,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 8
7,842
560
3,587
10,394
8,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
RottiGR
Rama
15
2 / 2 / 2
9,110
651
9,104
10,460
3,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
11 / 0 / 4
9,173
655
13,201
9,748
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
21
21
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
5
0
0
L
Jing Wei
 
Jing Wei
0
5
2
0.2
W
Olorun
 
Olorun
6
0
4
8
W
Shiva
 
Shiva
0
2
4
1
W
2
0
8
6
L
Cthulhu
OptimuzPrime
Cthulhu
2
3
0
0.67
W
Rama
RottiGR
Rama
2
2
2
1.5
W
11
0
4
13
L
Susano
2
5
0
0.4
L
Achilles
wtyyyyy
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,657
Damage
38,259
51,669
Taken
48,574
24,715
Mitigated
25,265
10,278
Healing
20,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,399
1,375
0
1,679
9,457
2,788
1,005
2,477
6,980
63,245
0
L
Jing Wei
 
Jing Wei
6,323
4,352
0
2,401
9,028
2,236
0
1,569
7,459
0
38,298
W
Olorun
 
Olorun
4,639
2,348
318
2,963
5,436
2,214
2,888
899
4,537
82,003
0
W
Shiva
 
Shiva
7,728
2,273
153
4,483
12,536
6,909
0
6,855
5,681
0
40,941
W
3,587
826
1,666
2,124
10,394
8,956
0
135
10,259
15,830
3,157
L
Cthulhu
OptimuzPrime
Cthulhu
7,849
1,766
0
3,800
13,076
12,357
0
637
12,439
47,080
0
W
Rama
RottiGR
Rama
9,104
7,148
0
5,169
10,460
3,304
158
850
9,610
0
68,974
W
13,201
5,399
858
2,266
9,748
3,882
86
2,509
7,239
0
46,926
L
Susano
4,491
1,172
0
285
9,533
1,887
0
1,337
8,196
0
38,649
L
Achilles
wtyyyyy
Achilles
3,595
939
0
2,113
10,575
5,447
0
1,884
8,691
0
21,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,965
Gold Earned
44,305
439
Minions Killed
463
0
Camps Cleared
0
1,390,253
Distance Traveled
1,440,506
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,884
563
138
10
0
288,736
2
L
Jing Wei
6,242
446
88
6
0
234,374
2
W
Olorun
10,384
742
165
12
0
295,970
5
W
Shiva
7,796
557
86
6
0
294,283
3
W
Ymir
7,842
560
21
2
0
286,834
3
L
Cthulhu
7,380
527
100
7
0
286,450
4
W
Rama
9,110
651
129
9
0
244,795
5
W
Horus
9,173
655
62
4
0
318,624
1
L
Susano
6,429
459
79
6
0
292,381
10
L
Achilles
6,030
431
34
2
0
288,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role