Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
LouisXgames
Nu Wa
Level 124
God Stats
22W - 16L
1,587 SR
Queue Stats
391W - 415L
1,493 Elo+
Party 2
Chaac
Chaac
MaSSiVe_NuuDiSt
Chaac
Level 94
God Stats
6W - 4L
1,413 SR
Queue Stats
215W - 188L
1,488 Elo+
Solo
Cerberus
Cerberus
TSM_xAngel123x
Cerberus
Level 61
God Stats
1W - 3L
1,214 SR
Queue Stats
53W - 62L
1,361 Elo+
Party 1
Thor
Thor
durablespy
Thor
Level 110
God Stats
20W - 23L
1,459 SR
Queue Stats
639W - 674L
1,485 Elo+
Party 2
Team Averages
Level 103
1,435 SR
1,465 Elo+

VS

Team Averages
Level 102
1,623 SR
1,491 Elo+
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Raing_Demon
Olorun
Level 122
God Stats
12W - 8L
1,752 SR
Queue Stats
413W - 431L
1,450 Elo+
Solo
Neith
Neith
TwE Kenai
Neith
Level 74
God Stats
1W - 1L
1,693 SR
Queue Stats
222W - 202L
1,502 Elo+
Party 3
Athena
Athena
empyreal_vibe
Athena
Level 117
God Stats
21W - 17L
1,672 SR
Queue Stats
169W - 174L
1,490 Elo+
Solo
Thanatos
Thanatos
lilrelikzW
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 70L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 0 / 2
7,747
596
5,436
5,689
1,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 0 / 7
7,695
592
6,207
5,063
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 0 / 1
8,324
640
7,677
7,218
7,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
12
4 / 0 / 6
7,620
586
5,816
8,607
10,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 2 / 5
7,331
564
7,000
9,515
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 5 / 0
5,570
428
1,822
8,979
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
13
1 / 4 / 1
7,356
566
2,905
7,093
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Neith
TwE Kenai
Neith
11
0 / 6 / 0
6,174
475
3,290
8,765
2,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 0
6,000
462
2,949
10,256
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
lilrelikzW
Thanatos
12
1 / 4 / 1
6,658
512
5,183
11,423
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
19
Kills
2
2
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
L
Da Ji
 
Da Ji
0
5
0
0
W
2
0
7
5.5
W
5
0
1
5.5
L
Olorun
1
4
1
0.38
W
Cerberus
4
0
6
7
L
Neith
TwE Kenai
Neith
0
6
0
0
W
5
2
5
3.75
L
0
0
0
0
L
Thanatos
lilrelikzW
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,136
Damage
16,149
36,092
Taken
46,516
23,743
Mitigated
17,458
12,435
Healing
15,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,436
1,731
0
2,391
5,689
1,611
182
613
5,076
0
48,938
L
Da Ji
 
Da Ji
1,822
358
0
1,544
8,979
3,529
0
285
8,301
0
19,921
W
6,207
2,699
0
660
5,063
1,313
228
1,446
3,617
48,334
0
W
7,677
882
0
4,107
7,218
7,748
673
307
6,911
0
49,942
L
Olorun
2,905
1,726
178
2,020
7,093
2,037
0
2,490
4,603
55,261
0
W
Cerberus
5,816
292
0
3,624
8,607
10,159
133
1,443
7,164
27,692
0
L
Neith
TwE Kenai
Neith
3,290
1,112
0
1,911
8,765
2,557
0
2,689
6,076
0
36,342
W
7,000
2,320
0
1,653
9,515
2,912
0
2,045
7,470
0
32,733
L
2,949
761
78
2,092
10,256
5,845
0
3,086
7,035
19,624
0
L
Thanatos
lilrelikzW
Thanatos
5,183
1,424
0
7,358
11,423
3,490
0
3,473
7,950
0
49,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,717
Gold Earned
31,758
421
Minions Killed
351
0
Camps Cleared
0
1,361,991
Distance Traveled
1,168,016
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,747
596
100
8
0
266,335
4
L
Da Ji
5,570
428
43
3
0
173,790
3
W
Nu Wa
7,695
592
97
7
0
253,171
1
W
Chaac
8,324
640
112
9
0
280,511
1
L
Olorun
7,356
566
105
8
0
223,217
3
W
Cerberus
7,620
586
52
4
0
284,682
2
L
Neith
6,174
475
79
6
0
220,502
5
W
Thor
7,331
564
60
5
0
277,292
5
L
Athena
6,000
462
30
2
0
267,763
2
L
Thanatos
6,658
512
94
7
0
282,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role