Player Matchup

Nu Wa
Nu Wa
ApKelebek
Nu Wa
Level 64
God Stats
22W - 21L
1,551 SR
Queue Stats
100W - 126L
1,404 Elo+
Party 3
Kuzenbo
Kuzenbo
Emiliano280801
Kuzenbo
Level 46
God Stats
2W - 6L
1,671 SR
Queue Stats
136W - 155L
1,531 Elo+
Solo
Sobek
Sobek
bloodoath555
Sobek
Level 97
God Stats
0W - 1L
1,211 SR
Queue Stats
112W - 105L
1,529 Elo+
Party 2
Hachiman
Hachiman
persephone002
Hachiman
Level 59
God Stats
19W - 14L
1,553 SR
Queue Stats
156W - 175L
1,449 Elo+
Party 3
Danzaburou
Danzaburou
rampaging4gam3s
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,680 Elo+
Party 2
Team Averages
Level 56
1,497 SR
1,519 Elo+

VS

Team Averages
Level 74
1,501 SR
1,500 Elo+
Chiron
Chiron
BecauseMath
Chiron
Level 130
God Stats
5W - 1L
1,641 SR
Queue Stats
138W - 100L
1,631 Elo+
Party 1
Geb
Geb
Chuggums
Geb
Level 29
God Stats
3W - 2L
1,685 SR
Queue Stats
51W - 33L
1,655 Elo+
Party 1
Bastet
Bastet
Enderdy
Bastet
Level 19
God Stats
1W - 1L
1,272 SR
Queue Stats
41W - 32L
1,577 Elo+
Solo
Kukulkan
Kukulkan
KnightVyper
Kukulkan
Level 122
God Stats
8W - 11L
1,493 SR
Queue Stats
9W - 12L
1,386 Elo+
Solo
Olorun
Olorun
malolympus
Olorun
Level 68
God Stats
1W - 0L
1,412 SR
Queue Stats
13W - 23L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ApKelebek
Nu Wa
16
0 / 8 / 1
9,522
595
13,144
23,778
7,147
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 1 / 1
10,474
655
7,443
11,442
17,742
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 7 / 1
9,522
595
5,132
19,492
18,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
persephone002
Hachiman
16
0 / 10 / 1
9,682
605
5,490
21,052
5,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
rampaging4gam3s
Danzaburou
17
2 / 10 / 0
10,923
683
7,815
21,061
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
16 / 0 / 12
14,388
899
29,046
13,238
6,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

17
3 / 1 / 14
11,895
743
3,728
10,058
11,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
Enderdy
Bastet
20
14 / 1 / 12
13,748
859
30,271
16,478
6,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
KnightVyper
Kukulkan
19
2 / 0 / 8
12,170
761
12,449
9,088
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
malolympus
Olorun
18
1 / 0 / 24
11,851
741
11,545
14,103
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
106
2
Kills
36
36
Deaths
2
4
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
ApKelebek
Nu Wa
0
8
1
0.06
W
Chiron
16
0
12
22
W
3
1
14
10
L
0
1
1
0.5
W
Bastet
Enderdy
Bastet
14
1
12
20
W
Kukulkan
KnightVyper
Kukulkan
2
0
8
6
L
0
7
1
0.07
W
Olorun
malolympus
Olorun
1
0
24
13
L
Hachiman
persephone002
Hachiman
0
10
1
0.05
L
Danzaburou
rampaging4gam3s
Danzaburou
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,024
Damage
87,039
96,825
Taken
62,965
55,688
Mitigated
34,607
8,914
Healing
20,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
ApKelebek
Nu Wa
13,144
2,733
89
1,777
23,778
7,147
0
5,493
18,207
34,791
0
W
Chiron
29,046
9,221
1,862
3,795
13,238
6,149
7,777
4,696
8,542
0
78,848
W
3,728
257
724
1,296
10,058
11,408
699
3,167
6,891
12,871
0
L
7,443
2,096
55
447
11,442
17,742
102
4,802
6,537
38,569
0
W
Bastet
Enderdy
Bastet
30,271
8,046
0
3,642
16,478
6,879
810
5,904
10,314
0
92,080
W
Kukulkan
KnightVyper
Kukulkan
12,449
522
299
401
9,088
3,695
1,196
5,970
3,118
54,994
0
L
5,132
202
208
2,372
19,492
18,285
0
6,237
12,973
11,287
0
W
Olorun
malolympus
Olorun
11,545
4,105
1,948
6,297
14,103
6,476
851
5,982
8,121
42,135
0
L
Hachiman
persephone002
Hachiman
5,490
1,698
157
1,713
21,052
5,816
484
3,770
17,188
0
37,753
L
Danzaburou
rampaging4gam3s
Danzaburou
7,815
776
418
1,678
21,061
6,698
0
6,657
14,198
0
31,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,123
Gold Earned
64,052
218
Minions Killed
402
0
Camps Cleared
0
1,313,745
Distance Traveled
1,773,330
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,522
595
44
3
0
221,072
2
W
Chiron
14,388
899
130
8
0
348,847
1
W
Geb
11,895
743
14
1
0
359,715
0
L
Kuzenbo
10,474
655
62
4
0
338,745
1
W
Bastet
13,748
859
97
6
0
432,708
3
W
Kukulkan
12,170
761
112
7
0
321,923
0
L
Sobek
9,522
595
4
0
0
231,182
0
W
Olorun
11,851
741
49
3
0
310,137
2
L
Hachiman
9,682
605
59
4
0
273,207
0
L
Danzaburou
10,923
683
49
3
0
249,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role