Player Matchup

Tsukuyomi
Tsukuyomi
Blôndie
Tsukuyomi
Level 156
God Stats
4W - 0L
1,611 SR
Queue Stats
308W - 90L
1,873 Elo+
Party 1
Olorun
Olorun
DeSwamprat
Olorun
Level 120
God Stats
13W - 4L
2,059 SR
Queue Stats
149W - 132L
1,596 Elo+
Solo
Rama
Rama
Yαwn
Rama
Level 126
God Stats
31W - 15L
1,858 SR
Queue Stats
248W - 80L
1,899 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zervolar
Cu Chulainn
Level 119
God Stats
1W - 3L
1,308 SR
Queue Stats
226W - 232L
1,482 Elo+
Solo
Fafnir
Fafnir
bàckstab
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 19L
1,996 Elo+
Party 1
Team Averages
Level 110
1,667 SR
1,769 Elo+

VS

Team Averages
Level 99
1,589 SR
1,560 Elo+
Rama
Rama
E1tern1tyLight
Rama
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,559 Elo+
Party 3
Geb
Geb
Eternitynuit
Geb
Level 126
God Stats
4W - 2L
1,693 SR
Queue Stats
160W - 135L
1,572 Elo+
Party 3
Odin
Odin
SirGuck
Odin
Level 91
God Stats
1W - 1L
1,787 SR
Queue Stats
129W - 117L
1,567 Elo+
Party 2
Merlin
Merlin
rjfrench
Merlin
Level 115
God Stats
3W - 5L
1,466 SR
Queue Stats
206W - 195L
1,569 Elo+
Party 2
Set
Set
sandwichbandit2
Set
Level 114
God Stats
3W - 1L
1,500 SR
Queue Stats
202W - 189L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Blôndie
Tsukuyomi
18
6 / 3 / 6
12,099
637
12,941
14,456
6,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
DeSwamprat
Olorun
16
5 / 1 / 6
11,614
611
8,281
9,254
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rama
Yαwn
Rama
19
10 / 0 / 9
13,425
707
18,159
11,147
4,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Zervolar
Cu Chulainn
18
6 / 2 / 9
12,145
639
10,324
18,875
22,264
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
bàckstab
Fafnir
17
8 / 0 / 10
12,648
666
11,774
18,774
25,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 11 / 1
8,565
451
4,618
19,324
6,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 3 / 1
6,798
358
2,609
12,358
8,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
SirGuck
Odin
13
1 / 7 / 1
8,059
424
2,613
16,335
15,338
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
rjfrench
Merlin
15
2 / 6 / 2
9,320
491
8,208
12,669
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 8 / 2
9,467
498
7,792
16,588
10,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
35
Kills
6
6
Deaths
35
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Blôndie
Tsukuyomi
6
3
6
3
W
Olorun
DeSwamprat
Olorun
5
1
6
8
L
0
11
1
0.05
L
0
3
1
0.17
L
Odin
SirGuck
Odin
1
7
1
0.21
W
Rama
Yαwn
Rama
10
0
9
14.5
W
Cu Chulainn
Zervolar
Cu Chulainn
6
2
9
5.25
W
Fafnir
bàckstab
Fafnir
8
0
10
13
L
Merlin
rjfrench
Merlin
2
6
2
0.5
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,479
Damage
25,840
72,506
Taken
77,274
63,333
Mitigated
45,448
26,423
Healing
6,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Blôndie
Tsukuyomi
12,941
2,922
0
3,157
14,456
6,157
588
2,579
11,877
0
83,015
W
Olorun
DeSwamprat
Olorun
8,281
3,490
445
4,893
9,254
4,238
5,449
3,547
5,707
72,452
6,685
L
4,618
3,589
0
2,465
19,324
6,280
1,298
5,381
13,943
0
56,740
L
2,609
574
0
944
12,358
8,623
0
2,631
9,727
15,504
0
L
Odin
SirGuck
Odin
2,613
342
0
1,415
16,335
15,338
794
2,099
14,236
1,474
35,724
W
Rama
Yαwn
Rama
18,159
12,680
0
6,826
11,147
4,690
8,439
2,270
8,877
0
111,259
W
Cu Chulainn
Zervolar
Cu Chulainn
10,324
1,150
0
2,844
18,875
22,264
1,085
2,794
15,747
0
70,367
W
Fafnir
bàckstab
Fafnir
11,774
4,437
2,362
5,896
18,774
25,984
819
2,426
15,315
34,294
6,599
L
Merlin
rjfrench
Merlin
8,208
158
0
685
12,669
4,356
0
5,092
7,577
53,094
0
L
7,792
3,154
0
936
16,588
10,851
0
3,634
12,954
0
57,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,931
Gold Earned
42,209
637
Minions Killed
408
0
Camps Cleared
0
1,882,858
Distance Traveled
1,611,173
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,099
637
145
8
0
421,110
10
W
Olorun
11,614
611
120
6
0
369,146
3
L
Rama
8,565
451
114
6
0
294,979
2
L
Geb
6,798
358
19
1
0
329,962
3
L
Odin
8,059
424
64
3
0
301,705
5
W
Rama
13,425
707
188
10
0
345,751
6
W
Cu Chulainn
12,145
639
137
7
0
370,195
2
W
Fafnir
12,648
666
47
2
0
376,656
3
L
Merlin
9,320
491
110
6
0
346,743
5
L
Set
9,467
498
101
5
0
337,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role