Player Matchup

Danzaburou
Danzaburou
AngelLaMaquinaPR
Danzaburou
Level 80
God Stats
344W - 405L
1,493 SR
Queue Stats
524W - 648L
1,416 Elo+
Party 1
Ra
Ra
Raymondj13
Ra
Level 20
God Stats
2W - 0L
1,691 SR
Queue Stats
29W - 19L
1,413 Elo+
Party 1
Heimdallr
Heimdallr
Yokaii420
Heimdallr
Level 136
God Stats
10W - 6L
1,357 SR
Queue Stats
204W - 238L
1,459 Elo+
Party 1
Pele
Pele
YoungHoudini_PR
Pele
Level 69
God Stats
15W - 7L
1,689 SR
Queue Stats
172W - 246L
1,443 Elo+
Party 1
Zhong Kui
Zhong Kui
YulAngel2020
Zhong Kui
Level 69
God Stats
1W - 2L
1,264 SR
Queue Stats
363W - 457L
1,386 Elo+
Party 1
Team Averages
Level 75
1,499 SR
1,423 Elo+

VS

Team Averages
Level 53
1,400 SR
1,378 Elo+
Sun Wukong
Sun Wukong
Chicheater
Sun Wukong
Level 132
God Stats
1W - 5L
1,310 SR
Queue Stats
299W - 314L
1,489 Elo+
Party 3
Neith
Neith
DylanHappy04
Neith
Level 2
God Stats
0W - 1L
1,222 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 2
Geb
Geb
FleeceRecrut
Geb
Level 32
God Stats
0W - 2L
1,577 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 2
Nu Wa
Nu Wa
Ines_Cueia
Nu Wa
Level 30
God Stats
14W - 17L
1,475 SR
Queue Stats
102W - 115L
1,429 Elo+
Party 3
Arachne
Arachne
JonnySiile
Arachne
Level 71
God Stats
11W - 8L
1,417 SR
Queue Stats
436W - 440L
1,524 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AngelLaMaquinaPR
Danzaburou
16
6 / 5 / 1
10,559
587
8,327
13,093
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

3
0 / 0 / 0
4,018
223
0
1,007
241
Heimdallr
Yokaii420
Heimdallr
17
3 / 6 / 5
10,578
588
14,088
15,413
7,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
8 / 5 / 4
11,248
625
16,997
19,631
6,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
YulAngel2020
Zhong Kui
15
5 / 3 / 6
9,678
538
14,141
12,257
8,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chicheater
Sun Wukong
14
6 / 4 / 1
9,078
504
12,029
19,890
11,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 6 / 3
7,064
392
2,676
7,494
3,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 4
7,902
439
5,064
13,804
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
15
4 / 5 / 5
9,748
542
11,428
10,928
3,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
JonnySiile
Arachne
18
8 / 3 / 4
10,821
601
12,973
18,243
7,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
36
22
Kills
19
19
Deaths
22
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AngelLaMaquinaPR
Danzaburou
6
5
1
1.3
L
Sun Wukong
Chicheater
Sun Wukong
6
4
1
1.63
L
0
6
3
0.25
L
1
4
4
0.75
L
Nu Wa
4
5
5
1.3
L
Arachne
JonnySiile
Arachne
8
3
4
3.33
W
0
0
0
0
W
Heimdallr
Yokaii420
Heimdallr
3
6
5
0.92
W
8
5
4
2
W
Zhong Kui
YulAngel2020
Zhong Kui
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,553
Damage
44,170
61,401
Taken
70,359
27,117
Mitigated
38,344
21,446
Healing
17,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AngelLaMaquinaPR
Danzaburou
8,327
3,292
61
5,142
13,093
4,810
2,720
2,532
10,394
0
62,603
L
Sun Wukong
Chicheater
Sun Wukong
12,029
2,736
0
6,129
19,890
11,713
0
2,958
16,932
0
45,289
L
2,676
1,110
0
1,133
7,494
3,460
21
2,885
4,598
0
17,280
L
5,064
689
0
1,144
13,804
12,486
0
5,488
8,316
22,092
0
L
Nu Wa
11,428
3,859
0
2,101
10,928
3,385
2,397
623
10,305
53,564
0
L
Arachne
JonnySiile
Arachne
12,973
8,699
0
6,634
18,243
7,300
2,587
1,887
16,356
0
74,824
W
0
0
0
0
1,007
241
0
901
0
0
0
W
Heimdallr
Yokaii420
Heimdallr
14,088
6,844
0
4,874
15,413
7,009
2,120
3,503
11,695
0
86,201
W
16,997
3,991
0
6,680
19,631
6,985
0
5,920
13,357
0
79,171
W
Zhong Kui
YulAngel2020
Zhong Kui
14,141
1,721
134
4,555
12,257
8,072
1,832
2,834
9,122
50,057
2,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,081
Gold Earned
44,613
466
Minions Killed
365
0
Camps Cleared
0
1,335,616
Distance Traveled
1,708,822
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,559
587
116
6
0
319,498
2
L
Sun Wukong
9,078
504
82
5
0
352,653
2
L
Neith
7,064
392
32
2
0
307,255
0
L
Geb
7,902
439
16
1
0
322,756
5
L
Nu Wa
9,748
542
100
6
0
330,744
2
L
Arachne
10,821
601
135
8
0
395,414
0
W
Ra
4,018
223
0
0
0
0
0
W
Heimdallr
10,578
588
148
8
0
325,646
1
W
Pele
11,248
625
121
7
0
373,003
1
W
Zhong Kui
9,678
538
81
5
0
317,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role