Player Matchup

Cthulhu
Cthulhu
Numba7even
Cthulhu
Level 22
God Stats
3W - 3L
1,258 SR
Queue Stats
194W - 219L
1,475 Elo+
Solo
Anubis
Anubis
SelfRazedZealot
Anubis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,477 Elo+
Party 1
Scylla
Scylla
V2 Sticky
Scylla
Level 18
God Stats
4W - 6L
1,500 SR
Queue Stats
250W - 266L
1,407 Elo+
Solo
Odin
Odin
bamaboy2414
Odin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,477 Elo+
Party 1
Amaterasu
Amaterasu
goblinmode
Amaterasu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,398 Elo+
Solo
Team Averages
Level 28
1,452 SR
1,447 Elo+

VS

Team Averages
Level 65
1,527 SR
1,429 Elo+
Thoth
Thoth
Astro5x3
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,240 Elo+
Party 2
Bacchus
Bacchus
IgneousFlame1
Bacchus
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,580 Elo+
Party 2
Ganesha
Ganesha
LaughedSAngel
Ganesha
Level 159
God Stats
21W - 17L
1,519 SR
Queue Stats
670W - 737L
1,430 Elo+
Solo
Loki
Loki
StyledBeast7041
Loki
Level 45
God Stats
5W - 4L
1,616 SR
Queue Stats
188W - 200L
1,406 Elo+
Solo
Ao Kuang
Ao Kuang
dububule
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Numba7even
Cthulhu
16
9 / 3 / 13
10,168
847
10,728
17,705
9,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 21
9,272
773
11,961
9,882
4,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
V2 Sticky
Scylla
20
19 / 2 / 11
12,699
1,058
22,078
5,682
2,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 2 / 26
10,678
890
7,308
14,535
12,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
goblinmode
Amaterasu
18
7 / 2 / 25
11,453
954
13,528
15,257
15,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Astro5x3
Thoth
15
1 / 6 / 6
8,225
685
5,281
11,297
4,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
13
2 / 12 / 6
8,741
728
7,441
21,224
16,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
15
1 / 5 / 5
8,887
741
6,989
11,670
12,216
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 8 / 6
9,926
827
13,298
15,235
6,168
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
dububule
Ao Kuang
16
4 / 7 / 3
9,288
774
6,076
13,916
9,582
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
38
38
Kills
12
13
Deaths
38
96
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thoth
Astro5x3
Thoth
1
6
6
0.67
L
Bacchus
2
12
6
0.42
L
Ganesha
1
5
5
0.7
W
Cthulhu
Numba7even
Cthulhu
9
3
13
5.17
W
1
4
21
2.88
L
4
8
6
0.88
W
Scylla
V2 Sticky
Scylla
19
2
11
12.25
W
2
2
26
7.5
L
Ao Kuang
dububule
Ao Kuang
4
7
3
0.79
W
Amaterasu
goblinmode
Amaterasu
7
2
25
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,603
Damage
39,085
63,061
Taken
73,342
44,219
Mitigated
49,576
28,039
Healing
13,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Astro5x3
Thoth
5,281
426
388
2,234
11,297
4,878
43
8,094
3,071
14,573
0
L
Bacchus
7,441
1,034
660
1,759
21,224
16,732
0
11,400
9,651
13,672
0
L
Ganesha
6,989
527
1,085
1,270
11,670
12,216
0
5,733
5,671
16,183
0
W
Cthulhu
Numba7even
Cthulhu
10,728
697
1,366
7,301
17,705
9,802
237
7,167
10,538
22,133
0
W
11,961
1,587
1,232
3,857
9,882
4,071
903
5,554
4,328
22,694
0
L
13,298
2,326
970
2,790
15,235
6,168
774
9,674
5,390
0
25,827
W
Scylla
V2 Sticky
Scylla
22,078
1,123
242
1,091
5,682
2,176
1,587
2,182
3,500
45,310
0
W
7,308
2,941
825
5,375
14,535
12,745
671
4,553
9,982
0
14,431
L
Ao Kuang
dububule
Ao Kuang
6,076
2,130
0
2,242
13,916
9,582
832
9,241
4,541
12,532
0
W
Amaterasu
goblinmode
Amaterasu
13,528
6,207
236
6,514
15,257
15,425
743
6,331
8,926
251
21,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,270
Gold Earned
45,067
130
Minions Killed
72
0
Camps Cleared
0
1,216,286
Distance Traveled
881,246
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,225
685
33
3
0
192,805
0
L
Bacchus
8,741
728
9
1
0
185,095
0
L
Ganesha
8,887
741
2
0
0
117,331
3
W
Cthulhu
10,168
847
17
1
0
213,957
0
W
Anubis
9,272
773
24
2
0
213,967
1
L
Loki
9,926
827
19
2
0
189,002
1
W
Scylla
12,699
1,058
55
5
0
242,017
1
W
Odin
10,678
890
10
1
0
264,110
3
L
Ao Kuang
9,288
774
9
1
0
197,013
0
W
Amaterasu
11,453
954
24
2
0
282,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role