Player Matchup

Sylvanus
Sylvanus
Juliuspeperwood
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 4
Izanami
Izanami
Kami_The_Great
Izanami
Level 109
God Stats
1W - 1L
1,535 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 2
Kukulkan
Kukulkan
TeslaDev
Kukulkan
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 4
Ymir
Ymir
ollnoname
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Neith
Neith
xVixeyx
Neith
Level 127
God Stats
0W - 1L
1,713 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 2
Team Averages
Level 54
1,550 SR
1,562 Elo+

VS

Team Averages
Level 60
1,560 SR
1,422 Elo+
Amaterasu
Amaterasu
OrbitalVswerve
Amaterasu
Level 48
God Stats
10W - 13L
1,398 SR
Queue Stats
167W - 211L
1,431 Elo+
Party 1
Fenrir
Fenrir
Sharpiedots
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,296 Elo+
Party 3
Hercules
Hercules
Splingorp
Hercules
Level 105
God Stats
4W - 0L
1,864 SR
Queue Stats
68W - 64L
1,532 Elo+
Party 3
Cerberus
Cerberus
ZerosRain
Cerberus
Level 27
God Stats
8W - 14L
1,500 SR
Queue Stats
26W - 38L
1,383 Elo+
Party 1
Kukulkan
Kukulkan
o EGSD o
Kukulkan
Level 99
God Stats
4W - 2L
1,536 SR
Queue Stats
85W - 105L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
0 / 7 / 2
8,904
685
4,905
14,496
14,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 7 / 0
9,026
694
3,181
11,472
3,437
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
TeslaDev
Kukulkan
15
0 / 3 / 2
8,591
661
16,328
6,743
2,960
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
14
0 / 6 / 2
8,146
627
5,714
14,173
13,617
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
xVixeyx
Neith
17
3 / 4 / 0
10,213
786
5,914
10,950
4,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
OrbitalVswerve
Amaterasu
18
8 / 0 / 14
10,568
813
9,795
11,308
12,559
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
17
5 / 0 / 18
10,043
773
10,959
15,321
7,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hercules
Splingorp
Hercules
17
5 / 1 / 15
10,443
803
12,060
19,983
19,728
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
ZerosRain
Cerberus
16
3 / 1 / 12
9,523
733
5,159
11,064
8,290
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
o EGSD o
Kukulkan
19
6 / 1 / 9
11,127
856
12,150
6,057
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
95
3
Kills
27
27
Deaths
3
6
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
7
2
0.14
L
0
7
0
0
W
Amaterasu
OrbitalVswerve
Amaterasu
8
0
14
15
W
Fenrir
5
0
18
14
W
Hercules
Splingorp
Hercules
5
1
15
12.5
L
Kukulkan
TeslaDev
Kukulkan
0
3
2
0.33
W
Cerberus
ZerosRain
Cerberus
3
1
12
9
W
Kukulkan
o EGSD o
Kukulkan
6
1
9
10.5
L
Ymir
0
6
2
0.17
L
Neith
xVixeyx
Neith
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,042
Damage
50,123
57,834
Taken
63,733
38,420
Mitigated
51,165
6,203
Healing
19,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
4,905
1,530
1,669
2,240
14,496
14,264
145
2,981
11,352
11,393
0
L
3,181
1,786
0
651
11,472
3,437
2,983
4,529
6,730
0
34,154
W
Amaterasu
OrbitalVswerve
Amaterasu
9,795
4,040
0
3,739
11,308
12,559
2,545
4,953
6,355
0
19,510
W
Fenrir
10,959
2,395
533
4,126
15,321
7,838
2,384
9,231
6,090
0
24,049
W
Hercules
Splingorp
Hercules
12,060
3,849
0
7,183
19,983
19,728
1,598
7,821
12,162
213
28,103
L
Kukulkan
TeslaDev
Kukulkan
16,328
1,827
0
90
6,743
2,960
0
1,686
5,057
38,509
0
W
Cerberus
ZerosRain
Cerberus
5,159
487
1,121
1,574
11,064
8,290
408
4,188
6,876
22,436
0
W
Kukulkan
o EGSD o
Kukulkan
12,150
1,014
0
1,682
6,057
2,750
798
754
5,303
66,486
0
L
Ymir
5,714
1,055
0
0
14,173
13,617
0
4,872
8,944
8,522
0
L
Neith
xVixeyx
Neith
5,914
2,520
0
1,553
10,950
4,142
469
3,413
7,502
0
32,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,880
Gold Earned
51,704
216
Minions Killed
265
0
Camps Cleared
0
1,212,425
Distance Traveled
1,402,393
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,904
685
18
1
0
230,697
0
L
Izanami
9,026
694
77
6
0
238,824
0
W
Amaterasu
10,568
813
20
2
0
297,313
0
W
Fenrir
10,043
773
34
3
0
312,356
1
W
Hercules
10,443
803
46
4
0
275,146
0
L
Kukulkan
8,591
661
52
4
0
256,197
0
W
Cerberus
9,523
733
38
3
0
273,625
2
W
Kukulkan
11,127
856
127
10
0
243,953
2
L
Ymir
8,146
627
7
1
0
237,357
1
L
Neith
10,213
786
62
5
0
249,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role