Player Matchup

Ah Puch
Ah Puch
Damevito
Ah Puch
Level 49
God Stats
1W - 2L
1,729 SR
Queue Stats
84W - 102L
1,406 Elo+
Party 2
Yu Huang
Yu Huang
Ienvy2x
Yu Huang
Level 102
God Stats
1W - 2L
1,224 SR
Queue Stats
43W - 45L
1,277 Elo+
Party 2
Ares
Ares
MeatHead2x
Ares
Level 16
God Stats
5W - 12L
1,269 SR
Queue Stats
7W - 24L
1,204 Elo+
Party 2
Zhong Kui
Zhong Kui
QCnadbro420
Zhong Kui
Level 72
God Stats
3W - 3L
1,500 SR
Queue Stats
83W - 72L
1,397 Elo+
Solo
Fenrir
Fenrir
axevzz
Fenrir
Level 4
God Stats
2W - 9L
1,138 SR
Queue Stats
4W - 13L
1,076 Elo+
Party 2
Team Averages
Level 49
1,372 SR
1,272 Elo+

VS

Team Averages
Level 50
1,392 SR
1,306 Elo+
Ravana
Ravana
Flaminstar0607
Ravana
Level 29
God Stats
14W - 15L
1,293 SR
Queue Stats
233W - 249L
1,200 Elo+
Party 1
Sobek
Sobek
Ibasicalymonky5
Sobek
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 240L
1,311 Elo+
Party 1
Chiron
Chiron
Indyboy Rox
Chiron
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 96L
1,327 Elo+
Party 1
Baron Samedi
Baron Samedi
Kooties-_-
Baron Samedi
Level 86
God Stats
1W - 1L
1,262 SR
Queue Stats
97W - 116L
1,347 Elo+
Solo
Tyr
Tyr
jhongalindo789
Tyr
Level 64
God Stats
9W - 8L
1,405 SR
Queue Stats
32W - 31L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Damevito
Ah Puch
12
3 / 4 / 1
8,846
421
9,280
8,897
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
Ienvy2x
Yu Huang
13
2 / 5 / 3
8,942
426
6,082
11,878
4,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 7 / 1
8,244
393
6,399
21,178
16,125
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
QCnadbro420
Zhong Kui
19
5 / 3 / 0
11,653
555
24,512
18,561
13,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
axevzz
Fenrir
11
0 / 9 / 3
7,742
369
6,158
14,362
8,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 8
9,485
452
7,006
9,850
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
11 / 1 / 8
10,808
515
13,075
23,504
26,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
16
7 / 3 / 9
10,832
516
15,809
15,561
5,665
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Kooties-_-
Baron Samedi
19
7 / 2 / 1
11,796
562
8,249
11,800
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
0 / 3 / 4
10,247
488
7,211
25,195
16,339
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
12
Kills
26
28
Deaths
12
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Damevito
Ah Puch
3
4
1
0.88
W
1
3
8
1.67
W
11
1
8
15
L
Yu Huang
Ienvy2x
Yu Huang
2
5
3
0.7
W
Chiron
7
3
9
3.83
W
Baron Samedi
Kooties-_-
Baron Samedi
7
2
1
3.75
L
2
7
1
0.36
L
Zhong Kui
QCnadbro420
Zhong Kui
5
3
0
1.67
L
Fenrir
axevzz
Fenrir
0
9
3
0.17
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,431
Damage
51,350
74,876
Taken
85,910
44,260
Mitigated
57,612
20,215
Healing
29,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Damevito
Ah Puch
9,280
716
0
3,262
8,897
2,680
552
4,314
4,583
35,862
0
W
7,006
3,091
0
878
9,850
4,071
1,570
5,877
3,866
0
43,037
W
13,075
1,671
14
7,010
23,504
26,276
968
8,867
14,486
33,357
3,544
L
Yu Huang
Ienvy2x
Yu Huang
6,082
810
0
2,826
11,878
4,228
125
2,203
9,675
46,061
0
W
Chiron
15,809
6,927
1,369
5,386
15,561
5,665
3,634
7,689
7,757
0
71,758
W
Baron Samedi
Kooties-_-
Baron Samedi
8,249
665
220
4,366
11,800
5,261
852
5,652
6,000
82,913
0
L
6,399
937
272
1,169
21,178
16,125
0
7,446
13,732
21,886
0
L
Zhong Kui
QCnadbro420
Zhong Kui
24,512
2,172
107
10,385
18,561
13,160
1,286
3,514
15,047
96,864
0
L
Fenrir
axevzz
Fenrir
6,158
2,121
0
2,194
14,362
8,067
0
4,469
9,893
0
29,826
W
7,211
607
0
10,676
25,195
16,339
168
17,621
7,528
7,593
57,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,427
Gold Earned
53,168
383
Minions Killed
483
0
Camps Cleared
0
1,652,445
Distance Traveled
2,011,061
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,846
421
69
3
0
268,920
1
W
Ravana
9,485
452
61
3
0
375,290
0
W
Sobek
10,808
515
44
2
0
414,777
1
L
Yu Huang
8,942
426
72
3
0
330,961
7
W
Chiron
10,832
516
105
5
0
352,889
0
W
Baron Samedi
11,796
562
141
7
0
407,134
6
L
Ares
8,244
393
23
1
0
372,166
4
L
Zhong Kui
11,653
555
172
8
0
351,438
4
L
Fenrir
7,742
369
47
2
0
328,960
0
W
Tyr
10,247
488
132
6
0
460,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role