Player Matchup

Ganesha
Ganesha
Gold III
ARBIflette
Ganesha
Gold III
Level 109
God Stats
0W - 1L
1,157 SR
Queue Stats
26W - 21L
1,713 MMR
Party 3
Chaac
Chaac
Platinum III
IVB34STVI
Chaac
Platinum III
Level 158
God Stats
4W - 3L
1,704 SR
Queue Stats
209W - 203L
1,713 MMR
Solo
Medusa
Medusa
Gold IV
NextLevelWolf
Medusa
Gold IV
Level 116
God Stats
6W - 10L
1,436 SR
Queue Stats
184W - 187L
1,479 MMR
Party 2
Chang'e
Chang'e
Gold II
XxEvolutionxXfd
Chang'e
Gold II
Level 126
God Stats
2W - 2L
1,345 SR
Queue Stats
120W - 121L
1,846 MMR
Party 2
Loki
Loki
Gold IV
iDaGrxxn
Loki
Gold IV
Level 126
God Stats
1W - 2L
1,374 SR
Queue Stats
26W - 21L
1,620 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,403 SR
1,675 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,593 SR
1,628 MMR
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Olorun
Olorun
Gold II
EnteBanane
Olorun
Gold II
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 32L
1,692 MMR
Party 1
Jing Wei
Jing Wei
Platinum V
GeniuS_LIEP
Jing Wei
Platinum V
Level 119
God Stats
2W - 0L
1,958 SR
Queue Stats
79W - 61L
1,744 MMR
Party 4
Agni
Agni
Gold II
Praze Echo
Agni
Gold II
Level 129
God Stats
10W - 10L
1,505 SR
Queue Stats
295W - 290L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ARBIflette
Ganesha
12
1 / 5 / 8
7,979
499
7,400
14,680
14,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
IVB34STVI
Chaac
14
2 / 7 / 1
8,541
534
10,170
20,262
13,268
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 3 / 1
7,559
472
4,387
10,047
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 8 / 4
8,590
537
8,751
13,704
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
15
6 / 7 / 2
8,866
554
8,799
13,099
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ScyllaBastetPersephoneDanzaburou

VS

Bans
KaliCliodhnaPoseidonShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
9 / 2 / 7
10,400
650
9,955
9,897
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
 
Da Ji
14
6 / 4 / 5
8,753
547
10,048
12,346
11,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
EnteBanane
Olorun
18
10 / 3 / 2
11,787
737
21,075
18,370
7,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jing Wei
GeniuS_LIEP
Jing Wei
16
2 / 0 / 9
10,349
647
6,936
9,834
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 4 / 8
9,083
568
8,281
10,411
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
13
Kills
30
30
Deaths
13
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
2
7
6.25
W
Da Ji
 
Da Ji
6
4
5
2.13
L
Ganesha
ARBIflette
Ganesha
1
5
8
1
W
Olorun
EnteBanane
Olorun
10
3
2
3.67
W
Jing Wei
GeniuS_LIEP
Jing Wei
2
0
9
6.5
L
Chaac
IVB34STVI
Chaac
2
7
1
0.36
L
0
3
1
0.17
W
3
4
8
1.75
L
4
8
4
0.75
L
Loki
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,507
Damage
56,295
71,792
Taken
60,858
39,001
Mitigated
27,980
17,438
Healing
22,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,955
3,332
0
1,514
9,897
3,293
0
4,106
5,791
0
53,716
W
Da Ji
 
Da Ji
10,048
3,198
0
1,958
12,346
11,497
0
3,830
8,516
0
36,463
L
Ganesha
ARBIflette
Ganesha
7,400
882
286
2,435
14,680
14,015
0
4,403
10,277
25,330
0
W
Olorun
EnteBanane
Olorun
21,075
12,918
496
12,454
18,370
7,188
6,386
2,571
15,799
90,948
0
W
Jing Wei
GeniuS_LIEP
Jing Wei
6,936
4,770
0
4,652
9,834
3,477
758
2,327
7,507
0
69,417
L
Chaac
IVB34STVI
Chaac
10,170
2,488
0
4,068
20,262
13,268
646
14,970
5,292
0
55,042
L
4,387
1,301
0
2,548
10,047
3,087
0
3,070
6,977
0
49,462
W
8,281
899
0
1,103
10,411
2,525
780
3,317
7,094
51,233
0
L
8,751
247
1,242
3,836
13,704
4,023
294
4,777
8,927
38,074
0
L
Loki
8,799
2,680
0
3,023
13,099
4,608
0
2,136
10,963
0
45,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
50,372
393
Minions Killed
485
0
Camps Cleared
0
1,506,051
Distance Traveled
1,544,031
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,400
650
79
5
0
348,439
10
W
Da Ji
8,753
547
47
3
0
300,356
4
L
Ganesha
7,979
499
3
0
0
321,739
2
W
Olorun
11,787
737
141
9
0
262,809
2
W
Jing Wei
10,349
647
122
8
0
329,161
4
L
Chaac
8,541
534
119
7
0
294,603
0
L
Medusa
7,559
472
116
7
0
292,925
3
W
Agni
9,083
568
96
6
0
303,266
4
L
Chang'e
8,590
537
78
5
0
284,079
5
L
Loki
8,866
554
77
5
0
312,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role