Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Black Roshi
Artemis
Level 103
God Stats
0W - 1L
1,749 SR
Queue Stats
13W - 20L
1,477 Elo+
Party 1
Hera
Hera
DrSurgeon-
Hera
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,435 Elo+
Party 1
Geb
Geb
Mattilive93
Geb
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 72L
1,488 Elo+
Party 1
Da Ji
Da Ji
andre20020
Da Ji
Level 149
God Stats
0W - 1L
1,647 SR
Queue Stats
68W - 84L
1,521 Elo+
Party 1
Team Averages
Level 115
1,579 SR
1,484 Elo+

VS

Team Averages
Level 138
1,588 SR
1,510 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Bottled_water1
Da Ji
Level 109
God Stats
38W - 23L
1,653 SR
Queue Stats
222W - 220L
1,510 Elo+
Party 3
Sylvanus
Sylvanus
DriIIshafter
Sylvanus
Level 147
God Stats
26W - 33L
1,451 SR
Queue Stats
142W - 159L
1,499 Elo+
Party 2
Cernunnos
Cernunnos
Nate Dates
Cernunnos
Level 146
God Stats
5W - 7L
1,625 SR
Queue Stats
108W - 137L
1,538 Elo+
Solo
Geb
Geb
S IK 1I T Z O
Geb
Level 155
God Stats
34W - 31L
1,714 SR
Queue Stats
168W - 176L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
3 / 4 / 2
9,010
751
9,790
12,945
9,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Black Roshi
Artemis
15
1 / 6 / 4
8,447
704
10,259
10,618
3,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 5 / 3
7,760
647
4,322
7,526
2,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 1 / 4
8,161
680
4,475
12,110
9,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
15
1 / 4 / 3
8,162
680
4,592
9,451
3,346
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
0 / 1 / 13
9,061
755
9,650
6,298
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 0 / 6
10,424
869
7,983
5,905
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
DriIIshafter
Sylvanus
15
3 / 1 / 10
8,820
735
5,410
10,366
6,021
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Nate Dates
Cernunnos
17
5 / 2 / 5
10,176
848
7,259
11,663
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 1 / 13
9,360
780
11,975
11,657
5,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
5
Kills
20
20
Deaths
5
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
4
2
1
W
Nu Wa
 
Nu Wa
0
1
13
6.5
L
Artemis
Black Roshi
Artemis
1
6
4
0.5
W
9
0
6
12
L
0
5
3
0.3
W
Sylvanus
DriIIshafter
Sylvanus
3
1
10
8
L
0
1
4
2
W
Cernunnos
Nate Dates
Cernunnos
5
2
5
3.75
W
3
1
13
9.5
L
Da Ji
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,438
Damage
42,277
52,650
Taken
45,889
27,820
Mitigated
22,796
6,737
Healing
17,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
9,790
992
0
3,016
12,945
9,353
0
5,734
7,211
0
29,121
W
Nu Wa
 
Nu Wa
9,650
3,123
148
2,885
6,298
2,273
1,441
667
5,568
43,615
0
L
Artemis
Black Roshi
Artemis
10,259
3,784
0
1,358
10,618
3,139
0
2,985
7,633
0
32,133
W
7,983
2,305
0
687
5,905
3,659
1,181
590
5,274
0
29,386
L
4,322
668
0
418
7,526
2,474
0
5,168
2,358
22,950
0
W
Sylvanus
DriIIshafter
Sylvanus
5,410
947
6,801
4,656
10,366
6,021
1,546
2,916
7,293
15,853
0
L
4,475
167
186
1,509
12,110
9,508
0
8,484
3,626
17,493
0
W
Cernunnos
Nate Dates
Cernunnos
7,259
2,454
0
1,741
11,663
5,234
3,455
1,546
9,957
0
39,247
W
11,975
852
0
941
11,657
5,609
0
3,078
8,513
34,712
0
L
Da Ji
4,592
786
0
250
9,451
3,346
0
4,664
4,787
0
23,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,540
Gold Earned
47,841
203
Minions Killed
259
0
Camps Cleared
0
1,178,652
Distance Traveled
1,252,349
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,010
751
50
4
0
245,693
4
W
Nu Wa
9,061
755
66
6
0
218,933
4
L
Artemis
8,447
704
39
3
0
207,305
1
W
Da Ji
10,424
869
46
4
0
271,226
1
L
Hera
7,760
647
37
3
0
231,851
0
W
Sylvanus
8,820
735
17
1
0
243,687
1
L
Geb
8,161
680
28
2
0
267,182
0
W
Cernunnos
10,176
848
79
7
0
223,271
0
W
Geb
9,360
780
51
4
0
295,232
1
L
Da Ji
8,162
680
49
4
0
226,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role