Player Matchup

Thor
Thor
CHannah
Thor
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,405 Elo+
Solo
Horus
Horus
FANTZ005
Horus
Level 67
God Stats
4W - 1L
1,489 SR
Queue Stats
26W - 25L
1,118 Elo+
Solo
Sol
Sol
Lucifer1257
Sol
Level 105
God Stats
30W - 29L
1,621 SR
Queue Stats
115W - 101L
1,439 Elo+
Solo
Neith
Neith
levelchaos2
Neith
Level 89
God Stats
9W - 7L
1,563 SR
Queue Stats
108W - 107L
1,425 Elo+
Solo
Achilles
Achilles
martinchoooooo
Achilles
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 39L
1,453 Elo+
Solo
Team Averages
Level 88
1,535 SR
1,368 Elo+

VS

Team Averages
Level 96
1,481 SR
1,435 Elo+
Chang'e
Chang'e
 
Chang'e
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Delayyy
Cu Chulainn
Level 101
God Stats
2W - 2L
1,320 SR
Queue Stats
22W - 25L
1,388 Elo+
Party 1
Sylvanus
Sylvanus
Draffeurd
Sylvanus
Level 152
God Stats
6W - 3L
1,750 SR
Queue Stats
25W - 36L
1,457 Elo+
Solo
Jormungandr
Jormungandr
Errius64
Jormungandr
Level 66
God Stats
3W - 3L
1,334 SR
Queue Stats
78W - 99L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CHannah
Thor
3
0 / 1 / 0
2,839
568
285
1,326
338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
FANTZ005
Horus
5
1 / 1 / 2
3,505
701
2,268
3,588
1,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

3
0 / 2 / 0
2,752
550
119
1,342
329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
2 / 2 / 1
3,613
723
3,219
3,363
743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
7
0 / 0 / 0
3,736
747
1,049
3,896
1,497
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 0 / 2
3,950
790
1,045
1,561
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
5
0 / 2 / 2
3,460
692
2,776
2,981
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Delayyy
Cu Chulainn
6
0 / 0 / 0
3,472
694
1,976
2,573
1,545
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
Draffeurd
Sylvanus
8
4 / 0 / 1
4,585
917
1,879
2,970
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Errius64
Jormungandr
5
1 / 1 / 1
3,516
703
1,079
3,234
1,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
2
2
W
Danzaburou
 
Danzaburou
0
2
2
0.5
L
Thor
CHannah
Thor
0
1
0
0
W
Cu Chulainn
Delayyy
Cu Chulainn
0
0
0
0
W
Sylvanus
Draffeurd
Sylvanus
4
0
1
4.5
W
Jormungandr
Errius64
Jormungandr
1
1
1
1.5
L
Horus
FANTZ005
Horus
1
1
2
2
L
0
2
0
0
L
2
2
1
1.25
L
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,940
Damage
8,755
13,515
Taken
13,319
4,284
Mitigated
5,367
5,140
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,045
342
158
438
1,561
412
799
78
1,483
14,833
0
W
Danzaburou
 
Danzaburou
2,776
1,575
174
964
2,981
480
0
0
2,981
0
9,873
L
Thor
CHannah
Thor
285
180
0
282
1,326
338
0
617
709
0
3,482
W
Cu Chulainn
Delayyy
Cu Chulainn
1,976
369
0
1,442
2,573
1,545
0
0
2,573
0
11,896
W
Sylvanus
Draffeurd
Sylvanus
1,879
897
198
1,724
2,970
1,278
0
41
2,929
12,695
6,325
W
Jormungandr
Errius64
Jormungandr
1,079
419
96
730
3,234
1,652
0
0
3,234
6,334
0
L
Horus
FANTZ005
Horus
2,268
1,404
114
1,690
3,588
1,377
0
964
2,624
0
8,070
L
119
83
11
129
1,342
329
0
1,049
293
3,021
0
L
3,219
1,652
0
1,386
3,363
743
136
1,047
2,316
0
14,619
L
Achilles
1,049
172
0
1,528
3,896
1,497
0
0
3,612
0
15,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,445
Gold Earned
18,983
94
Minions Killed
125
0
Camps Cleared
0
389,853
Distance Traveled
496,844
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,950
790
23
5
0
99,275
0
W
Danzaburou
3,460
692
17
3
0
88,029
0
L
Thor
2,839
568
15
3
0
60,531
0
W
Cu Chulainn
3,472
694
21
4
0
116,275
3
W
Sylvanus
4,585
917
50
10
0
106,136
0
W
Jormungandr
3,516
703
14
3
0
87,129
0
L
Horus
3,505
701
11
2
0
100,024
0
L
Sol
2,752
550
3
1
0
44,703
0
L
Neith
3,613
723
29
6
0
88,249
0
L
Achilles
3,736
747
36
7
0
96,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role