Player Matchup

Thanatos
Thanatos
Griffrin
Thanatos
Level 144
God Stats
3W - 4L
1,245 SR
Queue Stats
90W - 74L
1,501 Elo+
Solo
Merlin
Merlin
MityaS
Merlin
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 78L
1,492 Elo+
Party 2
Sun Wukong
Sun Wukong
Rame2k9
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,268 Elo+
Solo
Zhong Kui
Zhong Kui
dav1n
Zhong Kui
Level 48
God Stats
8W - 2L
1,500 SR
Queue Stats
184W - 191L
1,471 Elo+
Party 2
Guan Yu
Guan Yu
ВеnеGеsserit
Guan Yu
Level 125
God Stats
3W - 3L
1,291 SR
Queue Stats
305W - 339L
1,449 Elo+
Party 2
Team Averages
Level 94
1,407 SR
1,436 Elo+

VS

Team Averages
Level 46
1,513 SR
1,552 Elo+
Geb
Geb
FraxisMusic
Geb
Level 125
God Stats
8W - 7L
1,565 SR
Queue Stats
308W - 283L
1,520 Elo+
Solo
Tiamat
Tiamat
Gaji41
Tiamat
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,301 Elo+
Solo
Sol
Sol
HermannGrieben
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,778 Elo+
Party 1
Terra
Terra
KabinaMan
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,778 Elo+
Party 1
Freya
Freya
borkatababy15
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Griffrin
Thanatos
19
12 / 1 / 10
11,204
862
15,974
13,106
6,184
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
MityaS
Merlin
17
6 / 4 / 15
10,736
826
18,510
12,950
6,562
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Rame2k9
Sun Wukong
15
2 / 4 / 13
9,470
728
7,778
14,279
9,289
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
dav1n
Zhong Kui
18
7 / 3 / 16
10,890
838
22,326
19,270
18,364
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 2 / 16
10,010
770
6,978
17,470
22,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 5
9,596
738
11,361
18,625
18,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tiamat
Gaji41
Tiamat
14
1 / 7 / 1
8,185
630
5,831
16,302
6,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 5 / 6
9,403
723
18,688
13,592
3,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
KabinaMan
Terra
16
3 / 5 / 9
10,004
770
7,739
20,766
18,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 5 / 7
9,462
728
8,198
14,648
5,481
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
42
29
Kills
14
14
Deaths
29
70
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
L
Tiamat
Gaji41
Tiamat
1
7
1
0.21
W
Thanatos
Griffrin
Thanatos
12
1
10
17
L
4
5
6
1.4
L
Terra
KabinaMan
Terra
3
5
9
1.5
W
Merlin
MityaS
Merlin
6
4
15
3.38
W
Sun Wukong
Rame2k9
Sun Wukong
2
4
13
2.13
L
2
5
7
1.1
W
Zhong Kui
dav1n
Zhong Kui
7
3
16
5
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,566
Damage
51,817
77,075
Taken
83,933
62,689
Mitigated
53,558
48,844
Healing
24,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,361
452
1,011
3,180
18,625
18,916
221
6,588
12,037
19,622
0
L
Tiamat
Gaji41
Tiamat
5,831
1,306
260
2,599
16,302
6,914
0
11,483
4,819
14,745
0
W
Thanatos
Griffrin
Thanatos
15,974
2,582
0
9,319
13,106
6,184
2,227
9,081
4,025
0
29,248
L
18,688
2,262
1,121
2,997
13,592
3,930
735
6,979
6,613
37,440
0
L
Terra
KabinaMan
Terra
7,739
720
5,207
4,570
20,766
18,317
117
8,771
11,995
12,530
0
W
Merlin
MityaS
Merlin
18,510
1,076
1,162
1,423
12,950
6,562
2,164
8,854
4,096
36,126
0
W
Sun Wukong
Rame2k9
Sun Wukong
7,778
1,259
1,730
3,487
14,279
9,289
132
10,665
3,614
0
15,818
L
8,198
3,148
479
3,340
14,648
5,481
407
7,015
7,633
18,432
0
W
Zhong Kui
dav1n
Zhong Kui
22,326
2,003
2,218
7,366
19,270
18,364
830
11,841
7,429
37,788
0
W
6,978
609
12,729
9,410
17,470
22,290
284
11,376
6,094
0
11,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,310
Gold Earned
46,650
115
Minions Killed
99
0
Camps Cleared
0
1,258,471
Distance Traveled
1,116,685
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,596
738
8
1
0
242,189
0
L
Tiamat
8,185
630
23
2
0
191,583
0
W
Thanatos
11,204
862
21
2
0
294,163
1
L
Sol
9,403
723
29
2
0
227,184
1
L
Terra
10,004
770
9
1
0
260,490
0
W
Merlin
10,736
826
40
3
0
217,631
0
W
Sun Wukong
9,470
728
14
1
0
259,555
0
L
Freya
9,462
728
30
2
0
195,239
1
W
Zhong Kui
10,890
838
29
2
0
229,580
0
W
Guan Yu
10,010
770
11
1
0
257,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role